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Tragicus "Trag" Abstrong
Tragicus "Trag" Abstrong is a character played by Snarf in [[Megazver's_Gamma_World_Game| Megazver's Gamma World Campaign]]


Reanimated/Electrokinetic


Lv 1
== BASIC STATISTICS ==


=Origins=
XP: 0 (Level 1)


Reanimated: Strength; Dark; +2 to dark overcharge; +4 bonus to Athletics checks; Immune to disease, regain hit points equal to your level at start of turn; Reduce speed by one.
'''HP/Bloodied:''' 25/12


Electrokinetic: Wisdom; Dark; +2 to dark overcharge; +4 bonus to Mechanics checks; +2 bonus to Reflex; Resist 10 electricity.
Initiative: +0


=Stats=
Speed: 4


Str: 18 (+4)


Con: 13 (+1)
'''Defenses'''


Dex: 10 (+0)
AC: 18
 
Fortitute: 15
 
Reflex: 13
 
Will: 14
 
 
== TRAITS ==
 
'''Reanimated:''' Strength; Dark;
 
* +2 to dark overcharge.
 
* +4 bonus to Athletics checks
 
* Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level.
 
* Slow: -1 Speed


Int: 8 (-1)
'''Electrokinetic:''' Wisdom; Dark;


Wis: 16 (+3)
* +2 to dark overcharge


Cha: 16 (+3)
* +4 bonus to Mechanics checks


Speed: 4 (6, -1 Heavy Armor, -1 Slow)
* +2 to Reflex Defense


Init: +0
* Resist Electricity 10


=Defenses=


AC: 18
== POWERS ==


Fort: 15
'''Novice Primary:''' Nasty Bite, At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit: 2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points.


Ref: 13
'''Novice Secondary:''' Electric Boogaloo, At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit: 1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.


Will: 14


HP: 25  Bloodied:  12
== ABILITY SCORES ==


=Powers=
Str 18 (+4)


+4 to Dark Overcharge
Con 13 (+1)


Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level.
Dex 10 (+0)


Resist 10 Electricity
Int 8 (-1)


Nasty Bite:  At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit:  2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points.
Wis 16 (+3)


Electric Boogaloo:  At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit:  1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.
Cha 16 (+3)


=Skills=


== SKILLS ==
Athletics +9
Athletics +9


Line 61: Line 77:
Mechanics +6
Mechanics +6


=Gear=


Matches x2
== GEAR ==
 
'''Armor:''' Sweet Tattoos (Heavy, +7 AC, -1 Speed)
 
'''Melee:''' Sledgehammer (Two-Handed Heavy, +7, 2d8+5)


Portable Stove
'''Ranged:''' Big Shotgun (Two-Handed Heavy Gun, range 10, +7, 2d10+5)


Crowbar x2
'''Other:''' Fishing Pole, Matches x2, Portable Stove, Crowbar x2, Motorcycle, Supercrazy Glue


Motorcycle


Supercrazy Glue
'''Omega Tech:'''


Sweet Tattoos (Heavy Armor, +7 AC, -1 Speed)
Plasma Sword (O; C; Area 52) When you trigger the hit, a blade of magnetically contained plasma extends from it. Weapon: 1-hand melee; Power: Encounter: Encounter Electricity, Fire; Standard Action, Melee 1; Target: One creature; Attack: Level + 8 vs. AC; Hit: 3d10 + Strength modifier + twice your level electricity and fire damage.; Salvage 6: A 6th-level character can salvage the plasma sword. It becomes a heavy 1-hand melee weapon: Str/Con; +2 accuracy; 2d10 electricity and fire damage.


Sledgehammer (Two-Handed Heavy Melee, +7 vs. AC, 2d8+5 damage)
'''Alpha Mutations:'''


T-Shirt Launcher (Two-Handed Heavy Ranged, +7 vs. AC, 2d8+5 Damage, range 10)
Sonic Screech (A; U; Bio, Sonic) You screech with the hunting call of a hawk, magnified 500 times by mutant cords in your throat. Standard Action, Close Blast 3; Target: Each enemy in blast; Attack: Level + Constitution vs. Reflex; Hit: 4d6 + Constitution modifier + twice your level sonic damage, and the target is deafened and weakened (save ends both).; Overcharge: When you use this power, you can roll a d20.; 10+: The attack deals 2d6 extra sonic damage, and you deal half damage on a miss.; 9 or less: You hit yourself with the attack. In addition, you can’t speak while this card is readied.

Latest revision as of 20:36, 20 March 2011

Tragicus "Trag" Abstrong is a character played by Snarf in Megazver's Gamma World Campaign


BASIC STATISTICS[edit]

XP: 0 (Level 1)

HP/Bloodied: 25/12

Initiative: +0

Speed: 4


Defenses

AC: 18

Fortitute: 15

Reflex: 13

Will: 14


TRAITS[edit]

Reanimated: Strength; Dark;

  • +2 to dark overcharge.
  • +4 bonus to Athletics checks
  • Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level.
  • Slow: -1 Speed

Electrokinetic: Wisdom; Dark;

  • +2 to dark overcharge
  • +4 bonus to Mechanics checks
  • +2 to Reflex Defense
  • Resist Electricity 10


POWERS[edit]

Novice Primary: Nasty Bite, At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit: 2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points.

Novice Secondary: Electric Boogaloo, At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit: 1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.


ABILITY SCORES[edit]

Str 18 (+4)

Con 13 (+1)

Dex 10 (+0)

Int 8 (-1)

Wis 16 (+3)

Cha 16 (+3)


SKILLS[edit]

Athletics +9

Insight +8

Mechanics +6


GEAR[edit]

Armor: Sweet Tattoos (Heavy, +7 AC, -1 Speed)

Melee: Sledgehammer (Two-Handed Heavy, +7, 2d8+5)

Ranged: Big Shotgun (Two-Handed Heavy Gun, range 10, +7, 2d10+5)

Other: Fishing Pole, Matches x2, Portable Stove, Crowbar x2, Motorcycle, Supercrazy Glue


Omega Tech:

Plasma Sword (O; C; Area 52) When you trigger the hit, a blade of magnetically contained plasma extends from it. Weapon: 1-hand melee; Power: Encounter: Encounter Electricity, Fire; Standard Action, Melee 1; Target: One creature; Attack: Level + 8 vs. AC; Hit: 3d10 + Strength modifier + twice your level electricity and fire damage.; Salvage 6: A 6th-level character can salvage the plasma sword. It becomes a heavy 1-hand melee weapon: Str/Con; +2 accuracy; 2d10 electricity and fire damage.

Alpha Mutations:

Sonic Screech (A; U; Bio, Sonic) You screech with the hunting call of a hawk, magnified 500 times by mutant cords in your throat. Standard Action, Close Blast 3; Target: Each enemy in blast; Attack: Level + Constitution vs. Reflex; Hit: 4d6 + Constitution modifier + twice your level sonic damage, and the target is deafened and weakened (save ends both).; Overcharge: When you use this power, you can roll a d20.; 10+: The attack deals 2d6 extra sonic damage, and you deal half damage on a miss.; 9 or less: You hit yourself with the attack. In addition, you can’t speak while this card is readied.