Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny ShopCop 6000"
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(Novice Primary) | (Novice Primary) | ||
− | At-Will, Dark, Physical | Standard Action, Melee 1 | Target 1 creature | + | '''At-Will''', ''Dark'', ''Physical'' | Standard Action, ''Melee 1'' | Target ''1 creature'' |
− | Attack: INT+Level vs Reflex | + | Attack: '''INT+Level''' vs '''Reflex''' |
− | Hit: 1d10+INT+(2xLevel) physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels. | + | Hit: '''1d10+INT+(2xLevel)''' physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels. |
=== Terrifying Shriek === | === Terrifying Shriek === | ||
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(Novice Secondary) | (Novice Secondary) | ||
− | Encounter, Bio, Physical | Standard Action, Burst 2 | Target each creature in burst | + | '''Encounter''', ''Bio'', ''Physical'' | Standard Action, ''Burst 2'' | Target ''each creature in burst'' |
− | Attack: WIS+Level vs Will | + | Attack: '''WIS+Level''' vs '''Will''' |
− | Hit: 1d6+WIS+Level psychic | + | Hit: '''1d6+WIS+Level''' psychic damage, and slide target one square. |
== ABILITY SCORES == | == ABILITY SCORES == |
Revision as of 01:07, 30 December 2010
ShopCop 6000 is a character played by Valandil in Snarf's Gamma World Campaign Cuddlesaurus and the Jellybean of Destiny!
Contents
INFO
Origins: Android / Hawkoid
Level: 1st
Background: ShopCop 6000 is a floating mall security droid. His Terrifying Shriek is actually a siren. His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters.
BASIC STATISTICS
HP/Blooded: 25/12
Initiative: +1
Speed: 6
Defenses
AC: 15
Fortitute: 14
Reflex: 15
Will: 14
TRAITS
Android
(Intelligence, Dark)
- +2 to Dark overcharge.
- +4 bonus to Science checks
- +2 bonus to Fortitude
- You do not need to eat, drink, or breathe.
Hawkoid
(Wisdom, Bio)
- +2 to Bio overcharge
- +4 bonus to Perception checks
- You have a fly speed equal to your speed. While flying, you take a -2 penalty to attack rolls.
POWERS
Machine Grip
(Novice Primary)
At-Will, Dark, Physical | Standard Action, Melee 1 | Target 1 creature
Attack: INT+Level vs Reflex
Hit: 1d10+INT+(2xLevel) physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels.
Terrifying Shriek
(Novice Secondary)
Encounter, Bio, Physical | Standard Action, Burst 2 | Target each creature in burst
Attack: WIS+Level vs Will
Hit: 1d6+WIS+Level psychic damage, and slide target one square.
ABILITY SCORES
Str 10 (+0)
Con 13 (+1)
Dex 11 (+0)
Int 18 (+4)
Wis 16 (+3)
Cha 7 (-2)
SKILLS
Acrobatics +1
Athletics +1
Conspiracy +5
Insight +4
Interaction -1
Mechanics +5
Nature +8
Perception +8
Science +9
Stealth +1
GEAR
Armor: No Armor
Melee: Light One-handed Melee
Ranged: Light One-handed Ranged
Other: Explorer's kit, Duct tape, Night-vision goggles
Omega Tech:
H11 Blaster Rifle (Atom 39)
Alpha Mutations:
Mandibles (Atom 41)