Turning of the Seventh Moon Sheet: Difference between revisions

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==Tavaxi Ten Vo Loke==
==Name==
[[image:Tavaxi.jpg]]
''witty quote if you have one''
''Oh yes, in the future, almost everyone will be a zombie.  We already have the secret to immortality, you see; once we find a way to retain the spirit and prevent putrefaction, we will have the beginning of a post-mortal revolution!''


===Abilities===
===Abilities===


Strength 0
Strength  


Stamina 1
Stamina


Dexterity 4
Dexterity


Agility 3
Agility


Fighting 0
Fighting


Intelligence 5
Intelligence


Awareness 2
Awareness


Presence 0
Presence


===Offenses===
===Offenses===
Line 29: Line 28:
===Defenses===
===Defenses===


Parry 3
Parry


Dodge 7
Dodge


Toughness 1+1(leather)
Toughness


Fortitude 1
Fortitude


Will 3
Will


===Skills===
===Skills===


Athletics: 4
Acrobatics


Deception: 2
Athletics


Expertise (Necromancy): 10
Close Combat


Persuasion: 4
Deception


Sleight of Hand 2
Expertise


Stealth: 4
Insight


Technology: 4
Intimidation


===Advantages===
Investigation


Agile Feint, Evasion, Improved Initiative, Luck, Ritualist, Equipment (Ritual Regents, Knife, Leather Vest), Minion(3),
Perception


===Powers===
Persuasion


Necromancy (15 pts): Summon (Zombie) 3, Controlled, Variable, Multiple 2, Limited (cast on corpse), Distracting, Check Required 5
Ranged Combat
• Spark of Undeath: Create (Undead Construct) 7, Movable, Limited (cast on dead matter), Check Required
• Seance: Comprehend (Spirits) 2, Check Required


Amruin (1 pt): Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)
Sleight of Hand


Stealth


===Background===
Technology


The amurine, or rat folk, are a species of small, short-lived humanoid rodents who tend to inhabit the slums of large cities throughout the world. It was in the nation of Ctaris- one of the few places in the world where the rat folk could hope to gain wealth and prestige- that they earned a reputation as masters of Necromancy. That ended several years ago, however, when a cadre of amurine mages attempted to assemble, in secret, an undead force to rival the armies of Queen Melanchthon. The Queen responded by ordering the entire amurine necromantic community, and most of their clans, expelled from the country.
Treatment


At the time, Tavaxi was an Occult Philosopher in the Ctarian capitol, who wrote on the promise of Necromancy as a means to defeat death.  Though he'd long been ostracized by rat folk society for failing to produce children (having never been attracted to the opposite gender), his life was settled and comfortable. When the day came that he was forced from his home at musketpoint, however, he found that he had no clan to fall back on.  With nowhere else to turn, Tavaxi made a place for himself in the unfamiliar society of humans, plying the rare trade of a Necromancer for Imperial clients.
Vehicle


At twenty-eight, old age is rapidly approaching. Still, he's found himself oddly optimistic; immortality- either of the physical or metaphorical variety- somehow still seems just around the corner.
===Advantages===


===Powers===
===Background===


===Racial Template===
===Racial Template===
Str -1  Sta -1  Pre -1  Agi +2  Awe +1
Sleight of Hand 2
Amruin (1 pt): Sense (Ultra-Hearing), Sense (Acute Smell), Limited (Partial Color Blindness)
Total Cost: 3

Latest revision as of 02:24, 26 January 2011

Name[edit]

witty quote if you have one

Abilities[edit]

Strength

Stamina

Dexterity

Agility

Fighting

Intelligence

Awareness

Presence

Offenses[edit]

Attack 1[edit]

Attack 2[edit]

Defenses[edit]

Parry

Dodge

Toughness

Fortitude

Will

Skills[edit]

Acrobatics

Athletics

Close Combat

Deception

Expertise

Insight

Intimidation

Investigation

Perception

Persuasion

Ranged Combat

Sleight of Hand

Stealth

Technology

Treatment

Vehicle

Advantages[edit]

Powers[edit]

Background[edit]

Racial Template[edit]