Difference between revisions of "Scratch:Fencing Skills"

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'''fencing''' ( fighting SP):
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'''fencing''' (1 fighting SP):
 
Fencing skills use a well-balanced, one-handed blade which can cut and thrust. You may use a buckler, shield or other weapon in your other hand. Some fencing attacks do piercing damage, which is more effective against padded armor which does not deflect thrusts.
 
Fencing skills use a well-balanced, one-handed blade which can cut and thrust. You may use a buckler, shield or other weapon in your other hand. Some fencing attacks do piercing damage, which is more effective against padded armor which does not deflect thrusts.
  

Latest revision as of 09:01, 16 May 2011

fencing (1 fighting SP): Fencing skills use a well-balanced, one-handed blade which can cut and thrust. You may use a buckler, shield or other weapon in your other hand. Some fencing attacks do piercing damage, which is more effective against padded armor which does not deflect thrusts.

cut and thrust ( fighting SP close range fencing attack):
  • injured: 1 attack, 1 damage.
  • healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 piercing damage (thrust).
parry and riposte ( fighting SP close range fencing counterattack, prepared): If you successfully defend against an attack, you can immediately counter with a 1 damage attack.
lunge ( fighting SP close range fencing piercing attack, prepared)
  • injured: 1 attack, 1 damage.
  • healthy: 2 attacks, 1 damage each (cut) or 1 attack, 2 damage (thrust).
  • each attack has +2 to hit.
throw sword ( fighting SP long range fencing attack, prepared): 2 damage, and you cannot use that sword until you spend a turn picking it up.
defensive stance ( fighting SP close range fencing attack)
  • injured: 1 damage, you get +1 to defense until your next turn.
  • healthy: 1 damage, you get +2 to defense until your next turn.
back edge cut ( fighting SP close range fencing attack, prepared, requires double-edged blade): Follow up any attack with another attack that does 1 damage.
flurry of blows ( fighting SP close range fencing attack, prepared, requires two swords): 3 attacks, 1 damage each. Press one enemy, or whirl about fighting enemies all around you. If all 3 attacks succeed, you can do a 4th attack.
coup-de-grace ( fighting SP close range fencing attack, prepared): 3 damage, possibly impaling or decapitating your opponent. If the attack fails, the enemy still takes 1 damage.
dueling (2 fighting SP action): You perform a standard fighting action (1 or 2 attacks) except that you can immediately do an extra attack (which does 1 damage if successful) if the target of a successful dueling attack attacks any character but you before your next turn.
parry (3 fighting SP effect): If an enemy attacking you rolls a 2, you get a free attack (which does 1 damage if successful) against that opponent.