Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny ShopCop 6000"
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== INFO == | == INFO == | ||
− | Origins: '''Android/Hawkoid''' | + | Origins: '''Android / Hawkoid''' |
+ | |||
Level: '''1st''' | Level: '''1st''' | ||
Background: | Background: | ||
'''ShopCop 6000''' is a floating mall security droid. | '''ShopCop 6000''' is a floating mall security droid. | ||
− | His Terrifying Shriek is actually a siren. | + | His ''Terrifying Shriek'' is actually a siren. |
− | His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters. | + | His ''Machine Grip'' is actually a short range tractor beam used to to detain fleeing shoplifters. |
== BASIC STATISTICS == | == BASIC STATISTICS == | ||
− | '''HP/Blooded:''' 25/12 | + | '''HP/Blooded:''' 25 / 12 (3!) |
Initiative: +1 | Initiative: +1 | ||
Line 32: | Line 33: | ||
Will: 14 | Will: 14 | ||
+ | == TRAITS == | ||
− | == | + | === Android === |
− | + | (Intelligence, Dark) | |
− | * +2 to | + | * '''+2''' to '''Dark''' overcharge. |
− | * +4 bonus to Science checks | + | * '''+4''' bonus to '''Science''' checks |
− | * +2 bonus to Fortitude | + | * '''+2''' bonus to '''Fortitude''' |
* You do not need to eat, drink, or breathe. | * You do not need to eat, drink, or breathe. | ||
− | + | === Hawkoid === | |
− | + | (Wisdom, Bio) | |
− | * + | + | * '''+2''' to '''Bio''' overcharge |
− | * You have a fly speed equal to your speed. While flying, you take a -2 penalty to attack rolls. | + | * '''+4''' bonus to '''Perception''' checks |
+ | |||
+ | * You have a fly speed equal to your speed. While flying, you take a '''-2''' penalty to attack rolls. | ||
== POWERS == | == POWERS == | ||
− | '' | + | === Machine Grip === |
+ | His ''Machine Grip'' is actually a short range tractor beam used to to detain fleeing shoplifters. | ||
− | '''Novice | + | :'''At-Will''', ''Dark'', ''Physical'' | Standard Action, ''Melee 1'' | Target ''1 creature'' | (Novice Primary) |
+ | |||
+ | :Attack: '''INT+Level''' vs '''Reflex''' | ||
+ | |||
+ | :Hit: '''1d10+INT+(2xLevel)''' physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels. | ||
+ | |||
+ | === Terrifying Shriek === | ||
+ | His ''Terrifying Shriek'' is actually a siren. | ||
+ | |||
+ | :'''Encounter''', ''Bio'', ''Physical'' | Standard Action, ''Burst 2'' | Target ''each creature in burst'' | (Novice Secondary) | ||
+ | |||
+ | :Attack: '''WIS+Level''' vs '''Will''' | ||
+ | |||
+ | :Hit: '''1d6+WIS+Level''' psychic damage, and slide target one square. | ||
== ABILITY SCORES == | == ABILITY SCORES == | ||
− | + | STR 10 .... '''+0''' | |
− | + | CON 13 ... '''+1''' | |
− | + | DEX 11 ... '''+0''' | |
− | + | INT 18 ..... '''+4''' | |
− | + | WIS 16 ... '''+3''' | |
− | + | CHA 7 ..... '''-2''' | |
== SKILLS == | == SKILLS == | ||
− | + | '''+1''' Acrobatics | |
− | + | '''+1''' Athletics | |
− | Conspiracy + | + | '''+5''' Conspiracy ''(INT+4)'' |
− | Insight + | + | '''+4''' Insight ''(WIS+3)'' |
− | Interaction - | + | '''-1''' Interaction ''(CHA-2)'' |
− | Mechanics + | + | '''+5''' Mechanics ''(INT+4)'' |
− | Nature + | + | '''+8''' Nature ''(WIS+3, Origin+4)'' |
− | Perception + | + | '''+8''' Perception ''(WIS+3, Origin+4)'' |
− | Science + | + | '''+9''' Science ''(INT+4, Origin+4)'' |
− | + | '''+1''' Stealth | |
== GEAR == | == GEAR == | ||
− | ''' | + | === Mundane === |
+ | |||
+ | Armor: ''No Armor'' | ||
+ | |||
+ | Melee: '''Light One-handed Melee''' - Security Baton | ||
+ | |||
+ | Ranged: '''Light One-handed Ranged''' - (TBA) | ||
+ | |||
+ | Other: '''Explorer's kit''', '''Duct tape''', '''Night-vision goggles''' | ||
+ | |||
+ | |||
+ | === Omega Tech === | ||
+ | |||
+ | '''H11 Blaster Rifle''' (Atom 39)(O; C; Xi) | ||
+ | |||
+ | This large rifle will put a 2-inch smoking hole in your target. | ||
+ | |||
+ | :Weapon: 2-hand ranged; Power: Encounter Fire, Force, Laser; Standard Action, Ranged 20; Target: One Creature; | ||
+ | |||
+ | :Attack: Level + 6 vs. Reflex; | ||
+ | |||
+ | :Hit: 3d6 + Dexterity modifier + twice your level laser and force damage, and ongoing 5 fire damage (save ends); | ||
+ | |||
+ | :Salvage 6: 6th-level character can salvage the H11 blaster rifle. It becomes a light 2-hand ranged 20 weapon: Dex/Int; +3 accuracy; 3d6 laser and force damage. | ||
+ | |||
+ | |||
+ | === Alpha Mutations === | ||
+ | |||
+ | '''Mandibles''' (Atom 41) (A; U; Bio, Physical) | ||
− | + | You manifest large mandibles and take an enormous bite out of your enemy. | |
− | + | :Standard Action, Melee 1; Target: One creature; | |
− | + | :Attack: Level + Strength + 2 vs. AC; | |
+ | :Hit: 2d8 + Strength modifier + twice your level physical damage. In addition, while you remain adjacent to the target, it is immobilized and takes ongoing 5 physical damage (save ends both).; | ||
− | + | :Overcharge: When you use this power, you can roll a d20: | |
+ | ::10+ = The target takes a -5 penalty to saving throws against this power. | ||
− | + | ::9- = After the attack, you are blinded (save ends). |
Latest revision as of 23:10, 4 January 2011
ShopCop 6000 is a character played by Valandil in Snarf's Gamma World Campaign Cuddlesaurus and the Jellybean of Destiny!
Contents
INFO[edit]
Origins: Android / Hawkoid
Level: 1st
Background: ShopCop 6000 is a floating mall security droid. His Terrifying Shriek is actually a siren. His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters.
BASIC STATISTICS[edit]
HP/Blooded: 25 / 12 (3!)
Initiative: +1
Speed: 6
Defenses
AC: 15
Fortitute: 14
Reflex: 15
Will: 14
TRAITS[edit]
Android[edit]
(Intelligence, Dark)
- +2 to Dark overcharge.
- +4 bonus to Science checks
- +2 bonus to Fortitude
- You do not need to eat, drink, or breathe.
Hawkoid[edit]
(Wisdom, Bio)
- +2 to Bio overcharge
- +4 bonus to Perception checks
- You have a fly speed equal to your speed. While flying, you take a -2 penalty to attack rolls.
POWERS[edit]
Machine Grip[edit]
His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters.
- At-Will, Dark, Physical | Standard Action, Melee 1 | Target 1 creature | (Novice Primary)
- Attack: INT+Level vs Reflex
- Hit: 1d10+INT+(2xLevel) physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels.
Terrifying Shriek[edit]
His Terrifying Shriek is actually a siren.
- Encounter, Bio, Physical | Standard Action, Burst 2 | Target each creature in burst | (Novice Secondary)
- Attack: WIS+Level vs Will
- Hit: 1d6+WIS+Level psychic damage, and slide target one square.
ABILITY SCORES[edit]
STR 10 .... +0
CON 13 ... +1
DEX 11 ... +0
INT 18 ..... +4
WIS 16 ... +3
CHA 7 ..... -2
SKILLS[edit]
+1 Acrobatics
+1 Athletics
+5 Conspiracy (INT+4)
+4 Insight (WIS+3)
-1 Interaction (CHA-2)
+5 Mechanics (INT+4)
+8 Nature (WIS+3, Origin+4)
+8 Perception (WIS+3, Origin+4)
+9 Science (INT+4, Origin+4)
+1 Stealth
GEAR[edit]
Mundane[edit]
Armor: No Armor
Melee: Light One-handed Melee - Security Baton
Ranged: Light One-handed Ranged - (TBA)
Other: Explorer's kit, Duct tape, Night-vision goggles
Omega Tech[edit]
H11 Blaster Rifle (Atom 39)(O; C; Xi)
This large rifle will put a 2-inch smoking hole in your target.
- Weapon: 2-hand ranged; Power: Encounter Fire, Force, Laser; Standard Action, Ranged 20; Target: One Creature;
- Attack: Level + 6 vs. Reflex;
- Hit: 3d6 + Dexterity modifier + twice your level laser and force damage, and ongoing 5 fire damage (save ends);
- Salvage 6: 6th-level character can salvage the H11 blaster rifle. It becomes a light 2-hand ranged 20 weapon: Dex/Int; +3 accuracy; 3d6 laser and force damage.
Alpha Mutations[edit]
Mandibles (Atom 41) (A; U; Bio, Physical)
You manifest large mandibles and take an enormous bite out of your enemy.
- Standard Action, Melee 1; Target: One creature;
- Attack: Level + Strength + 2 vs. AC;
- Hit: 2d8 + Strength modifier + twice your level physical damage. In addition, while you remain adjacent to the target, it is immobilized and takes ongoing 5 physical damage (save ends both).;
- Overcharge: When you use this power, you can roll a d20:
- 10+ = The target takes a -5 penalty to saving throws against this power.
- 9- = After the attack, you are blinded (save ends).