Difference between revisions of "Richard Hawkins"
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+ | [[ A Future Imperfect]] | ||
+ | |||
+ | ==Background== | ||
+ | |||
+ | ===Character Details=== | ||
+ | |||
+ | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
+ | * Name: '''Here''' | ||
+ | * Nationality/Ethnicity: '''Here''' | ||
+ | * Age: '''X'''. Age Group (X). | ||
+ | * Age at Change: '''X''' | ||
+ | * Social Conditions (Current): '''here''' | ||
+ | * Sex: '''Male/Female/Neuter/Hermaphrodite/other''' | ||
+ | * Height: '''X. Mod: x''' | ||
+ | * Weight: '''X. Mod: x''' | ||
+ | * Looks: '''X. Mod: x''' | ||
+ | ** Recognition total: '''x''' | ||
+ | |||
+ | </div> | ||
+ | |||
+ | ===Character Story=== | ||
+ | |||
+ | ==Character Mechanics== | ||
+ | |||
+ | |||
+ | ===Attributes and Talents=== | ||
+ | {| border="1" cellpadding="2" | ||
+ | !width="100"|Attribute | ||
+ | !width="100"|Description | ||
+ | !width="50"|Scale | ||
+ | !width="100"|Effect | ||
+ | !width="50"|Effect Die | ||
+ | !width="100"|Talents | ||
+ | !width="100"|Description | ||
+ | !width="50"|Scale | ||
+ | |||
+ | |- | ||
+ | |'''Strength''' || Av || '''X''' || Damage Rate || 1dx || Athletic || Av || '''X''' | ||
+ | |- | ||
+ | |'''Health''' || Av || '''X''' || Healing Rate || 1dx || Charismatic || Av || '''X''' | ||
+ | |- | ||
+ | |'''Deftness''' || Av || '''X''' || Action Rate || 1dx || Combative || Av || '''X''' | ||
+ | |- | ||
+ | |'''Speed''' || Av || '''X''' || Initiative || 1dx || Communicative || Av || '''X''' | ||
+ | |- | ||
+ | |'''Wit''' || Av || '''X''' || Learning Rate || 1dx || Esthetic || Av || '''X''' | ||
+ | |- | ||
+ | |'''Will''' || Av || '''X''' || Resistance Rate || 1dx || Mechanical || Av || '''X''' | ||
+ | |- | ||
+ | |'''Psi''' || Av || '''X''' || Effect Rate || 1dx || Natural || Av || '''X''' | ||
+ | |- | ||
+ | |'''--''' || -- || '''--''' || -- || -- || Scientific || Av || '''X''' | ||
+ | |} | ||
+ | |||
+ | ===Derived characteristics=== | ||
+ | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
+ | |||
+ | *'''Damage Resistance''' | ||
+ | **Light Wound: "Bulk + 1/2 Hlh+ 1/2(Str or Will) | ||
+ | **Serious Wound: x 2 | ||
+ | **Major wound: x 3 | ||
+ | |||
+ | *'''Load''' | ||
+ | ** Unencumbered: Bulk + Str + Hlh + Dft (kg). | ||
+ | ** Light : x 2 | ||
+ | ** Medium : x 4 | ||
+ | ** Heavy : x 6 | ||
+ | |||
+ | *'''Movement''' | ||
+ | ** Walk : 1 + (Spd + Height mod)/10 + Athletic/10. in m/sec. | ||
+ | ** Jog/Trot : x 2 | ||
+ | ** Run : x 3 | ||
+ | ** Sprint : x 6 | ||
+ | |||
+ | </div> | ||
+ | |||
+ | ==Skill Groups== | ||
+ | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
+ | *'''Physical skills''' | ||
+ | **Climbing: | ||
+ | **Notice: | ||
+ | ***[Urban] | ||
+ | ***[Rural] | ||
+ | **Survival | ||
+ | ***[Urban] | ||
+ | ***[Rural] | ||
+ | ***[Other] | ||
+ | ***[Other] | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | |||
+ | |||
+ | *'''Physical Knowledges''' | ||
+ | ** | ||
+ | ** | ||
+ | |||
+ | |||
+ | *'''Tech Physical Skills''' | ||
+ | ** | ||
+ | ** | ||
+ | |||
+ | |||
+ | |||
+ | *'''Technical Knowledge''' | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | |||
+ | |||
+ | *'''Hi Tech Physical''' | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | |||
+ | |||
+ | *'''Hi Tech Knowledge''' | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | |||
+ | *'''Interpersonal Skills''' | ||
+ | **Carousing/converse | ||
+ | ** | ||
+ | ** | ||
+ | |||
+ | |||
+ | *'''Social Knowledges''' | ||
+ | **Culture | ||
+ | ***[Pre Ruin] | ||
+ | ***[Post Ruin] | ||
+ | **Language | ||
+ | ***Australian English (default) | ||
+ | ***Other | ||
+ | ***Other | ||
+ | ***Other | ||
+ | ***Other | ||
+ | |||
+ | *'''Civic Skills''' | ||
+ | ** | ||
+ | ** | ||
+ | |||
+ | *'''Combat, hth''' | ||
+ | **Brawling | ||
+ | **Evade | ||
+ | **Single Weapon | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | |||
+ | *'''Cbt, Missile''' | ||
+ | **Throwing | ||
+ | ** | ||
+ | ** | ||
+ | |||
+ | *Support,Field wpns''' | ||
+ | ** | ||
+ | ** | ||
+ | |||
+ | </div> | ||
+ | |||
+ | ==Clothing and armour== | ||
+ | {| border="1" cellpadding="2" | ||
+ | !width="200"|Coverage | ||
+ | !width="300"|Type/description | ||
+ | !width="50"|Hardness | ||
+ | !width="50"|Armour Value. | ||
+ | !width="50"|Enc. | ||
+ | !width="100"|Material | ||
+ | |- | ||
+ | |'''Where''' || What || '''x''' || x || equiv || types | ||
+ | |- | ||
+ | |'''Where''' || What|| '''x''' || x || equiv || types | ||
+ | |- | ||
+ | |'''Where''' || What || '''x''' || x || equiv || types | ||
+ | |- | ||
+ | |'''Where''' || What || '''x''' || x || equiv || types | ||
+ | |- | ||
+ | |'''where''' || What || '''x''' || x || equiv || types | ||
+ | |- | ||
+ | |'''where''' || What || '''x''' || x || equiv || types | ||
+ | |- | ||
+ | |'''where''' || What || '''x''' || x || equiv || types | ||
+ | |} | ||
+ | |||
+ | *Average Armour Value: '''x'' | ||
+ | |||
+ | ==Weapons and Combat== | ||
+ | |||
+ | *Base combat Stats: | ||
+ | **Initiative : x | ||
+ | ** Action rate : x/2 | ||
+ | |||
+ | |||
+ | {| border="1" cellpadding="2" | ||
+ | !width="200"|Weapon Name | ||
+ | !width="150"|Skill (x) | ||
+ | !width="100"|Damage base | ||
+ | !width="75"|Damage mod | ||
+ | !width="75"|Damage type | ||
+ | !width="75"|Defence | ||
+ | !width="200"|Range PB/Sht/Med/Long/Ext. | ||
+ | !width="50"|Enc. | ||
+ | |- | ||
+ | |Body || Brawling (x) || Str || 1+ Brawl/10 || Crush || Brawl/4 || close/short || -- | ||
+ | |- | ||
+ | |name || || || || || || || | ||
+ | |- | ||
+ | |name || || || || || || || | ||
+ | |- | ||
+ | |name || || || || || || || | ||
+ | |- | ||
+ | |name || || || || || || || | ||
+ | |- | ||
+ | |name || || || || || || || | ||
+ | |- | ||
+ | |name || || || || || || || | ||
+ | |- | ||
+ | |name || || || || || || || | ||
+ | |- | ||
+ | |name || || || || || || || | ||
+ | |- | ||
+ | |name || || || || || || || | ||
+ | |- | ||
+ | |name || || || || || || || | ||
+ | |- | ||
+ | |name || || || || || || || | ||
+ | |} | ||
+ | |||
+ | ==Equipment== | ||
+ | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
+ | *'''Personal Load''' | ||
+ | *'''Major Load''' | ||
+ | *'''Cached''' | ||
+ | |||
+ | </div> | ||
+ | |||
+ | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
+ | *'''Personal Load - Encumberance''' | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | *'''Major Load - Container''' | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | *'''Cached - Location''' | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | ** | ||
+ | |||
+ | </div> | ||
+ | |||
+ | |||
+ | *'''Load - Current''' | ||
+ | ** Unencumbered: | ||
+ | ** Light : x 2 | ||
+ | ** Medium : x 4 | ||
+ | ** Heavy : x 6 | ||
+ | |||
+ | |||
<FONT SIZE=5> | <FONT SIZE=5> | ||
CWO-5 Richard Hawkins (FPJ/DV)<br> | CWO-5 Richard Hawkins (FPJ/DV)<br> |
Revision as of 18:25, 12 February 2011
Contents
Background
Character Details
- Name: Here
- Nationality/Ethnicity: Here
- Age: X. Age Group (X).
- Age at Change: X
- Social Conditions (Current): here
- Sex: Male/Female/Neuter/Hermaphrodite/other
- Height: X. Mod: x
- Weight: X. Mod: x
- Looks: X. Mod: x
- Recognition total: x
Character Story
Character Mechanics
Attributes and Talents
Attribute | Description | Scale | Effect | Effect Die | Talents | Description | Scale |
---|---|---|---|---|---|---|---|
Strength | Av | X | Damage Rate | 1dx | Athletic | Av | X |
Health | Av | X | Healing Rate | 1dx | Charismatic | Av | X |
Deftness | Av | X | Action Rate | 1dx | Combative | Av | X |
Speed | Av | X | Initiative | 1dx | Communicative | Av | X |
Wit | Av | X | Learning Rate | 1dx | Esthetic | Av | X |
Will | Av | X | Resistance Rate | 1dx | Mechanical | Av | X |
Psi | Av | X | Effect Rate | 1dx | Natural | Av | X |
-- | -- | -- | -- | -- | Scientific | Av | X |
Derived characteristics
- Damage Resistance
- Light Wound: "Bulk + 1/2 Hlh+ 1/2(Str or Will)
- Serious Wound: x 2
- Major wound: x 3
- Load
- Unencumbered: Bulk + Str + Hlh + Dft (kg).
- Light : x 2
- Medium : x 4
- Heavy : x 6
- Movement
- Walk : 1 + (Spd + Height mod)/10 + Athletic/10. in m/sec.
- Jog/Trot : x 2
- Run : x 3
- Sprint : x 6
Skill Groups
- Physical skills
- Climbing:
- Notice:
- [Urban]
- [Rural]
- Survival
- [Urban]
- [Rural]
- [Other]
- [Other]
- Physical Knowledges
- Tech Physical Skills
- Technical Knowledge
- Hi Tech Physical
- Hi Tech Knowledge
- Interpersonal Skills
- Carousing/converse
- Social Knowledges
- Culture
- [Pre Ruin]
- [Post Ruin]
- Language
- Australian English (default)
- Other
- Other
- Other
- Other
- Culture
- Civic Skills
- Combat, hth
- Brawling
- Evade
- Single Weapon
- Cbt, Missile
- Throwing
- Support,Field wpns
Clothing and armour
Coverage | Type/description | Hardness | Armour Value. | Enc. | Material |
---|---|---|---|---|---|
Where | What | x | x | equiv | types |
Where | What | x | x | equiv | types |
Where | What | x | x | equiv | types |
Where | What | x | x | equiv | types |
where | What | x | x | equiv | types |
where | What | x | x | equiv | types |
where | What | x | x | equiv | types |
- Average Armour Value: 'x
Weapons and Combat
- Base combat Stats:
- Initiative : x
- Action rate : x/2
Weapon Name | Skill (x) | Damage base | Damage mod | Damage type | Defence | Range PB/Sht/Med/Long/Ext. | Enc. |
---|---|---|---|---|---|---|---|
Body | Brawling (x) | Str | 1+ Brawl/10 | Crush | Brawl/4 | close/short | -- |
name | |||||||
name | |||||||
name | |||||||
name | |||||||
name | |||||||
name | |||||||
name | |||||||
name | |||||||
name | |||||||
name | |||||||
name |
Equipment
- Personal Load
- Major Load
- Cached
- Personal Load - Encumberance
- Major Load - Container
- Cached - Location
- Load - Current
- Unencumbered:
- Light : x 2
- Medium : x 4
- Heavy : x 6
CWO-5 Richard Hawkins (FPJ/DV)
528th Sustainment Brigade,
Special Operations (Airborne)
Special Troops Battalion,
Robotic Division (Heavy)
Drone Section Chief
WIT 6 +2 wit 8
WIL 3 + 1 wil = 4
STR 5 -1 physical 4
HLT 3 -1 physical =2
DFT 4 -1 physical = 3
SPD 4 -1 physical =3
PSI 1
26-44 = 18 talent +1 psi=19
-1 physical, + 2 Wit, +1 Wil , +8 age group for age group 5
talents ( +8 age group)
Athletic 1+1=2
Char 1+1=2
Combat 2+5=7
communication 1+1=2
Esthetic 1+2=3
Mech 2+5=7
natural 1+5=6
science 1 + 8= 9-1=8
Age group 5 (47) + 10 =57 actual age
Hgt (12) +5 Above avg
Wgt (8) avg
Looks (17) Comely
Change roll 17
Damage Resistance: Bulk + ½ Hlh+ ½ [Str or Will]. 4.0+1.5+5 =10.5 (11)
Load: Bulk + str + hlh+ dft. [kg]. 4.0+5+3+4 = 16 kg
Movement: 1 + [Spd+Height Mod/10]+[Athletic talent/10]
Age group 5 [48-57]
Post: Pre ruin Culture 2, pre ruin Subculture 1, Literacy and tech use 2. social skill 1, social skill 1, High Tech use 2, Transport 2
Sleeper is awaking...
CW-5 Richard Hawkins (FPJ/DV)
528th Sustainment Brigade, Special Operations (Airborne)
Special Troops Battalion, Robotic Division (Heavy)
current assignment: COG support / Allied country “AU”
Mission: Civil affairs - Restore Civilian Infrastructure possible SR, DA action
Drone support : General & Direct support
Post ruin Culture 2
pre ruin Culture 2
Subculture (Academic/Research) 1
Literacy Read / Write) 2
Technology use 2.
social skill - forgery (english) 1
social skill - gambling 1
High Technology use 2
Transport 2
Automatic skills [Everyone].
Climbing 1
Survival [Urban]1 (1) rural, desert, marine
Notice [Urban]1
Brawling 1
Evade 1
Single weapon 1
Throwing 1
Carouse/converse 1.
Skills 49/0
instruction 1
Hi tech knowledge 11.5
Complex explosives (Simple explosives, chemistry) 1
Laser Technology (htu) ½
Materials synthesisation [robotics] 1, ½ plastic
(Chemistry, lab tech, Industrial engineer)
Bioculture (Adv farming, lab res) ½
Mag Field Engineering 1
Cybernetics/robotics 2/ 1
Power Generation
-Electrical (physics, electrician, Mech gen power) ½
-Nuclear: Fission/Fusion (Electrical power Gen) ½ , 1
-Solar: (HT, Physics)½
Fuel production (Chemistry, lab tech)
- Hydride ½
-Petroleum ½
Mag-Field Technology ½
(electronics, Electrical power Gen)
Computing (htu) ½
Computer Science:System/software ½ , 1
(math, Basic Res)
Computer design ½
(electronics, mathematics, basic research, lab res)
Sciences 10.0
Electronic sec systems
(Electrician) 1
Geology ½
Botany [pre/post] 1 / ½
Chemistry 1
Mathematics 1
Physics (Mathematics)1/2
Zoology [pre/post] 1 / ½
Cryptography ½
Plastics forming ½
Electrician ½
Electronics (electrician) ½
Architecture (basic res, maths) ½
Simple Explosives (chemistry,lab res) 1
Distillation ½
Physical Tech skills 14.0
Machining(tu) ½
First aid ½
Computer ops (tu) ½
Skydiving Parachute 1 halo, LALO, rigger (chute packer) ½, ½, ½
Scuba dive(tu,swim) ½
Tech Use 2
Basic research 2
Lab research(tu) 2
Metalworking: (Blacksmith), Armorer,Weaponsmith, ½ , ½ , 1
Foraging ½
Leather working/tanning 1 / ½
Masonry ½
Mapmaking/reading 1/ ½
Natural Medicines ½
Navigation ½
Packer ½
Pioneer(survival) ½
Preserve Food ½
Salvage food ½
Hi-Tech Phys skills 6.5
Hi Tech Use 2
Pilot 1– spacecraft , triphibian, Multi engine, fixed wing jet, military, sub, vstol, rotary (helo) ½,½,½
Robotics repair ½
(electronics, htu)
RCV Ops 2
(htu)
Mag-Field Maintenance 1
(electronics, htu, )
Zero g training ½
Remote Sense Ops (htu) ½
Vacc suit ½
(htu)
Exo suit ½
Specialist Vehicle 1.0
Hovercraft (tu) ½
Train. (tu) ½
Gunsmith 2.0
Gunsmith: mod/prim Wt+mech+scie 1, ½
(Smith or mach’g/prim, mach’g/mod)
Hand loading.(tu) Dft+Wt+mech 1
Engineer(tu, basic res, maths )1.0
Civil ½
Industrial ½
Power Gen (tu) ½
Mech gen power ½
(physics)
Swimming ½
Demolitions ½
Admin/logistics ½
Combat skills 3.5
Side arms: Prim/Modern 1/2 / 1
Long arms: Prim/Modern 1/2 / 1
Auto fire 1/2
Archery: Bow/Crossbow ½ 1
Support/Field weapons 03
Archaic - Muzzle loading artillery, Siege engines. 1/2
Auto-weapon – Machineguns, Auto-cannon, AGL 1/2
Artillery - Breechloading artillery, Mortar, Missile launcher 1/2
Gunner - Direct fire cannon, guided missiles, DF rockets. 1/2
IF weapons - Grenade launcher, mortar. ½
Rocket launcher – ATW, fire and forget missiles, RPG’s ½
Military science 3.5
Aerial recon interpretation Wt+scie+esth ½
(tu, basic Research,
Mathematics)
Cbt engineering ½
Wt+comb+mech
(Demolitions, Basic Res,
Maths)
Encryption ½
Wt+scie+esth
(basic research)
Forward Observer (tu) ½
Wt+nat+comm
Operational command ½
Wt+comb+comm
(Str Comm)
Strategic command ½
Wt+scie+comb
(tactics)
Tactics ½
Wt+comb+comm
[/text size 18]
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