Difference between revisions of "They Came from the North"

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==Player Characters==
 
==Player Characters==
Gruffalo Crumble
+
'''Gruffalo Crumble'''
  
JeStor
+
'''JeStor'''
  
Leitz
+
'''Leitz'''
  
Megazwer
+
'''Megazwer'''
  
ru
+
'''ru'''
  
 
==Supporting Cast==
 
==Supporting Cast==
An NPC: Just some dude.
+
'''An NPC''' - Just some dude.
  
Another NPC: Some different dude.
+
'''Another NPC''' - Some different dude.
  
 
==Peoples==
 
==Peoples==
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===Replacement Characters===
 
===Replacement Characters===
If a PC dies, the player can make a new one with the same amount of XP the dead character had.
+
If a PC dies, the player can make a new one with the same amount of XP the late character had at the moment of death.
  
 
===Two-Handed Weapons===
 
===Two-Handed Weapons===

Revision as of 15:22, 19 June 2011

A fantasy Play-by-Post game run by Max.


Threads

Interest

IC

OOC

Player Characters

Gruffalo Crumble

JeStor

Leitz

Megazwer

ru

Supporting Cast

An NPC - Just some dude.

Another NPC - Some different dude.

Peoples

Dwarves

Subterranean mountain vikings.

  • starting Strength d6
  • free edge: Brawny

Elves

Shamanistic woodland hunter-gatherers.

  • starting Agility d6
  • free edge: Aware

Humans

They're everywhere, like cockroaches.

  • starting Vigor d6
  • free edge: any

Orcs

Invading hordes of previously unknown barbarians from the unexplored North. Unintelligible and assumed uncivilized. The new universal bogeyman of choice.

  • not currently feasible as a PC race

Geography

There will be a map here.

City States

Scores of small nations.

The Holy Empire

A long-standing alliance of three priest-kings.

Kalarian Empire

An expansionistic but largely benevolent tyranny in the West.

Gear

Gimme just a moment, here, my fingers and brain are so damn tired...

Houserules

Guts

Every use of this skill is covered by Spirit, instead. Just pretend it doesn't exist.

Replacement Characters

If a PC dies, the player can make a new one with the same amount of XP the late character had at the moment of death.

Two-Handed Weapons

Using a melee weapon in two hands increases the character's Strength die type one step for the purposes of minimum strength and damage with that weapon. For example, a character with Strength d8 can use a great sword (damage Str+d10) in two hands with no attack penalty for 2d10 damage.

You cannot use a two-handed weapon while riding.

External Links

Invisible Castle - the online dice roller

Savagepedia - the Savage Worlds wiki