Difference between revisions of "Chance (Dark Champions - New Venice)"

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(Character Sheet)
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 +
 +
=Background=
 +
  
 
=Background=
 
=Background=
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5 SPD 30
 
5 SPD 30
  
10 REC 6
+
8 REC 4
  
 
40 END 4
 
40 END 4
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4m LEAP 0
 
4m LEAP 0
  
Characteristics Cost: 184
+
Characteristics Cost: 182
  
  
 
Cost Power
 
Cost Power
Luck 12d6  34pts
 
  
-Always On -1/2
+
Accident  [Energy Blast 5d6] (2.25 * 25 = 56 Active Points, 56/2.5 = 22)
 +
 
 +
-Indirect (Look out for the...., +3/4)
 +
 
 +
-No Endurance (+1/2)
  
-Unified Power -1/4
+
-Require Roll (Playing with Probability, -1/2)
  
Misfortune 10d6 37
+
-Side-Effect (On Failure, Unlucky 5d6, -1)
-Indirect (+3/4)
+
 
 +
 
 +
Just the Right Words [Mind Control 8d6] (1.5 * 40 = 60 Active Points, 60/2 = 30)  
  
 
-No Endurance (+1/2)
 
-No Endurance (+1/2)
  
-Skill Required (Playing with Probability) (-1/2)
+
-Require Roll (Persuasion, -1/2)
  
-Side Effect(Major, On Failure, Unlucky 5d6) (-1)
+
-Restrainable (Gag, -1/2)
 +
 
 +
 
 +
Slip, Trip, and Fall (Taken from UNTIL Superpowers, When power used it forces a dex roll at said penalty to avoid clumsiness)
 +
 
 +
-Change Environment 1” radius, -5 to DEX Rolls,
 +
 
 +
-Reduced Endurance (0 END; +½) (25 Active Points)
 +
 
 +
-Instant (-½),
 +
 
 +
-Limited Range (25”; -¼)
 +
 
 +
-Only Affects One Character (-½). Total cost: 11 points.
 +
 
 +
 
 +
Power Cost 63
  
-Unified Power (-1/4)
 
  
 
Cost Skill
 
Cost Skill
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3 Charm
 
3 Charm
 +
 +
3 Climbing
  
 
3 Concealment
 
3 Concealment
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3 Forgery
 
3 Forgery
  
6 Gambling (Card Games, Dice Games)
+
3 Gambling (Card Games)
 
 
3 Lip Reading
 
  
 
3 Lock-picking
 
3 Lock-picking
  
10 Marital Arts (Martial Dodge, Martial Grab, Martial Throw)
+
28 Marital Arts (Martial Dodge, Martial Punch/Snap Kick, +5 Damage Classes)
  
 
3 Mimicry
 
3 Mimicry
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3 Power (Playing with probability)
 
3 Power (Playing with probability)
 
3 Shadowing
 
  
 
3 Sleight of Hand
 
3 Sleight of Hand
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Skills Cost: 73
+
Skills Cost: 82
  
  
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6 Wealth
 
6 Wealth
  
2 Deep Cover (Alternative Id 1)
+
Perks Cost: 6
 
 
Perks Cost: 8
 
  
  
  
 
Cost Talent
 
Cost Talent
 
3 Ambidexterity
 
  
 
24 Combat Luck (12 PD/12 ED)
 
24 Combat Luck (12 PD/12 ED)
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3 Striking Looks (Attractive)
 
3 Striking Looks (Attractive)
  
Talents Cost: 30
+
Talents Cost: 27
  
  
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5 Hunted (Inspector Malcolm of Interpol, Less Powerful) - A interpol inspector who I have evaded many a time on my escapades through Europe.  He has vowed to bring me in no matter the  
 
5 Hunted (Inspector Malcolm of Interpol, Less Powerful) - A interpol inspector who I have evaded many a time on my escapades through Europe.  He has vowed to bring me in no matter the  
  
cost.  Unfortunately for him, he cannot prove that I am the same man as the Criminal he chased.   
+
cost.  Unfortunately for him, he has no warrant for Chance or a man with Golden eyes.   
  
 
15 Overconfident
 
15 Overconfident

Revision as of 22:18, 11 December 2010

______________

Luck and misfortune are far too high. (60 points worth)

I thought that was resultant cost. This is my first time actually using the Hero book for something other than squashing large bugs. Is that total for all powers or the maximum cost of the power before limitations? Because I thought it was the maximum for the total cost of a single power, but appears I was wrong. _______________

No problem. It is 50-points AFTER you add advantages and BEFORE limitations. And Always on is not always a Limitation. Always lucky is actually an advantage. Always stuck at 20ft tall, thats disdvantage. Plus piont based system make it easy to intentially or intentionally abuse the rules. Which is why a GMs role in character creation is more vital than in D&D.(which occasionally a DM has to say No 1st level character with vorpal swords.)

See, I was thinking that Luck (always on) was going to be something like placing a large lever on my back called, in case plot is not advancing as you wished it would. As well as a good reason for the overconfidence. Need someone to stumble in to the bad guys hide out or find the clue we've been missing. But I can see ___________________

Understand. Usually such things arise when there is a less than perfect GM or the players are playing at less than 110%. I have heard of such things happening ;)

Well if there is such a need I could always use Chance's theme as an excuse as GM's perogative. He also needs a heftier offense. Maybe a few DCs in martial Arts, to get up to 9-10d6

__________________

Suggestions?

Try coming up with powers that can simulate what he can do, like Energy blast indirect for random falling objects. Dex drain for stumbling, mind control for a dumb guard buying that dumb story, ect.

Just because you the player can control the effect, does not mean the character does.


___________________________________________________________

Background

Background

Character Sheet

Chance


Player: Toras


Val Char Cost

15 STR 5

30 DEX 40

15 CON 5

15 BODY 5

30 INT 20

15 EGO 5

30 PRE 20

OCV/DCV: 8/8 50

MOCV/MDCV: 4/4 6


14 PD 0

14 ED 0

5 SPD 30

8 REC 4

40 END 4

30 STUN 5

12m RUN 0

4m SWIM 0

4m LEAP 0

Characteristics Cost: 182


Cost Power

Accident [Energy Blast 5d6] (2.25 * 25 = 56 Active Points, 56/2.5 = 22)

-Indirect (Look out for the...., +3/4)

-No Endurance (+1/2)

-Require Roll (Playing with Probability, -1/2)

-Side-Effect (On Failure, Unlucky 5d6, -1)


Just the Right Words [Mind Control 8d6] (1.5 * 40 = 60 Active Points, 60/2 = 30)

-No Endurance (+1/2)

-Require Roll (Persuasion, -1/2)

-Restrainable (Gag, -1/2)


Slip, Trip, and Fall (Taken from UNTIL Superpowers, When power used it forces a dex roll at said penalty to avoid clumsiness)

-Change Environment 1” radius, -5 to DEX Rolls,

-Reduced Endurance (0 END; +½) (25 Active Points)

-Instant (-½),

-Limited Range (25”; -¼)

-Only Affects One Character (-½). Total cost: 11 points.


Power Cost 63


Cost Skill 3 Acrobatics

3 Acting

3 Breakfall

3 Bribery

3 Charm

3 Climbing

3 Concealment

3 Contortionist

3 Conversation

3 Disguise

3 Forgery

3 Gambling (Card Games)

3 Lock-picking

28 Marital Arts (Martial Dodge, Martial Punch/Snap Kick, +5 Damage Classes)

3 Mimicry

3 Persuasion

3 Power (Playing with probability)

3 Sleight of Hand

3 Stealth

3 Streetwise


Skills Cost: 82


Cost Perk

6 Wealth

Perks Cost: 6


Cost Talent

24 Combat Luck (12 PD/12 ED)

3 Striking Looks (Attractive)

Talents Cost: 27


Total Character Cost: 300


Disadvantages 20 Hunted (VIPER, More Powerful, Considerable NCI) - Stole a considerable amount of untraceable bills to help fund orphanages rather than the weapon sales they were intended for.

They are unamused by my antics

5 Hunted (Inspector Malcolm of Interpol, Less Powerful) - A interpol inspector who I have evaded many a time on my escapades through Europe. He has vowed to bring me in no matter the

cost. Unfortunately for him, he has no warrant for Chance or a man with Golden eyes.

15 Overconfident

15 Defender of the Innocent

5 Distinctive Feature (Golden Eyes)


Disadvantage Points: 60

Base Points: 300

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0