Scratch:Intelligence: Difference between revisions

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A character’s willpower is 10 plus his best mental ability level. Mental abilities include command, healing, craftsmanship, navigation, driving and piloting.
A character’s intelligence is 10 plus command, healing or craftsmanship ability level, whichever is greater.
Willpower is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called ''psychic'' attacks regardless of whether their power is psychological or supernatural.  
Intelligence is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called ''psychic'' attacks regardless of whether their power is psychological or supernatural.  


Some psychic attacks ''frighten'' their targets. Frightened characters must evade or escape. They cannot attack or heal.
Some psychic attacks ''frighten'' their targets. Frightened characters must evade or escape. They cannot attack or heal.


'''Distraction''' is a close range psychic attack that anybody can do. Make a non-ability roll against the target's willpower. If the distraction is successful, the target is delayed.
'''Distraction''' is a close range psychic attack that anybody can do. Make a non-ability roll against the target's intelligence. If the distraction is successful, the target is delayed until the end of his next turn.


'''Surprise''' is a long range psychic attack that requires stalking ability. Make a stalking roll versus the target's willpower. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn.
'''Surprise''' is a long range psychic attack that requires stalking ability. Make a stalking roll versus the target's intelligence. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn.


'''Intimidate''' is a long range psychic attack that frightens an opponent and requires command ability. Make a command roll versus the target's willpower. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn.
'''Intimidate''' is a long range psychic attack that requires command ability. Make a command roll versus the target's intelligence. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn.

Latest revision as of 15:04, 7 April 2011

A character’s intelligence is 10 plus command, healing or craftsmanship ability level, whichever is greater. Intelligence is the difficulty of actions like deception, persuasion, intimidation, mind reading and mind control. These are called psychic attacks regardless of whether their power is psychological or supernatural.

Some psychic attacks frighten their targets. Frightened characters must evade or escape. They cannot attack or heal.

Distraction is a close range psychic attack that anybody can do. Make a non-ability roll against the target's intelligence. If the distraction is successful, the target is delayed until the end of his next turn.

Surprise is a long range psychic attack that requires stalking ability. Make a stalking roll versus the target's intelligence. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn.

Intimidate is a long range psychic attack that requires command ability. Make a command roll versus the target's intelligence. If the attack is successful, the target is frightened until the end of his next turn, so he can only evade or escape on that turn.