Difference between revisions of "Forlorn hope"

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== history of the ship ==
 
== history of the ship ==
[[extract from the Imperial starship registry|File:Imperial_navy_registrery.jpg]]
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[[File:Imperial_navy_registrery.jpg]]
  
  

Revision as of 02:42, 23 May 2011

history of the ship

Imperial navy registrery.jpg



The Ship

Overlord-class.jpg

BATTLECRUISER

Name : Forlorn Hope

Past History : Wrestled From A Space Hulk.

Machine Spirit Oddities : Ancient & Wise

Hull : OVERLORD

SP cost : 90.

Speed : 6 Manoeuvrability : +10 Detection : +10

Armour : 21 Turrets: 2 Shields : 2 Hull points : 66 Space 78/78 Power :90/90

Crew : 102/102. Morale 102/102


Essential Components

Saturnine Class 4a plasma Drive, Miroslav H-616 b. warp drive, Warpsbane Hull, Repulsor Double Void Shield Array, Ship's master Bridge ; Voidsmen Quarters ; M1r pattern life Sustainer, BG15 Assault Scanners.

Armement

1 Port Lathes Launch Bays ; 1 Squadron of Starhawks, 1 Squadron of Fury, rooms left for 4 other squadrons.

1 Starboard Lathes Launch Bays ; 1 Squadron of Support, 1 Squadron of Aeronautica (I suggest a mix of Vendettas/Vultures), room left for 4 other squadrons.

1 port Hecutor Plasma Broadside ; Strengh 5, Range 11, Crit 4, Vapourisation

1 starboard Hecutor Plasma Broadside; Strengh 5, Range 11, Crit 4, Vapourisation

1 Prow Hecutor Plasma Battery ; Strengh 3, Range 11, Crit 4, Vapourisation

1 Dorsal Hecutor Plasma Battery; Strengh 3, Range 11, Crit 4, Vapourisation

Supplemental Components

Arboretum, Barracks, Cargo Hold & Lighter Bay, Luxury Passenger Quarters, Melodium, Observation Dome, Power Ram, Small Craft repair Decks, Temple Shrine of the God Emperor, Trophy Room.

Achievement Points

TRADE :50 (Trophy Room)+50 (Cargo Hold)+ 100 (Luxury Passengers Quarters) = 200, +100 if Support aircraft is involved.

WAR : 100 (Barracks), +50 if planetary targets, +100 if Aeronautica involved.

CRIME : 50 (Trophy Room)+50 (Cargo Hold)+ 100 (Luxury Passengers Quarters) = 200

EXPLORATION : 50 (Trophy Room) +50 (Observation Dome)= 100.

CREED : 100 (Luxury Passenger Quarters)+100 (temple Shrine) = 200.

Bonus & Notes

+ 5 to all Piloting & Navigation tests on the bridge.

+10 to Warp Navigation tests. the Warp encounter table is rolled twice, and the Navigator choose which one happens. The time spent in the Warp is reduced by half. Warp encounters happens every three days instead of 5.

+10 BS to fire shipboard weapons ; +5 BS (total +15) against planetary targets.

+10 to any manoeuvre Action (including out of combat & ramming)

+10 to all Social Skill tests on board (melodium)

+ 20 to all command Tests involving Boarding actions and Hit & Run.

Increases all Morale loss by 1.

no penalties to Manoeuvers actions when travelling through Nebulae, ice rings, plasma clouds, and other celestial phenomena consisting primarily of small particules.

the ship may remain at void for a year without suffering Crew population or Morale Loss.

Inflict 3D10+21 when ramming.

when suffering a Misfortune, the GM rolls twice & choose the worse.