Difference between revisions of "Cuddlesaurus and the Jellybean of Destiny ShopCop 6000"

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(BASIC STATISTICS)
 
(12 intermediate revisions by the same user not shown)
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== BASIC STATISTICS ==
 
== BASIC STATISTICS ==
  
'''HP/Blooded:''' 25/12
+
'''HP/Blooded:''' 25 / 12 (3!)
  
 
Initiative: +1
 
Initiative: +1
Line 32: Line 32:
  
 
Will: 14
 
Will: 14
 
  
 
== TRAITS ==
 
== TRAITS ==
Line 62: Line 61:
  
 
=== Machine Grip ===
 
=== Machine Grip ===
 +
His ''Machine Grip'' is actually a short range tractor beam used to to detain fleeing shoplifters.
  
(Novice Primary)
+
:'''At-Will''', ''Dark'', ''Physical'' | Standard Action, ''Melee 1'' | Target ''1 creature'' | (Novice Primary)
  
'''At-Will''', ''Dark'', ''Physical'' | Standard Action, ''Melee 1'' | Target ''1 creature''
+
:Attack: '''INT+Level''' vs '''Reflex'''
  
Attack: '''INT+Level''' vs '''Reflex'''
+
:Hit: '''1d10+INT+(2xLevel)''' physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels.
 
 
Hit: '''1d10+INT+(2xLevel)''' physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels.
 
  
 
=== Terrifying Shriek ===  
 
=== Terrifying Shriek ===  
 +
His ''Terrifying Shriek'' is actually a siren.
  
(Novice Secondary)
+
:'''Encounter''', ''Bio'', ''Physical'' | Standard Action, ''Burst 2'' | Target ''each creature in burst'' | (Novice Secondary)
  
'''Encounter''', ''Bio'', ''Physical'' | Standard Action, ''Burst 2'' | Target ''each creature in burst''
+
:Attack: '''WIS+Level''' vs '''Will'''
  
Attack: '''WIS+Level''' vs '''Will'''
+
:Hit: '''1d6+WIS+Level''' psychic damage, and slide target one square.
 
 
Hit: '''1d6+WIS+Level''' psychic damage, and slide target one square.
 
  
  
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'''+1''' Athletics  
 
'''+1''' Athletics  
  
'''+5''' Conspiracy
+
'''+5''' Conspiracy ''(INT+4)''
  
'''+4''' Insight
+
'''+4''' Insight ''(WIS+3)''
  
'''-1''' Interaction
+
'''-1''' Interaction ''(CHA-2)''
  
'''+5''' Mechanics
+
'''+5''' Mechanics ''(INT+4)''
  
'''+8''' Nature
+
'''+8''' Nature ''(WIS+3, Origin+4)''
  
'''+8''' Perception  
+
'''+8''' Perception ''(WIS+3, Origin+4)''
  
'''+9''' Science  
+
'''+9''' Science ''(INT+4, Origin+4)''
  
 
'''+1''' Stealth
 
'''+1''' Stealth
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== GEAR ==
 
== GEAR ==
  
'''Armor:''' No Armor
+
=== Mundane ===
 +
 
 +
Armor: ''No Armor''
 +
 
 +
Melee: '''Light One-handed Melee''' - Security Baton
 +
 
 +
Ranged: '''Light One-handed Ranged''' - (TBA)
 +
 
 +
Other: '''Explorer's kit''', '''Duct tape''', '''Night-vision goggles'''
 +
 
 +
 
 +
=== Omega Tech ===
 +
 
 +
'''H11 Blaster Rifle''' (Atom 39)(O; C; Xi)
 +
 
 +
This large rifle will put a 2-inch smoking hole in your target.
 +
 
 +
:Weapon: 2-hand ranged; Power: Encounter Fire, Force, Laser; Standard Action, Ranged 20; Target: One Creature;
 +
 
 +
:Attack: Level + 6 vs. Reflex;
 +
 
 +
:Hit: 3d6 + Dexterity modifier + twice your level laser and force damage, and ongoing 5 fire damage (save ends);
 +
 
 +
:Salvage 6: 6th-level character can salvage the H11 blaster rifle. It becomes a light 2-hand ranged 20 weapon: Dex/Int; +3 accuracy; 3d6 laser and force damage.
 +
 
 +
 
 +
=== Alpha Mutations ===
  
'''Melee:''' Light One-handed Melee
+
'''Mandibles''' (Atom 41) (A; U; Bio, Physical)
  
'''Ranged:''' Light One-handed Ranged
+
You manifest large mandibles and take an enormous bite out of your enemy.
  
'''Other:''' Explorer's kit, Duct tape, Night-vision goggles
+
:Standard Action, Melee 1; Target: One creature;
  
 +
:Attack: Level + Strength + 2 vs. AC;
  
'''Omega Tech:'''
+
:Hit: 2d8 + Strength modifier + twice your level physical damage. In addition, while you remain adjacent to the target, it is immobilized and takes ongoing 5 physical damage (save ends both).;
  
''H11 Blaster Rifle'' (Atom 39)
+
:Overcharge: When you use this power, you can roll a d20:
  
'''Alpha Mutations:'''
+
::10+ = The target takes a -5 penalty to saving throws against this power.
  
''Mandibles'' (Atom 41)
+
::9- = After the attack, you are blinded (save ends).

Latest revision as of 23:10, 4 January 2011

ShopCop 6000 is a character played by Valandil in Snarf's Gamma World Campaign Cuddlesaurus and the Jellybean of Destiny!


INFO[edit]

Origins: Android / Hawkoid

Level: 1st

Background: ShopCop 6000 is a floating mall security droid. His Terrifying Shriek is actually a siren. His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters.


BASIC STATISTICS[edit]

HP/Blooded: 25 / 12 (3!)

Initiative: +1

Speed: 6


Defenses

AC: 15

Fortitute: 14

Reflex: 15

Will: 14

TRAITS[edit]

Android[edit]

(Intelligence, Dark)

  • +2 to Dark overcharge.
  • +4 bonus to Science checks
  • +2 bonus to Fortitude
  • You do not need to eat, drink, or breathe.

Hawkoid[edit]

(Wisdom, Bio)

  • +2 to Bio overcharge
  • +4 bonus to Perception checks
  • You have a fly speed equal to your speed. While flying, you take a -2 penalty to attack rolls.


POWERS[edit]

Machine Grip[edit]

His Machine Grip is actually a short range tractor beam used to to detain fleeing shoplifters.

At-Will, Dark, Physical | Standard Action, Melee 1 | Target 1 creature | (Novice Primary)
Attack: INT+Level vs Reflex
Hit: 1d10+INT+(2xLevel) physical damage, and target is immobilized until start of your next turn. Moving to nonadjacent square cancels.

Terrifying Shriek[edit]

His Terrifying Shriek is actually a siren.

Encounter, Bio, Physical | Standard Action, Burst 2 | Target each creature in burst | (Novice Secondary)
Attack: WIS+Level vs Will
Hit: 1d6+WIS+Level psychic damage, and slide target one square.


ABILITY SCORES[edit]

STR 10 .... +0

CON 13 ... +1

DEX 11 ... +0

INT 18 ..... +4

WIS 16 ... +3

CHA 7 ..... -2


SKILLS[edit]

+1 Acrobatics

+1 Athletics

+5 Conspiracy (INT+4)

+4 Insight (WIS+3)

-1 Interaction (CHA-2)

+5 Mechanics (INT+4)

+8 Nature (WIS+3, Origin+4)

+8 Perception (WIS+3, Origin+4)

+9 Science (INT+4, Origin+4)

+1 Stealth


GEAR[edit]

Mundane[edit]

Armor: No Armor

Melee: Light One-handed Melee - Security Baton

Ranged: Light One-handed Ranged - (TBA)

Other: Explorer's kit, Duct tape, Night-vision goggles


Omega Tech[edit]

H11 Blaster Rifle (Atom 39)(O; C; Xi)

This large rifle will put a 2-inch smoking hole in your target.

Weapon: 2-hand ranged; Power: Encounter Fire, Force, Laser; Standard Action, Ranged 20; Target: One Creature;
Attack: Level + 6 vs. Reflex;
Hit: 3d6 + Dexterity modifier + twice your level laser and force damage, and ongoing 5 fire damage (save ends);
Salvage 6: 6th-level character can salvage the H11 blaster rifle. It becomes a light 2-hand ranged 20 weapon: Dex/Int; +3 accuracy; 3d6 laser and force damage.


Alpha Mutations[edit]

Mandibles (Atom 41) (A; U; Bio, Physical)

You manifest large mandibles and take an enormous bite out of your enemy.

Standard Action, Melee 1; Target: One creature;
Attack: Level + Strength + 2 vs. AC;
Hit: 2d8 + Strength modifier + twice your level physical damage. In addition, while you remain adjacent to the target, it is immobilized and takes ongoing 5 physical damage (save ends both).;
Overcharge: When you use this power, you can roll a d20:
10+ = The target takes a -5 penalty to saving throws against this power.
9- = After the attack, you are blinded (save ends).