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| For more information on the altered Skills listing for the Norrathian Adventures campaign, refer to the [[Norrathians: Skills|skills page]].
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| The skill Knowledge (local) is always a class skill for every character when it pertains to the location from which they hail. When Knowledge (local) is listed as a class skill, it refers only to localities where the character’s allies have influence (e.g. A rogue from Freeport may gain ranks in Knowledge [local – Neriak] because rogues are active in that city, but he may not gain ranks in Knowledge [local – Erudin] because of the lack of organized rogues in this location.)
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| For other classes, change the Knowledge skills listed as class skills to the following:
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| * '''Bard:''' all Knowledge skills
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| * '''Beastlord:''' monster lore (natural), nature, religion
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| * '''Cleric:''' arcana, history, local, religion
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| * '''Druid: '''geography, monster lore (natural), nature, religion
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| * '''Enchanter: '''arcana, monster lore (any)
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| * '''Hexblade: '''arcana, history, local, monster lore (humanoids and rallosian), warcraft
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| * '''Magician: '''arcana, monster lore (unnatural), planes
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| * '''Monk: '''none
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| * '''Necromancer: '''arcana, monster lore (undead), religion
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| * '''Paladin: '''construction, history, local, religion, warcraft
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| * '''Ranger: '''geography, local, monster lore (any), nature
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| * '''Rogue: '''construction, local, monster lore (humanoids and rallosian)
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| * '''Shadow Knight: '''arcana, history, monster lore (undead), warcraft
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| * '''Shaman: '''arcana, history, local, nature, religion
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| * '''Warrior: '''construction, monster lore (any), warcraft
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| * '''Wizard:''' all Knowledge skills
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| ----
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| [[EQrpg: Norrathians]]
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