Difference between revisions of "Forlorn hope"

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== history of the ship ==
+
This is the ship of the Rogue Trader Campaign  Gravitas by Silent Wayfarer.
[[File:Imperial_navy_registrery.jpg]]
 
  
 +
[[Gravitas]]
  
  
 +
== history of the ship ==
 +
[[File:Imperial_navy_registrery.jpg]]
  
== The Ship ==
+
== Game Characteristics ==
[[File:Overlord-class.jpg]]
+
[[File:Forlorn hope.png]]
  
 
'''BATTLECRUISER'''
 
'''BATTLECRUISER'''
Line 12: Line 14:
 
'''Name''' : ''Forlorn Hope''
 
'''Name''' : ''Forlorn Hope''
 
   
 
   
'''Past History :''' Wrestled From A Space Hulk.
+
'''Past History :''' Wrested From A Space Hulk.
  
 
'''Machine Spirit Oddities :''' Ancient & Wise
 
'''Machine Spirit Oddities :''' Ancient & Wise
Line 18: Line 20:
 
'''Hull :''' OVERLORD
 
'''Hull :''' OVERLORD
  
SP cost : 90.
+
'''SP cost :''' 90.
 +
 
 +
'''Speed :''' 6
 +
 
 +
'''Manoeuvrability :''' +10
 +
 
 +
'''Detection :''' +10
 +
 
 +
'''Armour :''' 21
 +
 
 +
'''Turrets:''' 2
 +
 
 +
'''Shields :''' 2
 +
 
 +
'''Hull points :''' 66
 +
 
 +
''' Space''' 78/78
  
'''Speed :''' 6 '''Manoeuvrability :''' +10 '''Detection :''' +10
+
'''Power''' :90/90
  
'''Armour :''' 21 '''Turrets:''' 2 '''Shields :''' 2
+
'''Crew''' : 102/102.
'''
 
Hull points :''' 66''' Space''' 78/78 '''Power''' :90/90
 
  
'''Crew''' : 102/102. '''Morale''' 102/102
+
'''Morale''' 102/102
  
  
'''Essential Components'''
+
=='''Essential Components'''==
  
Saturnine Class 4a plasma Drive, Miroslav H-616 b. warp drive, Warpsbane Hull, Repulsor Double Void Shield Array, Ship's master Bridge ; Voidsmen Quarters ; M1r pattern life Sustainer, BG15 Assault Scanners.
+
*Saturnine Class 4a plasma Drive<br>
 +
*Miroslav H-616 b. Warp Drive<br>
 +
*Warpsbane Hull<br>
 +
*Repulsor Double Void Shield Array<br>
 +
*Ship's Master Bridge<br>
 +
*Voidsmen Quarters<br>
 +
*M1r Pattern Life Sustainer<br>
 +
*BG15 Assault Scanners
  
'''Armement'''
+
=='''Armament'''==
  
1 Port Lathes Launch Bays ; 1 Squadron of Starhawks, 1 Squadron of Fury, rooms left for 4 other squadrons.
+
*1 Port Lathes Launch Bays ; 1 Squadron of Starhawks, 1 Squadron of Fury, room left for 4 other squadrons.
  
1 Starboard Lathes Launch Bays ; 1 Squadron of Support, 1 Squadron of Aeronautica (I suggest a mix of Vendettas/Vultures), room left for 4 other squadrons.
+
*1 Starboard Lathes Launch Bays ; 1 Squadron of Support, 1 Squadron of Aeronautica (I suggest a mix of Vendettas/Vultures), room left for 4 other squadrons.
  
1 port Hecutor Plasma Broadside ; Strengh 5, Range 11, Crit 4, Vapourisation
+
*1 port Hecutor Plasma Broadside ; Strength 5, Range 11, Crit 4, Vaporization
  
1 starboard Hecutor Plasma Broadside; Strengh 5, Range 11, Crit 4, Vapourisation
+
*1 starboard Hecutor Plasma Broadside; Strength 5, Range 11, Crit 4, Vaporization
  
1 Prow Hecutor Plasma Battery ; Strengh 3, Range 11, Crit 4, Vapourisation
+
*1 Prow Hecutor Plasma Battery ; Strength 3, Range 11, Crit 4, Vaporization
  
1 Dorsal Hecutor Plasma Battery; Strengh 3, Range 11, Crit 4, Vapourisation
+
*1 Dorsal Hecutor Plasma Battery; Strength 3, Range 11, Crit 4, Vaporization
  
'''Supplemental Components'''
+
=='''Supplemental Components'''==
  
Arboretum, Barracks, Cargo Hold & Lighter Bay, Luxury Passenger Quarters, Melodium, Observation Dome, Power Ram, Small Craft repair Decks, Temple Shrine of the God Emperor, Trophy Room.
+
*Arboretum<br>
 +
*Barracks<br>
 +
*Cargo Hold & Lighter Bay<br>
 +
*Luxury Passenger Quarters<br>
 +
*Melodium<br>
 +
*Observation Dome<br>
 +
*Power Ram<br>
 +
*Small Craft repair Decks<br>
 +
*Temple Shrine of the God Emperor<br>
 +
*Trophy Room.
  
'''Achievement Points'''
+
=='''Achievement Point Boni'''==
  
'''TRADE''' :50 (Trophy Room)+50 (Cargo Hold)+ 100 (Luxury Passengers Quarters) = 200, +100 if Support aircraft is involved.
+
'''TRADE''' :(50 Trophy Room) + (50 Cargo Hold) + (100 Luxury Passengers Quarters) = 200, +100 more if Support aircraft is involved
  
'''WAR''' : 100 (Barracks), +50 if planetary targets, +100 if Aeronautica involved.
+
'''WAR''' : (100 Barracks), +50 more if planetary targets, +100 more if Aeronautica involved
  
'''CRIME''' : 50 (Trophy Room)+50 (Cargo Hold)+ 100 (Luxury Passengers Quarters) = 200
+
'''CRIME''' : (50 Trophy Room) + (50 Cargo Hold) + (100 Luxury Passengers Quarters) = 200
  
'''EXPLORATION''' : 50 (Trophy Room) +50 (Observation Dome)= 100.
+
'''EXPLORATION''' : (50 Trophy Room) + (50 Observation Dome)= 100
  
'''CREED''' : 100 (Luxury Passenger Quarters)+100 (temple Shrine) = 200.
+
'''CREED''' : (100 Luxury Passenger Quarters) + (100 Temple Shrine) = 200
  
'''Bonus & Notes'''
+
=='''Boni & Notes'''==
  
 
+ 5 to all Piloting & Navigation tests on the bridge.
 
+ 5 to all Piloting & Navigation tests on the bridge.
Line 69: Line 101:
 
+10 to Warp Navigation tests. the Warp encounter table is rolled twice, and the Navigator choose which one happens. The time spent in the Warp is reduced by half. Warp encounters happens every three days instead of 5.
 
+10 to Warp Navigation tests. the Warp encounter table is rolled twice, and the Navigator choose which one happens. The time spent in the Warp is reduced by half. Warp encounters happens every three days instead of 5.
  
+10 BS to fire shipboard weapons ; +5 BS (total +15) against planetary targets.
+
+10 BS to fire shipboard weapons ; +5 more BS (total +15) against planetary targets.
  
+10 to any manoeuvre Action (including out of combat & ramming)
+
+10 to any maneuver Action (including out of combat & ramming)
  
+10 to all Social Skill tests on board (melodium)
+
+10 to all Social Skill tests on board (Melodium)
  
 
+ 20 to all command Tests involving Boarding actions and Hit & Run.
 
+ 20 to all command Tests involving Boarding actions and Hit & Run.
Line 79: Line 111:
 
Increases all Morale loss by 1.
 
Increases all Morale loss by 1.
  
no penalties to Manoeuvers actions when travelling through Nebulae, ice rings, plasma clouds, and other celestial phenomena consisting primarily of small particules.
+
No penalties to Maneuver actions when traveling through nebulae, ice rings, plasma clouds, and other celestial phenomena consisting primarily of small particles.
  
the ship may remain at void for a year without suffering Crew population or Morale Loss.
+
The ship may remain at void for a full year without suffering Crew Population or Morale loss.
  
 
Inflict 3D10+21 when ramming.
 
Inflict 3D10+21 when ramming.
  
when suffering a Misfortune, the GM rolls twice & choose the worse.
+
When suffering a Misfortune, the GM rolls twice & chooses the worse result.
  
  
Line 94: Line 126:
  
  
== The Bridge ==
+
== The Crew ==
[[File:Forlorn_hope_bridge_plan.jpg]]
+
 
 +
'''Crew origin'''
 +
 
 +
Most of the crew are former Imperial Navy: ambitious warrant officers or officers having waited too long for a promotion, others too radical for the traditional Navy, or even some demoted for minor offenses and offered a second chance. As the crew is quite young, they are quite “green” compared to the Imperial Navy standard, but they are competent, loyal, and have a great deal of potential.
 +
 
 +
The Bulk of the crew & officers have been recruited on Junker Binary, a dust ball of a remote imperial world in the Drusus Marches. Like their ancestor of the 112th Teuton Imperial Guard Regiment, these people are reputed for their austere faith and demeanor as well the military aspect of their everyday life. Most imperial worlds have a military force. On Junker Binary, the military force happens to have a planet.
 +
 
 +
They try to enforce heavily their 20 virtues on board :
 +
 
 +
    * Humility
 +
 
 +
    * Industriousness
 +
 
 +
    * Obedience (but not without Frankness)
 +
 
 +
    * Straightness
 +
 
 +
    * Sense of Justice („Suum cuique“ = Jedem das Seine = To each his own)
 +
 
 +
    * Godliness
 +
 
 +
    * Toughness, against oneself even more than against others
 +
 
 +
    * Courage
 +
 
 +
    * Sense of Order
 +
 
 +
    * Pflichtbewusstsein (Sense of Duty)
 +
 
 +
    * Probity
 +
 
 +
    * Self denial = He who swears on His flag has nothing left that belongs to himself
 +
 
 +
    * Austerity
 +
 
 +
    * Bravery without sniveling („Lerne leiden ohne zu klagen“ Suffer without moaning!)
 +
 
 +
    * Loyalty
 +
 
 +
    * Incorruptibility
 +
 
 +
    * Subordination
 +
 
 +
    * Self-effacement („Mehr sein als scheinen!“ Be more than you seem to be)
 +
 
 +
    * Reliability
 +
 
 +
    * Punctuality
  
The bridge is a technological marvel, built in circles. From there, one can benefit from a stunning view of the whole prow and  the surrounding void by large Gothic arches. Enclosed between by powerful cogitator units, the bridge is a giant astronomical clock. The ground is transparent to allow anyone to see automatons and the perpetual motion of gears. Banners, ex voto and censers are hung or float in the air.
 
  
The first circle shows the day, according to both the administrative and traditional calendar, as well as the saint of the day. The second circle consists of twelve pits, surrounding a central core. Each of the twelve pits is devoted to managing one aspect of the ship, but also symbolizes a month in the year of the traditional calendar, and a sign of the zodiac. In order, starting from the prow:
+
'''Colors and uniforms'''
  
- TIMONIS: the helm.  
+
[[File:Forlorn hope uniform color chart.JPG]]
  
- NAVIGATIO: Navigation & Cartography. It is linked directly to the Navis Blister through a tunnel.  
+
Forlorn Hope hull colors are black, white and red. The uniform are of the same colors, with decorations and braids usually in silver. Each squadron has a different collar uniform and a unique cipher on sleeves and shoulder pad.
  
- ASTROPATHICA: long distance communications, but also in charge of the hexagrammatic  protections on the hull, and the Geller Field, as well as Witch hunting on board.  
+
[[File:Straps.jpg]]
  
- AUGURARIUM: Etherics, Augers, Vox & Sensors.  
+
Chaplain and ecclesiarchy officials who choose to wear a uniform shall bear a full white one instead. The ship marching band wears red and white.
  
- AERONAUTICA: The control tower and liaison with Forlorn Hope Attack crafts. It is these officers that are in charge of the reckless small craft pilots.
+
All officers and warrant officers must wear white gloves at all time, as well their saber, to be considered properly dressed. Warrant officers also bears a mono-groxwhip as a symbol of their charge.
  
- MEDICAE: in charge of health, both mental and physical. From this post also works in secret the Master of Whispers and its propagandists.
+
Armsmen are protected with flak armour, and armed with Dreyse mark IV shotguns.
  
- ENGINARII: Engineering. The first access to the Main Cogitator and the Realm of the Mechanicus.
+
'''Official March & Anthem of the Ship'''
 
   
 
   
- COMMISSARIATUS: Commissariat & Stewardship. In charge of supplies, inventory, and human resources.  
+
The ship marching band will play the ship anthem at each new watch –every 6 hours – after ringing the ships bells.
 +
[http://www.youtube.com/watch?v=PHzlmg__tm0]
 +
 
 +
 
 +
'''Traditions of Note'''
 +
 +
Every officer – except retinue members-, warrant officier and armsmen must wear a mustache or a beard. Ratings are forbidden to wear one. Women officers & armsmen can wear a wig or ornate braids instead.
 +
 
 +
When an officer or a warrant officer is promoted or named, up too the Lord Captain himself, he is ritually challenged by one of his peers, or by a direct subordinate, in a first blood sword duel, named Mensur. Blows must be strike only at the head: armoured google are worn for this. The duellists are allowed only to moved their arm. The looser must bear ever after his scar with pride, and offer a drink to the winner.
 +
 
 +
Duals are not forbidden to troops, contrary to the standard among the Imperial Guard or the Imperial navy. The follow also the rules of the mensur, except for the worse outrages, which must be solved with a saber duel.
 +
 
 +
 
 +
== Components of Note ==
 +
 
 +
[[Forlorn_Hope_Bridge]]
  
- COMMERCIA: Business & passengers. They are the ones who look after the needs of passengers, and also the underlings of the High Factotum, managing the Rogue Trader’s assets.
+
[[the Cathedral of His Countless Martyrs]]
  
- FIDES: Faith. In charge of the Morale on board, they ensure that His Creed is worshipped adequately in every corner of the Ship.
+
[[The Lord Captain Palace]]
  
- ARMATA: Security & Tactics. They control  sergeants-at-arms, ship provosts & armsmen, boarding troops, and any army carried on board.
+
[[The Observation Dome]]
  
- ORDINANTIA: Strategy & Ordnances. The very brain of the ship in a battle, calculating & plotting moves & broadsides of the ship’s weapons.
+
[[The Vaakumsarboretum ]]
  
The main tower centre stands at the center of the twelve pits. At the top lies the main Astronomical clocks. It indicates Terra’s ecliptics, the moon fullness, sunrise and sunset, and more prosaically the hour on board. A secondary dial showing signs of the zodiac is moving upon it, and includes the command post for the Lord Captain’s retinue. there are also many holo projectors, allowing to project pictures and information in the very air above the whole bridge?
+
[[The Melodium]]
  
The Captain throne sits directly on the needle indicating the hour and the sun position.  The First Officer throne sits on the needle indicating the state of the Moon. The Axis is hollow, allowing the rogue trader to climb to his command throne, an to access directly to the Profit Express.
+
== Related Links==
  
To have a better idea of how it looks like, you have the schematic at the beginning of this section. Please give a look also here :
+
[[Gravitas]]
[http://en.wikipedia.org/wiki/Prague_Astronomical_Clock Prague Astronomical Clock]
 

Latest revision as of 05:19, 10 June 2011

This is the ship of the Rogue Trader Campaign Gravitas by Silent Wayfarer.

Gravitas


history of the ship[edit]

Imperial navy registrery.jpg

Game Characteristics[edit]

Forlorn hope.png

BATTLECRUISER

Name : Forlorn Hope

Past History : Wrested From A Space Hulk.

Machine Spirit Oddities : Ancient & Wise

Hull : OVERLORD

SP cost : 90.

Speed : 6

Manoeuvrability : +10

Detection : +10

Armour : 21

Turrets: 2

Shields : 2

Hull points : 66

Space 78/78

Power :90/90

Crew : 102/102.

Morale 102/102


Essential Components[edit]

  • Saturnine Class 4a plasma Drive
  • Miroslav H-616 b. Warp Drive
  • Warpsbane Hull
  • Repulsor Double Void Shield Array
  • Ship's Master Bridge
  • Voidsmen Quarters
  • M1r Pattern Life Sustainer
  • BG15 Assault Scanners

Armament[edit]

  • 1 Port Lathes Launch Bays ; 1 Squadron of Starhawks, 1 Squadron of Fury, room left for 4 other squadrons.
  • 1 Starboard Lathes Launch Bays ; 1 Squadron of Support, 1 Squadron of Aeronautica (I suggest a mix of Vendettas/Vultures), room left for 4 other squadrons.
  • 1 port Hecutor Plasma Broadside ; Strength 5, Range 11, Crit 4, Vaporization
  • 1 starboard Hecutor Plasma Broadside; Strength 5, Range 11, Crit 4, Vaporization
  • 1 Prow Hecutor Plasma Battery ; Strength 3, Range 11, Crit 4, Vaporization
  • 1 Dorsal Hecutor Plasma Battery; Strength 3, Range 11, Crit 4, Vaporization

Supplemental Components[edit]

  • Arboretum
  • Barracks
  • Cargo Hold & Lighter Bay
  • Luxury Passenger Quarters
  • Melodium
  • Observation Dome
  • Power Ram
  • Small Craft repair Decks
  • Temple Shrine of the God Emperor
  • Trophy Room.

Achievement Point Boni[edit]

TRADE :(50 Trophy Room) + (50 Cargo Hold) + (100 Luxury Passengers Quarters) = 200, +100 more if Support aircraft is involved

WAR : (100 Barracks), +50 more if planetary targets, +100 more if Aeronautica involved

CRIME : (50 Trophy Room) + (50 Cargo Hold) + (100 Luxury Passengers Quarters) = 200

EXPLORATION : (50 Trophy Room) + (50 Observation Dome)= 100

CREED : (100 Luxury Passenger Quarters) + (100 Temple Shrine) = 200

Boni & Notes[edit]

+ 5 to all Piloting & Navigation tests on the bridge.

+10 to Warp Navigation tests. the Warp encounter table is rolled twice, and the Navigator choose which one happens. The time spent in the Warp is reduced by half. Warp encounters happens every three days instead of 5.

+10 BS to fire shipboard weapons ; +5 more BS (total +15) against planetary targets.

+10 to any maneuver Action (including out of combat & ramming)

+10 to all Social Skill tests on board (Melodium)

+ 20 to all command Tests involving Boarding actions and Hit & Run.

Increases all Morale loss by 1.

No penalties to Maneuver actions when traveling through nebulae, ice rings, plasma clouds, and other celestial phenomena consisting primarily of small particles.

The ship may remain at void for a full year without suffering Crew Population or Morale loss.

Inflict 3D10+21 when ramming.

When suffering a Misfortune, the GM rolls twice & chooses the worse result.


Ship Layout[edit]

Forlorn hope layout.png


The Crew[edit]

Crew origin

Most of the crew are former Imperial Navy: ambitious warrant officers or officers having waited too long for a promotion, others too radical for the traditional Navy, or even some demoted for minor offenses and offered a second chance. As the crew is quite young, they are quite “green” compared to the Imperial Navy standard, but they are competent, loyal, and have a great deal of potential.

The Bulk of the crew & officers have been recruited on Junker Binary, a dust ball of a remote imperial world in the Drusus Marches. Like their ancestor of the 112th Teuton Imperial Guard Regiment, these people are reputed for their austere faith and demeanor as well the military aspect of their everyday life. Most imperial worlds have a military force. On Junker Binary, the military force happens to have a planet.

They try to enforce heavily their 20 virtues on board :

   * Humility
   * Industriousness
   * Obedience (but not without Frankness)
   * Straightness
   * Sense of Justice („Suum cuique“ = Jedem das Seine = To each his own)
   * Godliness
   * Toughness, against oneself even more than against others
   * Courage
   * Sense of Order
   * Pflichtbewusstsein (Sense of Duty)
   * Probity
   * Self denial = He who swears on His flag has nothing left that belongs to himself
   * Austerity
   * Bravery without sniveling („Lerne leiden ohne zu klagen“ Suffer without moaning!)
   * Loyalty
   * Incorruptibility
   * Subordination
   * Self-effacement („Mehr sein als scheinen!“ Be more than you seem to be)
   * Reliability 
   * Punctuality


Colors and uniforms

Forlorn hope uniform color chart.JPG

Forlorn Hope hull colors are black, white and red. The uniform are of the same colors, with decorations and braids usually in silver. Each squadron has a different collar uniform and a unique cipher on sleeves and shoulder pad.

Straps.jpg

Chaplain and ecclesiarchy officials who choose to wear a uniform shall bear a full white one instead. The ship marching band wears red and white.

All officers and warrant officers must wear white gloves at all time, as well their saber, to be considered properly dressed. Warrant officers also bears a mono-groxwhip as a symbol of their charge.

Armsmen are protected with flak armour, and armed with Dreyse mark IV shotguns.

Official March & Anthem of the Ship

The ship marching band will play the ship anthem at each new watch –every 6 hours – after ringing the ships bells. [1]


Traditions of Note

Every officer – except retinue members-, warrant officier and armsmen must wear a mustache or a beard. Ratings are forbidden to wear one. Women officers & armsmen can wear a wig or ornate braids instead.

When an officer or a warrant officer is promoted or named, up too the Lord Captain himself, he is ritually challenged by one of his peers, or by a direct subordinate, in a first blood sword duel, named Mensur. Blows must be strike only at the head: armoured google are worn for this. The duellists are allowed only to moved their arm. The looser must bear ever after his scar with pride, and offer a drink to the winner.

Duals are not forbidden to troops, contrary to the standard among the Imperial Guard or the Imperial navy. The follow also the rules of the mensur, except for the worse outrages, which must be solved with a saber duel.


Components of Note[edit]

Forlorn_Hope_Bridge

the Cathedral of His Countless Martyrs

The Lord Captain Palace

The Observation Dome

The Vaakumsarboretum

The Melodium

Related Links[edit]

Gravitas