Difference between revisions of "SoF Exalted/CC Summary"

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Revision as of 22:00, 3 May 2011

Character Creation Summary

(introductory blurb)

Note: I've put these headings in and for now they're summaries with links, but we may wish to bring them all into this page. At least the shorter ones, Anima Powers is probably too long to fit in here even with titles for navigation.

The stages of character creation are as follows:
1. Determine Campaign Power Level (CamPL)
2. Choose appropriate concepts and character types
3. Select five Character Aspects
4. Purchase Abilities
5. Select five Speciality Aspects
6. Purchase Advantages (including Power Packages and Anima Powers where relevant)
7. Purchase starting equipment

These steps are largely unchanged from those on page 15 of the SoF rulebook

Campaign Power Level

The choice of Campaign Power Level (CamPL) for the game is a critical one because it defines the capability and competence of the PCs. It also, to an extent sets out the parameters for advancement as well; a game starting as Heroic Mortals has a much broader scope of advancement potential than one starting out as Celestials. The GM/group should select the CamPL appropriate to the sort of game they want to play.

See Campaign Power Level Table for details of how CamPL impacts character resources. 

Note: Should we fold the CamPL page into this one and have all that detail in one place?


Character Concepts

Once you have an agreed CamPL, that should start to inform the kinds of characters that would be appropriate in the game. Drawing on the agreed details of the setting (eg where and when in Creation) and specific premise (eg a particular location and who the PC group are), try to encapsulate what your character is about in a few sentences or so.

Something that CamPL will determine is just what sorts of characters are available. These are outlined in more detail below.


Non-Exalted Character Types

While the focus of the core game is often on Exalts, they're not the only people in Creation who are out there doing important things. There are a variety of non-Exalted types from mortals to the children of powerful beings with supernatural power flowing through their veins. Not only that, there are a lot of them, they are the majority of PC types in existence.


Mortals

Ordinary Mortals

Heroic Mortals

Enlightened Mortals

God-Blooded

God-Blooded

Demon-Blooded

Ghost-Blooded

Half-Castes

Fae-Blooded

Exalted Character Types

Terrestrial Exalted

Celestial Exalted

Solars

Lunars

Sidereals

Other Exalted

Abyssals

Infernals

Alchemicals

Other Character Types

Design note: Do we want to go there? Are we in the business of statting up those below for PCs, or should we just have a GM-related page for how to do them as antagonists/allies?


Demons

Elementals

Ghosts

Gods

Fae

Character Aspects

Abilities

The regular Abilities are unchanged in this adaptation. They range from 0-6, with 2 being average for a mortal and 5 being the pinnacle of mortal ability. 6 is reserved for the seemingly superhuman abilities of some Celestial Exalted in their favoured fields.

You purchase them normally at chargen, adding extra Ability points with the Experienced Advantage.

See page 103 of the SoF rulebook for Experienced.


The Essence Affinity Ability

There is an additional thirteenth Ability in this adapatation, Essence. It is the Affinity Ability which enables all Essence-fuelled supernatural powers. Most ordinary mortals have an Essence rating of 0, they cannot manipulate the flows of Essence at all.

See page 92 of the SoF rulebook for more on Affinity Abilities.


Speciality Aspects

Choose five Speciality Aspects against your Abilities as normal. Using the Aspect Alphabet is optional.


Advantages

Choose Advantages as normal. The CamPL tells you how many you have to spend, and the maximum you can spend on any one Advantage.

Not also that there are several New Advantages specific to this adaptation.


Expert and Heroic Advantages

These represent mundane and non-supernatural areas of strength.


Power Advantages

All supernatural abilities fall under the aegis of Powers in this adaptation, no matter what their source.

Powers


Power TL and Power Packages

Power Packages and Power Tech level


Anima Powers

Anima Effects


Supernatural Martial Arts

Supernatural Martial Arts

Mortal Thaumaturgy

Mortal Thaumaturgy

Sorcery

Sorcery


Equipment

Purchase equipment normally.

Equipment

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