Difference between revisions of "Dolwynn Flewynn"

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(Equipment)
(Weapons and Shields)
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!width="50"|Enc.
 
!width="50"|Enc.
 
|-
 
|-
|1Handed Sword [Bastard][RH] || 1d10+1 || 5 || - ||65%  ||20%  || - || 1
+
|1Handed Sword [Bastard][RH] || 1d10+1 || 5 || - ||70%  ||20%  || - || 1
 
|-
 
|-
|Medium Shield || 1d6 || 7 || - || 20% || 40% || - || 2
+
|Medium Shield || 1d6 || 7 || - || 20% || 50% || - || 2
 
|-
 
|-
 
|2h spear || 1d10+1 || 3 || - || 35% || 30% || - || 3
 
|2h spear || 1d10+1 || 3 || - || 35% || 30% || - || 3
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|2h Sword || 1d10+1 || 5 || - || 20% || 15% || - || [1]
 
|2h Sword || 1d10+1 || 5 || - || 20% || 15% || - || [1]
 
|-
 
|-
|Comp bow || 1d8+1 || 1/6/12 || - || 45% || 15% || 100m || 2
+
|Comp bow || 1d8+1 || 1/6/12 || - || 50% || 15% || 100m || 2
 
|-
 
|-
 
|Javelin || 1d10 || 1/mr || - || 30% || -% || 20m || 2
 
|Javelin || 1d10 || 1/mr || - || 30% || -% || 20m || 2

Revision as of 06:51, 11 November 2010

Background

Character Details

  • Name: Dolwynn Flewynn
  • Race: Human
  • Cults: Foundchild/Orlanth Adventurous
    • Rune Level:
    • Initiate: Foundchild
    • Initiate: Orlanth .
  • Social Condition: Son of a poor Tarsh Exile noble.
  • Sex: Male
  • Previous Experience: Light Infantry [officer]

Characteristics

Str: 16, Con: 11, Siz: 12, Int: 15, Pow: 11, Dex: 18:, Cha: 12.

  • Damage Bonus/Minus: +1d4
  • Hit Point Bonus/minus: 0 HPs
  • Experience bonus: +9%
  • Encumbrance limit: 14 Enc.

Skill Groups

  • Knowledge: +5%
    • Evaluate (5%):
    • Read/Write Language (10%):-
    • First Aid (5)


  • Manipulation: +15%
    • Climb (15)
    • Conceal item (10)
    • Dodge (dex x 2%): 65%
    • Climb (15%): %
    • Jump (15%): %
    • Throw (15%): %
    • Map Making (10)-%
    • Ride (5)-%
    • Swim (15)-%
    • Set Disarm trap (5)



  • Perception: +5%
    • Listen (25): 30%
    • Spot Hidden items (5): 85%
    • Spot Trap (5): 35%
    • Track (10)55%


  • Stealth:+15%
    • Camouflage (10%): 45%
    • Hide (15%): 45%
    • Move quietly (15%): 30%
    • Pick Pocket (5):20%


  • Communication: +5%
    • Bargain (10%): %
    • Orate (10%): %
    • Sing (5%): %
    • Speak Lang. (Int x 5)-%


Hit Points and Armour

Location Name Armour types H.P. A.P. Enc. Location
Head None 0 0 0 19-20
Left Arm None 0 0 0 16-18
Right Arm None 0 0 0 13-15
Chest none 0 0 0 12
Abdomen none 0 0 0 09-11
Left Leg None 0 0 0 05-08
Right Leg None 0 0 0 01-04
  • Total Hit Points: -- HP

Weapons and Shields

  • Attack Bonus/Minus: +15%
  • Parry Bonus/Minus: +10%
  • Strike Ranks: Siz:(2)+Dex:(1)=3
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
1Handed Sword [Bastard][RH] 1d10+1 5 - 70% 20% - 1
Medium Shield 1d6 7 - 20% 50% - 2
2h spear 1d10+1 3 - 35% 30% - 3
1h spear 1d8+1 4 - 35% 30% - [3]
Dagger [RH] 1d4+2 7 - 40% 35% - 0
2h Sword 1d10+1 5 - 20% 15% - [1]
Comp bow 1d8+1 1/6/12 - 50% 15% 100m 2
Javelin 1d10 1/mr - 30% -% 20m 2
Fist 1d3 7 arm 40% 35% 0 0
Kick 1d6 7 leg 40% -- 0 0
Head Butt 1d4 7 head 40% -- 0 0
Grapple Special 7 special 40% % 0 0

Magic

  • Power:-
    • Current Characteristic POW: 11
    • Current Available POW: 11
    • Current Stored POW: 12 Pow Crystal


Spirits:

  • Spirit One
    • INT:
    • POW:
    • Where Bound:
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
  • Countermagic 1
  • Detect Life
  • Demoralise
  • Disruption
  • Farsee
  • Multimissile 1
  • Protection 1
  • Silence
  • Xenohealing 2


  • Rune Magic:
    • Sureshot

Equipment

  • Weapons:
    • Bastard Sword, Comp bow, Quiver w'20 arrows, Roundshield.
  • Other:
    • Armour: Cuir Greaves and Vambraces, Cuiraiss. Leather skirt, open helm
    • Magic item. A family heirloom - a power storage crystal[Pow 12]. It is flawed, in that any spell cast using pow it stores will be cast with an attention drawing glow obviously relevant to the spell [and sometimes with a little 'zing' sound effect]. While it counts as a flashy magical item for cha purposes, it telegraphs any spell use to a potential enemy and sometimes alerts quarry. Dolwynn has been stuck with the thing since he attuned it, as only death will break the link.
  • Money:
    • 1230 l