Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny ShopCop 6000"
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His ''Terrifying Shriek'' is actually a siren. | His ''Terrifying Shriek'' is actually a siren. | ||
His ''Machine Grip'' is actually a short range tractor beam used to to detain fleeing shoplifters. | His ''Machine Grip'' is actually a short range tractor beam used to to detain fleeing shoplifters. | ||
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== BASIC STATISTICS == | == BASIC STATISTICS == | ||
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* You have a fly speed equal to your speed. While flying, you take a '''-2''' penalty to attack rolls. | * You have a fly speed equal to your speed. While flying, you take a '''-2''' penalty to attack rolls. | ||
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== POWERS == | == POWERS == | ||
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Hit: '''1d6+WIS+Level''' psychic damage, and slide target one square. | Hit: '''1d6+WIS+Level''' psychic damage, and slide target one square. | ||
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== ABILITY SCORES == | == ABILITY SCORES == | ||
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CHA 7 ..... '''-2''' | CHA 7 ..... '''-2''' | ||
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== SKILLS == | == SKILLS == | ||
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'''+1''' Stealth | '''+1''' Stealth | ||
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== GEAR == | == GEAR == |
Revision as of 01:15, 30 December 2010
ShopCop 6000 is a character played by Valandil in Snarf's Gamma World Campaign Cuddlesaurus and the Jellybean of Destiny!
Contents
INFO
Origins: Android / Hawkoid
Level: 1st
Background: ShopCop 6000 is a floating mall security droid. His Terrifying Shriek is actually a siren. His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters.
BASIC STATISTICS
HP/Blooded: 25/12
Initiative: +1
Speed: 6
Defenses
AC: 15
Fortitute: 14
Reflex: 15
Will: 14
TRAITS
Android
(Intelligence, Dark)
- +2 to Dark overcharge.
- +4 bonus to Science checks
- +2 bonus to Fortitude
- You do not need to eat, drink, or breathe.
Hawkoid
(Wisdom, Bio)
- +2 to Bio overcharge
- +4 bonus to Perception checks
- You have a fly speed equal to your speed. While flying, you take a -2 penalty to attack rolls.
POWERS
Machine Grip
(Novice Primary)
At-Will, Dark, Physical | Standard Action, Melee 1 | Target 1 creature
Attack: INT+Level vs Reflex
Hit: 1d10+INT+(2xLevel) physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels.
Terrifying Shriek
(Novice Secondary)
Encounter, Bio, Physical | Standard Action, Burst 2 | Target each creature in burst
Attack: WIS+Level vs Will
Hit: 1d6+WIS+Level psychic damage, and slide target one square.
ABILITY SCORES
STR 10 .... +0
CON 13 ... +1
DEX 11 ... +0
INT 18 ..... +4
WIS 16 ... +3
CHA 7 ..... -2
SKILLS
+1 Acrobatics
+1 Athletics
+5 Conspiracy
+4 Insight
-1 Interaction
+5 Mechanics
+8 Nature
+8 Perception
+9 Science
+1 Stealth
GEAR
Armor: No Armor
Melee: Light One-handed Melee
Ranged: Light One-handed Ranged
Other: Explorer's kit, Duct tape, Night-vision goggles
Omega Tech:
H11 Blaster Rifle (Atom 39)
Alpha Mutations:
Mandibles (Atom 41)