Norrathians: Knowledge class skills: Difference between revisions

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For more information on the altered Skills listing for the Norrathian Adventures campaign, refer to the [[Norrathians: Skills|skills page]].


The skill Knowledge (local) is always a class skill for every character when it pertains to the location from which they hail.  When Knowledge (local) is listed as a class skill, it refers only to localities where the character’s allies have influence (e.g. A rogue from Freeport may gain ranks in Knowledge [local – Neriak] because rogues are active in that city, but he may not gain ranks in Knowledge [local – Erudin] because of the lack of organized rogues in this location.) 
For other classes, change the Knowledge skills listed as class skills to the following:
* '''Bard:''' all Knowledge skills
* '''Beastlord:''' monster lore (natural), nature, religion
* '''Cleric:''' arcana, history, local, religion
* '''Druid: '''geography, monster lore (natural), nature, religion
* '''Enchanter: '''arcana, monster lore (any)
* '''Hexblade: '''arcana, history, local, monster lore (humanoids and rallosian), warcraft
* '''Magician: '''arcana, monster lore (unnatural), planes
* '''Monk: '''none
* '''Necromancer: '''arcana, monster lore (undead), religion
* '''Paladin: '''construction, history, local, religion, warcraft
* '''Ranger: '''geography, local, monster lore (any), nature
* '''Rogue: '''construction, local, monster lore (humanoids and rallosian)
* '''Shadow Knight: '''arcana, history, monster lore (undead), warcraft
* '''Shaman: '''arcana, history, local, nature, religion
* '''Warrior: '''construction, monster lore (any), warcraft
* '''Wizard:''' all Knowledge skills
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[[EQrpg: Norrathians]]

Latest revision as of 02:54, 25 January 2006