Difference between revisions of "Richard Hawkins"

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[[ A Future Imperfect]]
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==Background==
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===Character Details===
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
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* Name: '''Here'''
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* Nationality/Ethnicity: '''Here'''
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* Age: '''X'''. Age Group (X).
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* Age at Change: '''X'''
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* Social Conditions (Current): '''here'''
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* Sex: '''Male/Female/Neuter/Hermaphrodite/other'''
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* Height: '''X. Mod: x'''
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* Weight: '''X. Mod: x'''
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* Looks: '''X. Mod: x'''
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** Recognition total: '''x'''
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</div>
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===Character Story===
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==Character Mechanics==
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===Attributes and Talents===
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{| border="1" cellpadding="2"
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!width="100"|Attribute
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!width="100"|Description
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!width="50"|Scale
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!width="100"|Effect
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!width="50"|Effect Die
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!width="100"|Talents
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!width="100"|Description
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!width="50"|Scale
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|-
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|'''Strength''' || Av  || '''X''' || Damage Rate || 1dx || Athletic || Av || '''X'''
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|-
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|'''Health''' || Av || '''X''' || Healing Rate || 1dx || Charismatic || Av || '''X'''
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|-
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|'''Deftness''' || Av || '''X''' || Action Rate || 1dx || Combative || Av || '''X'''
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|-
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|'''Speed''' || Av || '''X''' || Initiative || 1dx || Communicative || Av || '''X'''
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|-
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|'''Wit''' || Av || '''X''' || Learning Rate || 1dx || Esthetic || Av || '''X'''
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|-
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|'''Will''' || Av || '''X''' || Resistance Rate || 1dx || Mechanical || Av || '''X'''
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|-
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|'''Psi''' || Av || '''X''' || Effect Rate || 1dx || Natural || Av || '''X'''
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|-
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|'''--''' || -- || '''--''' || -- || -- || Scientific || Av || '''X'''
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|}
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===Derived characteristics===
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
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*'''Damage Resistance'''
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**Light Wound: "Bulk + 1/2 Hlh+ 1/2(Str or Will)
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**Serious Wound: x 2
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**Major wound: x 3
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*'''Load'''
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** Unencumbered: Bulk + Str + Hlh + Dft (kg).
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** Light : x 2
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** Medium : x 4
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** Heavy : x 6
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*'''Movement'''
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** Walk : 1 + (Spd + Height mod)/10 + Athletic/10. in m/sec.
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** Jog/Trot : x 2
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** Run : x 3
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** Sprint : x 6
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</div>
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==Skill Groups==
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
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*'''Physical skills'''
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**Climbing:
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**Notice:
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***[Urban]
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***[Rural]
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**Survival
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***[Urban]
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***[Rural]
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***[Other]
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***[Other]
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**
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**
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**
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**
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*'''Physical Knowledges'''
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**
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**
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*'''Tech Physical Skills'''
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**
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**
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*'''Technical Knowledge'''
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**
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**
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**
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*'''Hi Tech Physical'''
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**
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**
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**
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*'''Hi Tech Knowledge'''
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**
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**
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**
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*'''Interpersonal Skills'''
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**Carousing/converse
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**
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**
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*'''Social Knowledges'''
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**Culture
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***[Pre Ruin]
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***[Post Ruin]
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**Language
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***Australian English (default)
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***Other
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***Other
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***Other
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***Other
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*'''Civic Skills'''
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**
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**
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*'''Combat, hth'''
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**Brawling
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**Evade
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**Single Weapon
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**
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**
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**
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*'''Cbt, Missile'''
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**Throwing
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**
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**
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*Support,Field wpns'''
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**
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**
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</div>
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==Clothing and armour==
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{| border="1" cellpadding="2"
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!width="200"|Coverage
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!width="300"|Type/description
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!width="50"|Hardness
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!width="50"|Armour Value.
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!width="50"|Enc.
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!width="100"|Material
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|-
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|'''Where''' || What || '''x''' || x || equiv || types
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|-
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|'''Where''' || What|| '''x''' || x || equiv || types
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|-
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|'''Where''' || What || '''x''' || x || equiv || types
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|-
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|'''Where''' || What || '''x''' || x || equiv || types
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|-
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|'''where''' || What || '''x''' || x || equiv || types
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|-
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|'''where''' || What || '''x''' || x || equiv || types
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|-
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|'''where''' || What || '''x''' || x || equiv || types
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|}
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*Average Armour Value: '''x''
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==Weapons and Combat==
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*Base combat Stats:
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**Initiative : x
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** Action rate : x/2
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{| border="1" cellpadding="2"
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!width="200"|Weapon Name
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!width="150"|Skill (x)
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!width="100"|Damage base
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!width="75"|Damage mod
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!width="75"|Damage type
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!width="75"|Defence
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!width="200"|Range PB/Sht/Med/Long/Ext.
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!width="50"|Enc.
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|-
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|Body || Brawling (x) || Str || 1+ Brawl/10 || Crush || Brawl/4 || close/short || --
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|-
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|name ||  ||  ||  || ||  ||  ||
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|-
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|name ||  ||  ||  || ||  ||  ||
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|-
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|name ||  ||  ||  || ||  ||  ||
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|-
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|name ||  ||  ||  || ||  ||  ||
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|-
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|name ||  ||  ||  || ||  ||  ||
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|-
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|name ||  ||  ||  || ||  ||  ||
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|-
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|name ||  ||  ||  || ||  ||  ||
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|name ||  ||  ||  || ||  ||  ||
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|name ||  ||  ||  || ||  ||  ||
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|name ||  ||  ||  || ||  ||  ||
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|-
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|name ||  ||  ||  || ||  ||  ||
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|}
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==Equipment==
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
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*'''Personal Load'''
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*'''Major Load'''
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*'''Cached'''
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</div>
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<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
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*'''Personal Load - Encumberance'''
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**
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**
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**
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**
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**
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**
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**
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**
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**
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**
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**
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*'''Major Load - Container'''
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**
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**
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**
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**
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**
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**
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**
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**
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**
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**
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**
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*'''Cached - Location'''
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**
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**
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**
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**
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**
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**
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**
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**
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**
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**
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</div>
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*'''Load - Current'''
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** Unencumbered:
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** Light : x 2
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** Medium : x 4
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** Heavy : x 6
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<FONT SIZE=5>
 
<FONT SIZE=5>
 
CWO-5 Richard Hawkins (FPJ/DV)<br>
 
CWO-5 Richard Hawkins (FPJ/DV)<br>

Revision as of 18:25, 12 February 2011

A Future Imperfect

Background

Character Details

  • Name: Here
  • Nationality/Ethnicity: Here
  • Age: X. Age Group (X).
  • Age at Change: X
  • Social Conditions (Current): here
  • Sex: Male/Female/Neuter/Hermaphrodite/other
  • Height: X. Mod: x
  • Weight: X. Mod: x
  • Looks: X. Mod: x
    • Recognition total: x

Character Story

Character Mechanics

Attributes and Talents

Attribute Description Scale Effect Effect Die Talents Description Scale
Strength Av X Damage Rate 1dx Athletic Av X
Health Av X Healing Rate 1dx Charismatic Av X
Deftness Av X Action Rate 1dx Combative Av X
Speed Av X Initiative 1dx Communicative Av X
Wit Av X Learning Rate 1dx Esthetic Av X
Will Av X Resistance Rate 1dx Mechanical Av X
Psi Av X Effect Rate 1dx Natural Av X
-- -- -- -- -- Scientific Av X

Derived characteristics

  • Damage Resistance
    • Light Wound: "Bulk + 1/2 Hlh+ 1/2(Str or Will)
    • Serious Wound: x 2
    • Major wound: x 3
  • Load
    • Unencumbered: Bulk + Str + Hlh + Dft (kg).
    • Light : x 2
    • Medium : x 4
    • Heavy : x 6
  • Movement
    • Walk : 1 + (Spd + Height mod)/10 + Athletic/10. in m/sec.
    • Jog/Trot : x 2
    • Run : x 3
    • Sprint : x 6

Skill Groups

  • Physical skills
    • Climbing:
    • Notice:
      • [Urban]
      • [Rural]
    • Survival
      • [Urban]
      • [Rural]
      • [Other]
      • [Other]


  • Physical Knowledges


  • Tech Physical Skills


  • Technical Knowledge


  • Hi Tech Physical


  • Hi Tech Knowledge
  • Interpersonal Skills
    • Carousing/converse


  • Social Knowledges
    • Culture
      • [Pre Ruin]
      • [Post Ruin]
    • Language
      • Australian English (default)
      • Other
      • Other
      • Other
      • Other
  • Civic Skills
  • Combat, hth
    • Brawling
    • Evade
    • Single Weapon
  • Cbt, Missile
    • Throwing
  • Support,Field wpns

Clothing and armour

Coverage Type/description Hardness Armour Value. Enc. Material
Where What x x equiv types
Where What x x equiv types
Where What x x equiv types
Where What x x equiv types
where What x x equiv types
where What x x equiv types
where What x x equiv types
  • Average Armour Value: 'x

Weapons and Combat

  • Base combat Stats:
    • Initiative : x
    • Action rate : x/2


Weapon Name Skill (x) Damage base Damage mod Damage type Defence Range PB/Sht/Med/Long/Ext. Enc.
Body Brawling (x) Str 1+ Brawl/10 Crush Brawl/4 close/short --
name
name
name
name
name
name
name
name
name
name
name

Equipment

  • Personal Load
  • Major Load
  • Cached
  • Personal Load - Encumberance
  • Major Load - Container
  • Cached - Location


  • Load - Current
    • Unencumbered:
    • Light : x 2
    • Medium : x 4
    • Heavy : x 6


CWO-5 Richard Hawkins (FPJ/DV)

528th Sustainment Brigade, Special Operations (Airborne)

Special Troops Battalion, Robotic Division (Heavy)

Drone Section Chief

WIT 6 +2 wit 8
WIL 3 + 1 wil = 4
STR 5 -1 physical 4
HLT 3 -1 physical =2
DFT 4 -1 physical = 3
SPD 4 -1 physical =3
PSI 1

26-44 = 18 talent +1 psi=19
-1 physical, + 2 Wit, +1 Wil , +8 age group for age group 5

talents ( +8 age group)
Athletic 1+1=2
Char 1+1=2
Combat 2+5=7
communication 1+1=2
Esthetic 1+2=3
Mech 2+5=7
natural 1+5=6
science 1 + 8= 9-1=8

Age group 5 (47) + 10 =57 actual age


Hgt (12) +5 Above avg
Wgt (8) avg
Looks (17) Comely

Change roll 17

Damage Resistance: Bulk + ½ Hlh+ ½ [Str or Will]. 4.0+1.5+5 =10.5 (11)

Load: Bulk + str + hlh+ dft. [kg]. 4.0+5+3+4 = 16 kg

Movement: 1 + [Spd+Height Mod/10]+[Athletic talent/10]


Age group 5 [48-57]
Post: Pre ruin Culture 2, pre ruin Subculture 1, Literacy and tech use 2. social skill 1, social skill 1, High Tech use 2, Transport 2

Sleeper is awaking...

CW-5 Richard Hawkins (FPJ/DV)

528th Sustainment Brigade, Special Operations (Airborne)

Special Troops Battalion, Robotic Division (Heavy)

current assignment: COG support / Allied country “AU”

Mission: Civil affairs - Restore Civilian Infrastructure possible SR, DA action

Drone support : General & Direct support


Post ruin Culture 2
pre ruin Culture 2
Subculture (Academic/Research) 1
Literacy Read / Write) 2
Technology use 2.
social skill - forgery (english) 1
social skill - gambling 1
High Technology use 2
Transport 2

Automatic skills [Everyone].
Climbing 1
Survival [Urban]1 (1) rural, desert, marine
Notice [Urban]1
Brawling 1
Evade 1
Single weapon 1
Throwing 1
Carouse/converse 1.

Skills 49/0

instruction 1
Hi tech knowledge 11.5
Complex explosives (Simple explosives, chemistry) 1
Laser Technology (htu) ½
Materials synthesisation [robotics] 1, ½ plastic (Chemistry, lab tech, Industrial engineer)
Bioculture (Adv farming, lab res) ½
Mag Field Engineering 1
Cybernetics/robotics 2/ 1
Power Generation -Electrical (physics, electrician, Mech gen power) ½
-Nuclear: Fission/Fusion (Electrical power Gen) ½ , 1
-Solar: (HT, Physics)½
Fuel production (Chemistry, lab tech) - Hydride ½
-Petroleum ½
Mag-Field Technology ½ (electronics, Electrical power Gen)
Computing (htu) ½
Computer Science:System/software ½ , 1 (math, Basic Res)
Computer design ½ (electronics, mathematics, basic research, lab res)

Sciences 10.0
Electronic sec systems (Electrician) 1
Geology ½
Botany [pre/post] 1 / ½
Chemistry 1
Mathematics 1
Physics (Mathematics)1/2
Zoology [pre/post] 1 / ½
Cryptography ½
Plastics forming ½
Electrician ½
Electronics (electrician) ½
Architecture (basic res, maths) ½
Simple Explosives (chemistry,lab res) 1
Distillation ½

Physical Tech skills 14.0
Machining(tu) ½
First aid ½
Computer ops (tu) ½
Skydiving Parachute 1 halo, LALO, rigger (chute packer) ½, ½, ½
Scuba dive(tu,swim) ½
Tech Use 2
Basic research 2
Lab research(tu) 2
Metalworking: (Blacksmith), Armorer,Weaponsmith, ½ , ½ , 1
Foraging ½
Leather working/tanning 1 / ½
Masonry ½
Mapmaking/reading 1/ ½
Natural Medicines ½
Navigation ½
Packer ½
Pioneer(survival) ½
Preserve Food ½
Salvage food ½

Hi-Tech Phys skills 6.5
Hi Tech Use 2
Pilot 1– spacecraft , triphibian, Multi engine, fixed wing jet, military, sub, vstol, rotary (helo) ½,½,½
Robotics repair ½ (electronics, htu)
RCV Ops 2 (htu)
Mag-Field Maintenance 1 (electronics, htu, )
Zero g training ½
Remote Sense Ops (htu) ½
Vacc suit ½ (htu)
Exo suit ½
Specialist Vehicle 1.0
Hovercraft (tu) ½
Train. (tu) ½

Gunsmith 2.0
Gunsmith: mod/prim Wt+mech+scie 1, ½
(Smith or mach’g/prim, mach’g/mod)
Hand loading.(tu) Dft+Wt+mech 1
Engineer(tu, basic res, maths )1.0
Civil ½
Industrial ½
Power Gen (tu) ½
Mech gen power ½ (physics)
Swimming ½
Demolitions ½
Admin/logistics ½


Combat skills 3.5
Side arms: Prim/Modern 1/2 / 1
Long arms: Prim/Modern 1/2 / 1
Auto fire 1/2
Archery: Bow/Crossbow ½ 1

Support/Field weapons 03
Archaic - Muzzle loading artillery, Siege engines. 1/2
Auto-weapon – Machineguns, Auto-cannon, AGL 1/2
Artillery - Breechloading artillery, Mortar, Missile launcher 1/2
Gunner - Direct fire cannon, guided missiles, DF rockets. 1/2
IF weapons - Grenade launcher, mortar. ½
Rocket launcher – ATW, fire and forget missiles, RPG’s ½


Military science 3.5
Aerial recon interpretation Wt+scie+esth ½ (tu, basic Research, Mathematics)
Cbt engineering ½ Wt+comb+mech (Demolitions, Basic Res, Maths)
Encryption ½ Wt+scie+esth (basic research)
Forward Observer (tu) ½ Wt+nat+comm
Operational command ½ Wt+comb+comm (Str Comm)
Strategic command ½ Wt+scie+comb (tactics)
Tactics ½ Wt+comb+comm
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