Difference between revisions of "Ella Zillskin"

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'''Languages:''' Common, Elven
 
'''Languages:''' Common, Elven
  
Str 8, Con 11, Dex 10, Int 19, Wis 17, Cha 15.
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Str 14, Con 11, Dex 14, Int 19, Wis 17, Cha 16.
  
  
Religion +11, Intimidate +10, Diplomacy +10, Insight +10, Streetwise +10, Bluff +12
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Religion +12, Intimidate +11, Diplomacy +11, Insight +11, Streetwise +11, Bluff +16, Thievery +10
  
Acrobatics +2, Arcana +8, Bluff +7, Dungeoneering +5, Endurance +2, Heal +5, History +6, Nature +5, Perception +5, Stealth +4, Thievery +2
 
  
'''HP:''' 37 Surges: 6 Surge value: 9
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Acrobatics +5, Arcana +9, Dungeoneering +6, Endurance +3, Heal +6, History +7, Nature +6, Perception +6, Stealth +7, Athletics +5
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'''HP:''' 41 Surges: 6 Surge value: 10
  
 
'''AC:''' 18 '''Fort''': 16 '''Ref''': 18 '''Will''': 20  
 
'''AC:''' 18 '''Fort''': 16 '''Ref''': 18 '''Will''': 20  
  
 
* '''Fey Origin''': Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
 
* '''Fey Origin''': Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
 
* '''Master Trickster''': Once per encounter, you can use the wizard cantrip ghost sound as a minor action.
 
  
 
* '''Reactive Stealth''': If you have any cover or concealment when you make an initiative check, you can make a Stealth check.
 
* '''Reactive Stealth''': If you have any cover or concealment when you make an initiative check, you can make a Stealth check.
 
* '''Trickster's Cunning''': You have a +5 racial bonus to saving throws against illusions.
 
  
 
* '''Controller''': once per encounter as a free action, Ella may extend an effect she caused on an enemy that would end on her turn to extend to the end of her next turn.
 
* '''Controller''': once per encounter as a free action, Ella may extend an effect she caused on an enemy that would end on her turn to extend to the end of her next turn.
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'''Effect''': You are invisible until you attack or until the end of your next turn.
 
'''Effect''': You are invisible until you attack or until the end of your next turn.
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'''Special:''' This power cannot be used in an encounter if Radiant Breath has already been used.
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===Radiant Breath===
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'''Encounter'''
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'''Minor Action''' Burst 1 within 10
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'''Target''': Creatures in burst
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'''Attack''': +11 vs Reflex
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'''Hit''': 1d6+2 radiant damage
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'''Special:''' This power cannot be used in an encounter if Fade Away has already been used.
  
  
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'''Target''': One or two creatures  
 
'''Target''': One or two creatures  
  
'''Attack:''' +10 vs. Reflex
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'''Attack:''' +11 vs. Reflex
  
'''Hit:''' 1d6 + 5 lightning damage.
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'''Hit:''' 1d6 + 6 lightning damage.
  
  
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'''Target:''' Each creature in burst  
 
'''Target:''' Each creature in burst  
  
'''Attack:''' +10 vs. Fortitude
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'''Attack:''' +11 vs. Fortitude
  
'''Hit''': 5 radiant damage, and the target is slowed until the end of your next turn.
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'''Hit''': 6 radiant damage, and the target is slowed until the end of your next turn.
  
  
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'''Target:''' Each enemy in burst  
 
'''Target:''' Each enemy in burst  
  
'''Attack:''' +10 vs. Will
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'''Attack:''' +11 vs. Will
  
'''Hit:''' 1d6 + 5 psychic damage, and you push the target 2 squares.
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'''Hit:''' 1d6 + 6 psychic damage, and you push the target 2 squares.
  
  
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'''Target''': One creature
 
'''Target''': One creature
  
'''Attack:''' +10 vs. Will
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'''Attack:''' +11 vs. Will
  
 
'''Hit''': Until the end of your next turn, the target cannot use any attack power that requires a standard action, other than basic attacks, and also takes a -4 penalty to attack rolls.
 
'''Hit''': Until the end of your next turn, the target cannot use any attack power that requires a standard action, other than basic attacks, and also takes a -4 penalty to attack rolls.
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'''Encounter'''        Divine, Zone Minor Action      Close burst 2
 
'''Encounter'''        Divine, Zone Minor Action      Close burst 2
  
'''Effect:''' The burst creates a zone of hope that lasts until the end of your next turn. While within the zone, you and any allies gain a power bonus to saving throws equal to your Intelligence modifier.
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'''Effect:''' The burst creates a zone of hope that lasts until the end of your next turn. While within the zone, you and any allies gain a +4 power bonus to saving throws.
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===Quicksilver Form===
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'''Encounter''' Personal
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'''Move Action'''
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'''Effect:''' Ella becomes a liquid wave of quicksilver and shifts 4 squares. She remains in quicksilver form until the end of her next turn. While in quicksilver form, she can’t attack or fly, but she gains a climb speed of 6, ignores difficult terrain, and doesn’t provoke opportunity attacks. She can squeeze through any aperture a Tiny creature could fit through. When she returns to normal, each creature within 2 squares grants combat advantage to Ella until the end of the her next turn.
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'''Sustain Minor:''' The quicksilver form persists.

Revision as of 19:37, 19 July 2011

A Character in Morgrave High: Passing Marks

Ella Zillskin.jpg

“The truth – properly and cunningly applied – will set you free.”

Role: Invoker

Character Archetype: Political Activist

Theme Song: "Shine a Light" by Allison Crowe -[1]

"The Revolution Starts Now" by Steve Earl


Character Sheet

Languages: Common, Elven

Str 14, Con 11, Dex 14, Int 19, Wis 17, Cha 16.


Religion +12, Intimidate +11, Diplomacy +11, Insight +11, Streetwise +11, Bluff +16, Thievery +10


Acrobatics +5, Arcana +9, Dungeoneering +6, Endurance +3, Heal +6, History +7, Nature +6, Perception +6, Stealth +7, Athletics +5


HP: 41 Surges: 6 Surge value: 10

AC: 18 Fort: 16 Ref: 18 Will: 20

  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Reactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check.
  • Controller: once per encounter as a free action, Ella may extend an effect she caused on an enemy that would end on her turn to extend to the end of her next turn.


Fade Away

Encounter Illusion Immediate Reaction Personal

Trigger: You take damage.

Effect: You are invisible until you attack or until the end of your next turn.

Special: This power cannot be used in an encounter if Radiant Breath has already been used.


Radiant Breath

Encounter

Minor Action Burst 1 within 10

Target: Creatures in burst

Attack: +11 vs Reflex

Hit: 1d6+2 radiant damage

Special: This power cannot be used in an encounter if Fade Away has already been used.


Preserver's Rebuke

Encounter Divine Immediate Reaction Personal

Channel Divinity: You can use only one channel divinity power per encounter.

Trigger: An enemy within 10 squares of you hits your ally

Effect: Before the end of your next turn, you gain a +4 bonus to your next attack roll against the triggering enemy.


Divine Bolts

At-Will Divine, Implement, Lightning Standard Action Ranged 10

Target: One or two creatures

Attack: +11 vs. Reflex

Hit: 1d6 + 6 lightning damage.


Grasping Shards

At-Will Divine, Implement, Radiant Standard Action Area burst 1 within 10

Target: Each creature in burst

Attack: +11 vs. Fortitude

Hit: 6 radiant damage, and the target is slowed until the end of your next turn.


Astral Terror

Encounter Divine, Fear, Implement, Psychic Standard Action Close burst 3

Target: Each enemy in burst

Attack: +11 vs. Will

Hit: 1d6 + 6 psychic damage, and you push the target 2 squares.


Symbol of the Broken Sword

Encounter Charm, Divine, Implement Standard Action Ranged 10

Target: One creature

Attack: +11 vs. Will

Hit: Until the end of your next turn, the target cannot use any attack power that requires a standard action, other than basic attacks, and also takes a -4 penalty to attack rolls.


Encouraging Chant

Encounter Divine, Zone Minor Action Close burst 2

Effect: The burst creates a zone of hope that lasts until the end of your next turn. While within the zone, you and any allies gain a +4 power bonus to saving throws.


Quicksilver Form

Encounter Personal

Move Action

Effect: Ella becomes a liquid wave of quicksilver and shifts 4 squares. She remains in quicksilver form until the end of her next turn. While in quicksilver form, she can’t attack or fly, but she gains a climb speed of 6, ignores difficult terrain, and doesn’t provoke opportunity attacks. She can squeeze through any aperture a Tiny creature could fit through. When she returns to normal, each creature within 2 squares grants combat advantage to Ella until the end of the her next turn.

Sustain Minor: The quicksilver form persists.