Difference between revisions of "Negima: High School Magical Nicole"

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(Created page with 'Back to the main page ==Name== ===Abilities=== Str 1 (2 when FA is active) <br> Sta 4 (7 when FA is active) <br> Fgt -1 <br> Agl 5 (7 when FA i…')
 
 
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===Abilities===
 
===Abilities===
  
Str 1 (2 when FA is active) <br>
+
Str 1 <br>
 
Sta 4 (7 when FA is active) <br>
 
Sta 4 (7 when FA is active) <br>
 
Fgt -1 <br>
 
Fgt -1 <br>
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===Offenses===
 
===Offenses===
  
Initiative +7
+
Initiative +5 (+7 when FA is active) <br>
  
 
===Defenses===
 
===Defenses===
  
Dodge 6 (7 when FA is active) <br>
+
Dodge 5 (7 when FA is active) <br>
Fortitude 6 (7 when FA is active) <br>
+
Fortitude 4 (7 when FA is active) <br>
 
Parry 0 <br>
 
Parry 0 <br>
Toughness 6 (7 when FA is active) <br>
+
Toughness 4 (7 when FA is active) <br>
 
Will 4 <br>
 
Will 4 <br>
  
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Perception 0/4 <br>
 
Perception 0/4 <br>
 
Persuasion 0/0 <br>
 
Persuasion 0/0 <br>
Ranged Combat (Guns) 7/0 <br>
+
Ranged Combat (Guns) 1/0 <br>
 
Sleight of Hand 0/4 <br>
 
Sleight of Hand 0/4 <br>
 
Stealth 4/6 (7 when FA is active) <br>
 
Stealth 4/6 (7 when FA is active) <br>
Line 59: Line 59:
 
Power Attack <br>
 
Power Attack <br>
 
Precise Attack (Ranged Cover and Concealment) <br>
 
Precise Attack (Ranged Cover and Concealment) <br>
 +
Ranged Attack 6 <br>
  
 
===Powers===
 
===Powers===
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- AE: Deflect 7 (with Reflect, Redirect and Precise extras) <br>
 
- AE: Deflect 7 (with Reflect, Redirect and Precise extras) <br>
  
Enhanced Strength 1 (2 PP) <br>
 
 
Enhanced Agility 2 (4 PP) <br>
 
Enhanced Agility 2 (4 PP) <br>
 
Enhanced Stamina 3 (6 PP) <br>
 
Enhanced Stamina 3 (6 PP) <br>
Speed 2 (2 PP) <br>
+
Speed 3 (3 PP) <br>
 
Linked to <br>
 
Linked to <br>
 
Concealment (vision) 2 (1 PP) <br>
 
Concealment (vision) 2 (1 PP) <br>
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- Quirk: Needs Incantation (-1 PP) <br>
 
- Quirk: Needs Incantation (-1 PP) <br>
  
105/107 PP spent
+
107/107 PP spent
  
 
===Complications===
 
===Complications===

Latest revision as of 21:14, 22 March 2011

Back to the main page

Name[edit]

Abilities[edit]

Str 1
Sta 4 (7 when FA is active)
Fgt -1
Agl 5 (7 when FA is active)
Dex 0
Int 2
Awa 4
Pre 0

Offenses[edit]

Initiative +5 (+7 when FA is active)

Defenses[edit]

Dodge 5 (7 when FA is active)
Fortitude 4 (7 when FA is active)
Parry 0
Toughness 4 (7 when FA is active)
Will 4


Skills[edit]

Acrobatics 4/6 (7 when FA is active)
Athletics 8/1 (2 when FA is active)
Deception 10/0
Expertise (Props) 8/2
Expertise (Otakudom) 2/2
Insight 0/4
Intimidation 0/0
Investigation 0/2
Perception 0/4
Persuasion 0/0
Ranged Combat (Guns) 1/0
Sleight of Hand 0/4
Stealth 4/6 (7 when FA is active)
Technology 1/2
Treatment 0/2
Vehicles 0/4

Advantages[edit]

All-Out Attack
Attractive 1
Daze (Deception)
Equipment (Cell phone, laptop, gaming consoles, costumes / costume-making materials...)
Fascinate (Deception)
Improved Critical (Pactio Artifact) 1
Minion 6 (Marina!)
Move-By Action
Uncanny Dodge
Power Attack
Precise Attack (Ranged Cover and Concealment)
Ranged Attack 6

Powers[edit]

Pactio Artifact: Imaginos Armationem - Fantasy Arsenal (20 PP)

Create Object 7
- Precise extra (+1 PP)
- Continuous extra (+1 PP/rank)
- Innate extra (+1 PP)
- Quirk: Needs incantation (-1 PP)
- Quirk: DC 12 Expertise: Props check required (-2 PP)
- AE: Ranged Affliction (Fort-keyed) 7 (with Cumulative extra)
- AE: Deflect 7 (with Reflect, Redirect and Precise extras)

Enhanced Agility 2 (4 PP)
Enhanced Stamina 3 (6 PP)
Speed 3 (3 PP)
Linked to
Concealment (vision) 2 (1 PP)
- Check Required: DC 13 Stealth check (-3 PP)
- Quirk: Fails against anything with swift enough reflexes/perception (-1 PP)
- AE: Concealment 4 (all visual senses, concentration flaw, Check Required: DC 13 Stealth check)

Quickness 15 (1 PP)
- Limited: Making/Wearing Props and Costumes (-2 PP/rank)
- Check Required: DC 14 Expertise (Costuming) check (-4 PP)

Enhanced Benefit 2 (Quick Change 1, Costume Hammerspace) (1 PP)
- Quirk: Needs Incantation (-1 PP)

107/107 PP spent

Complications[edit]

Significant Other: Marina
Rival: Coobie