Difference between revisions of "Perils of Command:Arch Militant Marcella"

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(Created page with 'Back to the main page ==Characteristics== *Weapon Skill: 33 *Ballistic Skill: 41+ *Strength: 44+ *Toughness: 30 *Agility: 51++ *Intelligence: 43+ (x2) *Per…')
 
(Skills)
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==Skills==
 
==Skills==
 
'''Basic'''
 
'''Basic'''
Awareness (Per): T (+10 Sight, Sound)
+
*Awareness (Per): T (+10 Sight, Sound)
Barter (Fel)
+
*Barter (Fel)
Carouse (T)
+
*Carouse (T)
Charm (Fel)
+
*Charm (Fel)
Climb (S)
+
*Climb (S)
Command (Fel)
+
*Command (Fel)
Concealment (Ag): T
+
*Concealment (Ag): T
Contortionist (Ag)
+
*Contortionist (Ag)
Deceive (Fel)
+
*Deceive (Fel)
Disguise (Fel)
+
*Disguise (Fel)
Dodge (Ag): T
+
*Dodge (Ag): T
Evaluate (Int)
+
*Evaluate (Int)
Gamble (Int)
+
*Gamble (Int)
Inquiry (Fel)
+
*Inquiry (Fel)
Intimidate (S): T
+
*Intimidate (S): T
Logic (Int) (+10)
+
*Logic (Int) (+10)
Scrutiny (Per) (+10 Sight, Sound)
+
*Scrutiny (Per) (+10 Sight, Sound)
Search (Per) (+10 Sight, Sound)
+
*Search (Per) (+10 Sight, Sound)
Silent Move (Ag)
+
*Silent Move (Ag)
Speak Language - Hive Dialect (Int)
+
*Speak Language - Hive Dialect (Int)
Swim (S)
+
*Swim (S)
Tech-Use (Int)
+
*Tech-Use (Int)
  
 
'''Advanced'''
 
'''Advanced'''
Common Lore (Int) All Basic
+
*Common Lore (Int) All Basic
- Imperial Guard (+10)
+
*- Imperial Guard (+10)
- War (+10)
+
*- War (+10)
Literacy (Int) (+10)
+
*Literacy (Int) (+10)
Scholastic Lore (Int) (+10) All Basic
+
*Scholastic Lore (Int) (+10) All Basic
- Tactica Imperialis (+10, +10)
+
*- Tactica Imperialis (+10, +10)
Secret Tongue (Int)
+
*Secret Tongue (Int)
- Military
+
*- Military
- Rogue Trader
+
*- Rogue Trader
Speak Language (Int)
+
*Speak Language (Int)
- Low Gothic
+
*- Low Gothic
- Ork
+
*- Ork
 
 
  
 
==Talents==
 
==Talents==

Revision as of 00:45, 18 January 2011

Back to the main page

Characteristics

  • Weapon Skill: 33
  • Ballistic Skill: 41+
  • Strength: 44+
  • Toughness: 30
  • Agility: 51++
  • Intelligence: 43+ (x2)
  • Perception: 37
  • Willpower: 43+
  • Fellowship: 38+


XP: Gained/Spent : 2500/2500

  • Handedness: Right
  • Wounds: 13
  • Fate: 4 (5 starting, -1 burned)
  • Insanity: 2
  • Corruption: 0

Skills

Basic

  • Awareness (Per): T (+10 Sight, Sound)
  • Barter (Fel)
  • Carouse (T)
  • Charm (Fel)
  • Climb (S)
  • Command (Fel)
  • Concealment (Ag): T
  • Contortionist (Ag)
  • Deceive (Fel)
  • Disguise (Fel)
  • Dodge (Ag): T
  • Evaluate (Int)
  • Gamble (Int)
  • Inquiry (Fel)
  • Intimidate (S): T
  • Logic (Int) (+10)
  • Scrutiny (Per) (+10 Sight, Sound)
  • Search (Per) (+10 Sight, Sound)
  • Silent Move (Ag)
  • Speak Language - Hive Dialect (Int)
  • Swim (S)
  • Tech-Use (Int)

Advanced

  • Common Lore (Int) All Basic
  • - Imperial Guard (+10)
  • - War (+10)
  • Literacy (Int) (+10)
  • Scholastic Lore (Int) (+10) All Basic
  • - Tactica Imperialis (+10, +10)
  • Secret Tongue (Int)
  • - Military
  • - Rogue Trader
  • Speak Language (Int)
  • - Low Gothic
  • - Ork

Talents

Unshakable Faith Enemy (Adeptus Arbites) Resistance (Interrogation) Basic Training (Universal) Pistol Training (Universal) Melee Training (Universal) Thrown Weapon Training (Universal) Sound Constitution Melee Training (Primitive) Quick Draw Infused Knowledge Heightened Senses (Sight, Sound)

Traits

Accustomed to Crowds Hivebound Wary Jealous Freedom Unnatural Intelligence (x2)

Career Special Ability

Weapon Master (Melee)

Gear

Weapons Hellgun [Class: Basic, Good Quality, Reliable] Damage: 1d10+4 E Pen:7 Range:110 ROF: S/3/- Clip: 30 Reload: 2full Weight: 6kg

Mono-Sword [Class: Primitive, Good Quality, +5% WS, Balanced, Mono-Upgrade] Damage: 1d10+3 R Pen: 2 Weight: 3kg

Armour Enforcer Light Carapace, Cameleoline coating and Prey-Sense Mask Head: 5, Torso: 5, Arms: 5, Legs: 5 Weight: 15kg

Gear Microbead, Void Suit,bolt shell keepsake, medikit, manacles, Data-Slate of wanted bounties, Imperial Infantryman's Uplifting Primer

Implants Good Quality Bionic Arm (Right): +10 Ag for fine manipulation, +10 Str, +2 TB Good Quality Bionic Respiratory System: Full Life Support, +20 T vs Airborne Toxins and Gasses Good Quality Cortex Implants: Unnatural Intelligence (x2), +10 Literacy, Logic and Scholastic Lore Good Quality Cranial Armour: +1 AP

Movement

Half Move: 5m Full Move: 10m Charge: 15m Run: 30m Base Leap: 4m Base Jump: 80cm

Lifting

Lift: 42kg Carry: 84kg Push: 168kg

XP expenditures

Rank 1 BS +5 (100) S +5 (100) AG +10 (250) WP +5 (500) Secret Tongue (Rogue Trader) T (100) (Hope it comes in handy at some point! ;) )

Int +5 (500XP)

Rank 2 -> Augmenticist Infused Knowledge (300XP) (All Common Lore and Scholastic Lores are Basic skills, and Trained lores get +10 bonus) (So all Scholastic Lores are Basic, +10 for Cortex Implant and when Trained +10 again. Good lord, Marcella's become a nerd!!!) Heightened Senses (Sight) (100XP) Heightened Senses (Sound) (100XP)