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==Background==
==Background==
Write a brief history of your PC here.
Write a brief history of your PC here.
Guards the twice weekly supply run from Pavis


"The giant jolanti who were made whole by the Aggar elves were called the Dringi to differentiate them from the more numerous normal-sized jolanti." [Different Worlds, Jun 1982. This article is now online.]
Jolanti...... Braided hair the colour of copper, he walks as if he owns the rubble. Afraid of no living man nor Troll. Tattooed copiously, the usual Pavic scenes complimenting a stasis rune across his chest,  man rune upon his forehead and earth rune chequer work across both legs and arms. A voice unable to speak low unless  waiting in ambush.... then the ancient mason hand signals suffice. A tap here, an angled fist there....


Named after the First Foe of Waha General Garngar  Jolanti earnt his nickname from the Real City Flintnail cultists, the day he walked onto his first masonry job. Towering above all men by the age of 12 he quickly became a force to be reckoned with. First came a stint with the Real city guards, becoming a true protector upon his Initiation in to the Protectors. Singled out by Captain Kline he went on to lead a 'Brick' of the newly formed RCAE.  
Asked to describe the giant of a man, most Real City folk will just mention two words 'Big Axe' and nod grimly, though if they like you they might add ''Bit of a gardener too" before returning to their work......


known for his trademark great axe the 'Eighteenth' foe of Waha, he is fearless in battle and canny in the way of the Rubble. Jolanti counts amongst his friends everal Dwarven members of the Rubble trackers.
Named after the First Foe of Waha General Garngar, Jolanti earnt his nickname from the Real City Flintnail cultists the day he walked onto his first masonry job. Towering above all men by the age of 12 he quickly came to the attention of the Mayor. First came a stint with the Real city guards, becoming a true protector upon his Initiation. Singled out by Captain Kline he then went on to lead a 'Brick' of the newly formed RCAE.  


Unusually for one so connected to Masonry and the Mostali Jolanti has a great admiration and love of the Aldryami of the nearby garden. A lay member of the 'Children of the Garden' he is an active member during the annual crop blessings. The Aldryami call him 'Dringi' their own name for the giant Jolanti taken and turned by the elves in the forests near Aggar.
known for his trademark great axe the 'Eighteenth' foe of Waha, he is fearless in battle and canny in the way of the Rubble. Jolanti counts amongst his friends several Dwarven members of the Rubble trackers.


During his infrequent spare time he tends a small allotment, within the real city and it has been a highlight of his religious career when a visiting elf blessed his garden two years ago upon joining their cult.
Unusually for one so connected to Masonry and the Mostali, Jolanti has a great admiration and love of the Aldryami of the nearby garden. A lay member of the 'Children of the Garden' he is an active participant during the annual crop blessings. The Aldryami call him 'Dringi' , their own name for the giant Jolanti taken and turned by the elves in the forests near Aggar.


A staunch worshipper of Pavis and especially Opilli, the guard is a true traditionalist,he refuses to talk New Pavic and will always reply in Trade to non Pavites.  
During his infrequent spare time he tends a small allotment near his home and it has been a highlight of his religious career when a visiting elf blessed his garden two years ago upon joining their cult.


Through his twice weekly runs to the new city Jolanti has become a member of Issaries.
A staunch worshipper of Pavis and especially Opilli, the guard is a true traditionalist, refusing to speak New Pavic and will always reply in Trade to outsiders.
 
Through his twice weekly runs to the new city Jolanti has become a lay member of Issaries.


He will support his cousin in everything unquestionably, sacrificing his life if need be. He doesn't know what to make of Ornin though.
He will support his cousin in everything unquestionably, sacrificing his life if need be. He doesn't know what to make of Ornin though.
Married with 4 young sons, he of course lives in the Jolanti heights. His most recent son he has named Dropsin after his cousin and friend and plans to foster him to when he comes to age.
Out spoken amongst his own, he is careful with strangers. He is at war continually, either with nomads or UZ. Trolls he has a grudging respect for and will even deal with them peacefully when needed....Nomads rarely.


==Character Details==
==Character Details==
Line 31: Line 36:
* Race: '''Human'''
* Race: '''Human'''
* Cults:-
* Cults:-
** Rune Level: '''Character cults go here'''
** Rune Level:  
** Initiate: '''PAVIS''' Opili the Wallmaker
** Initiate: '''PAVIS''' Opili  
** Lay Member: '''Aldrya''', '''Daka Fal''', '''Issaries'''  
** Lay Member: '''Aldrya''', '''Daka Fal''', '''Issaries'''  
* Social Condition: '''Townsman'''
* Social Condition: '''Townsman'''
* Sex: '''Male'''
* Sex: '''Male'''
* Previous Experience: '''Real City Armed Escort'''
* Previous Experience: '''Real City Armed Escort'''
*1 Str, +2 Pow, Vulnerable to Dragonmagic/breath [-2 relevent att to resist] but +20% to att/parry/dodge against them.


==Characteristics==
==Characteristics==
Str: '''17''', Con: '''15''', Siz: '''17''', Int: '''13''', Pow: '''10''', Dex: '''14''':, Cha: '''14'''.
Str: '''19''', Con: '''16''', Siz: '''18''', Int: '''14''', Pow: '''17''', Dex: '''15''':, Cha: '''15'''.
*Damage Bonus/Minus: '''+1d6 Damage Dice'''
*Damage Bonus/Minus: '''+1d6 Damage Dice'''
*Hit Point Bonus/minus: '''+2HPs'''
*Hit Point Bonus/minus: '''+2HPs'''
*Experience bonus: '''+3%'''
*Experience bonus: '''+4%'''
*Encumbrance limit: 16
*Encumbrance limit: '''16.5'''. if all weapons and armour carried his enc is 16.5. with str spell enc is 18.


==Skill Groups==
==Skill Groups==
Line 50: Line 56:
**Dance (30%/5%):-
**Dance (30%/5%):-
***Real City stomp: 50%
***Real City stomp: 50%
**Dodge (15%): 55%
**Dodge (15%): 60%
**Climb (25%): 85%
**Climb (25%): 85%
**Jump (25%): 45%
**Jump (25%): 50%
**<u>Tumbling</u> (25%): n%
**<u>Tumbling</u> (25%): n%


Line 61: Line 67:




*'''Knowledge: +5%'''
*'''Knowledge: +6%'''
**Evaluate (10%):-
**Evaluate (10%):-
***Treasure: 15%
***Treasure: 16%
***Trade Goods: 15%
***Trade Goods: 16%
***Art: n%
***Art: n%
**Read/Write Language (10/0%):-
**Read/Write Language (10/0%):-
***Old Pavic: 20%
***Old Pavic: 21%
**Animal Lore (5%):-
**Animal Lore (5%):-
***Find cattle food: 20%
***Find cattle food: 21%
***Hunting: 20%
***Hunting: 21%
***Tending/Herding: 20%
***Tending/Herding: 21%
***Training: 20%
***Training: 21%
**Folk Lore (30%) By Old Pavic.: 35%
**Folk Lore (30%) By Old Pavic.: 41%
**Mineral Lore (5%):-
**Mineral Lore (5%):-
***Mining: n%
***Mining: n%
***Caving: n%
***Caving: n%
***Assess Mineral: n%
***Assess Mineral: n%
**Plant Lore (5%):-
**Plant Lore (5%):-11%
***Find healing plants: 30%
***Find healing plants: 31%
***Identify plants: 30%
***Identify plants: 31%
***Farming: 30%
***Farming: 31%
**World lore (5%):-
**World lore (5%):-11%
***Find Water: 20%
***Find Water: 21%
***Survival: 20%
***Survival: 26%
***Weatherlore: 20%
***Weatherlore: 21%
**<u>Healing lore</u>: (10%):-
**<u>Healing lore</u>: (10%):-
***Identify disease: n%
***Identify disease: n%
Line 94: Line 100:
**<u>Spirit Lore</u> (5%): n%
**<u>Spirit Lore</u> (5%): n%
**<u>Star lore </u>(Navigation)(10%):-
**<u>Star lore </u>(Navigation)(10%):-
***Trailblazing: n%
***Trailblazing: 6%
***Seaborne: n%
***Seaborne: n%






*'''Manipulation[Body]: +20%''' +5% STR spell
*'''Manipulation[Body]: +22%''' +5% STR spell
**Boating (10%): n%
**Boating (10%): n%
**<u>Sailing</u> (5%): n%
**<u>Sailing</u> (5%): n%
**Craft, Physical (30%/10%) Sp:-
**Craft, Physical (30%/10%) Sp:-
***Armour/weapon/shield making: 30%  
***Armour/weapon/shield making: 32%  
***Masonry/architect: 80%
***Masonry/architect: 82%
***Peaceful Cut/butchery: 30%
***Peaceful Cut/butchery: 32%
***Shiphandling: 30%
***Shiphandling: 32%
***Teamster/packhandler: 30%
***Teamster/packhandler: 32%
**Swimming (15%): 35%
**Swimming (15%): 37%
**Riding (5%): 40%
**Riding (5%): 92%
**<u>Running (25%)</u>: n%
**<u>Running (25%)</u>: n%
**<u>Drive Cart/wagon (15%)</u>: n%
**<u>Drive Cart/wagon (15%)</u>: n%




*'''Manipulation[Fine]: +10%'''
*'''Manipulation[Fine]: +12%'''
**First aid (10%): 60%
**First aid (10%): 67%
**Treat disease/poison (5): 15%
**Treat disease/poison (5): 17%
**Sleight of hand (15%):-
**Sleight of hand (15%):-
***Hide item: 25%
***Hide item: 27%
***Pick pockets: 25%
***Pick pockets: 27%
***Palm object: 25%
***Palm object: 27%
**Craft, Fine (30%/10)% Sp:-
**Craft, Fine (30%/10)% Sp:-
***Map making: 40%
***Map making: 42%
***Netmaking: 20%
***Netmaking: 22%
***Gemsmith/Jewelcraft: 20%
***Gemsmith/Jewelcraft: 22%
***Brewing: 20%
***Brewing: 22%
***Trapsmith: 20%
***Trapsmith: 22%
***Locksmith: 20%
***Locksmith: 22%
**Devices (5):-
**Devices (5):-
***Lock pick: n%
***Lock pick: n%
Line 136: Line 142:




*'''Perception: +10%'''
*'''Perception: +13%'''
**Listen (25)%: 75%
**Listen (25)%: 83%
**Scan (25)%: 65%
**Scan (25)%: 73%
**<u>Sense</u> (5%):-
**<u>Sense</u> (5%):-
***Ambush: n%
***Ambush: n%
Line 144: Line 150:
***Assassin: n%
***Assassin: n%
**Spot (5):-
**Spot (5):-
***Hidden items: 55%
***Hidden items: 63%
***Trap: 55%
***Trap: 55%
**<u>Taste analysis</u> (5%): n%
**<u>Taste analysis</u> (5%): n%
Line 151: Line 157:


*'''Stealth: +0%'''
*'''Stealth: +0%'''
**Camouflage (10%): 60%
**Camouflage (10%): 90%
**Hide (15%): 60%
**Hide (15%): 65%
**Move quietly (15%): 50% (-25% armour) (35% from 50%)
**Move quietly (15%): 90% (-25% armour) (65% from 90%)
**Ambush (5)%: n%
**Ambush (5)%: n%
**<u>Shadowing</u> (10%): n%
**<u>Shadowing</u> (10%): n%
Line 159: Line 165:




*'''Communication: +10%'''
*'''Communication: +13%'''
**Bargain (10%): 20%
**Bargain (10%): 23%
**Orate (10%): 55%
**Orate (10%): 63%
**Sing (5%): 15%
**Sing (5%): 18%
**Speak Language:-
**Speak Language:-
***Native Old Pavic: 75%
***Native: Old Pavic: 83%
***Dark tongue (00): 25%
***Dark tongue (00): 33%
***Aldryami: 25% (15% from the 50%)
***Aldryami: 33% (15% from the 50%)
***Tradetalk 25%
***Tradetalk 28%
***New Pavic 15%
***Auld Wyrmish 23%
***Auld Wyrmish 15%
**<u>Understand beast speech</u> (10%): n%
**<u>Understand beast speech</u> (10%): n%
**<u>Voice Mimicry</u> (5%): n%
**<u>Voice Mimicry</u> (5%): n%
Line 177: Line 182:
**<u>Acting </u>(10%): n%
**<u>Acting </u>(10%): n%
**<u>Bribery</u> (20%): n%
**<u>Bribery</u> (20%): n%
**Fast talk (20%): 35%
**Fast talk (20%): 40%
**<u>Disguise</u> (10%): n%
**<u>Disguise</u> (10%): n%
**Wise (30%/10%/5%):-
**Wise (30%/10%/5%):-
***Streetwise: 25%
***Battlewise: 30%
***Courtliness: 20%
***Streetwise: 20%
***Courtliness: 25%
***Nomad ways: 45%
***Nomad ways: 45%
</div>
</div>
Line 194: Line 200:
!width="100"|Location
!width="100"|Location
|-
|-
|Head || Closed helm/hood || 6 || 6|| 1.25 || 19-20  
|Head || Closed helm/hood || 7 || 6|| 1.25 || 19-20  
|-
|-
|Left Arm || Plate || 5 || 6 || 1 || 16-18
|Left Arm || Plate+Leather || 6 || 6 || 1.125 || 16-18
|-
|-
|Right Arm || Plate || 5 || 6 || 1 || 13-15  
|Right Arm || Plate+Leather || 6 || 6 || 1.125 || 13-15  
|-
|-
|Chest || Hv Scale Hauberk+padding || 7 || 6|| 1.5 || 12
|Chest || Hv Scale Hauberk+Leather || 9 || 6|| 1.75 || 12
|-
|-
|Abdomen || Hv scale Hauberk+padding || 6 || 6 || 1.5 || 09-11
|Abdomen || Hv scale Hauberk+Leather || 7 || 6 || 1.75 || 09-11
|-
|-
|Left Leg || plate || 6 || 6r || 1 || 05-08
|Left Leg || plate+Leather || 76 || 6r || 1.125 || 05-08
|-
|-
|Right Leg || plate || 6 || 6r || 1 || 01-04
|Right Leg || plate+Leather || 7 || 6r || 1.125 || 01-04
|}
|}


*Total Hit Points: 17HP
*Total Hit Points: 19HP
*ENC 8.25
*ENC 9.25


==Weapons and Shields==
==Weapons and Shields==
Line 216: Line 222:
* Parry Bonus/Minus: +20% +5% STR spell
* Parry Bonus/Minus: +20% +5% STR spell
* Aim Bonus/Minus: +10% +5% STR spell
* Aim Bonus/Minus: +10% +5% STR spell
*Strike Ranks: Siz:(1)+Dex:(2)=(3)
*Strike Ranks: Siz:(1)+Dex:(3)=(4)


{| border="1" cellpadding="2"
{| border="1" cellpadding="2"
Line 228: Line 234:
!width="50"|Enc.
!width="50"|Enc.
|-
|-
|Pole axe 1.5m|| 4d6 || 4 || 12 || 95% || 75% || melee || 3
|18th foe of Waha 1.5m|| 4d6 || 5 || 12 || 100% || 80% || melee || 3
|-
|-
|1H Broadsword || 1d8+1+1d6 || 5 || 20 || 60% || 60% || melee || 1
|1H Broadsword || 1d8+1+1d6 || 6 || 20 || 60% || 60% || melee || 1
|-
|-
|Thrown rock || 1d4+1d3 || sr || ap || 35% || pry% || 20 || enc
|Thrown rock || 1d4+1d3 || sr || ap || 35% || pry% || 20 || enc
|-
|-
|1H hammer || 2d6+2 || 6 || 20 || 60% || 60% || melee || 1
|1H hammer || 2d6+2 || 7 || 20 || 65% || 60% || melee || 1
|-
|-
|Xbow || 2d6+2 || 1/3 || 10 || 65% || pry% || 120 || 2
|Xbow || 2d6+2 || 1/3 || 10 || 90% || pry% || 120 || 2
|-
|-
|RH Dagger || 1d4+2+1d6 || sr || 12 || 45% || 45% || melee || 0.25
|RH Dagger || 1d4+2+1d6 || sr || 12 || 45% || 45% || melee || 0.25
|-
|-
|Fist || 1d3+1d6 || 7 || arm || 65% || pry% || melee || 0
|Fist || 1d3+1d6 || 8 || arm || 65% || pry% || melee || 0
|-
|-
|Kick || 2d6 || 7 || leg || 65% || pry% || melee || 0
|Kick || 2d6 || 8 || leg || 65% || pry% || melee || 0
|-
|-
|Head Butt || 1d4+1d6 || 7 || head || 50% || pry% || melee || 0
|Head Butt || 1d4+1d6 || 8 || head || 55% || pry% || melee || 0
|-
|-
|Grapple || Special || sr || special || 65% || pry% || melee || 0
|Grapple || Special || sr || special || 65% || pry% || melee || 0
|}
|}


*Enc of weapons if all carried 7
*Enc of weapons if all carried 7.25
 
==Magic==
==Magic==
*'''Power:-'''
*'''Power:-'''
** Current Characteristic POW:10
** Current Characteristic POW:15
** Current Available POW:10
** Current Available POW:15
** Current Stored POW:
** Current Stored POW:


Line 259: Line 266:
'''Spirits:'''
'''Spirits:'''
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3">
*Spirit One
*Allied Spirit  
** INT:
** INT:16
** POW:
** POW:18
** Where Bound:
** Where Bound:axe


*Spirit Two
*Spirit Two
Line 285: Line 292:
** Glue 2
** Glue 2
** Speedart 1
** Speedart 1
**stout defence 1 +20hp building
** Detect Enemies 1
** Detect Enemies 1
***Detect Traps matrix on a thumbring.
***Detect Traps matrix on a thumbring.
Line 290: Line 298:


* '''Rune Magic:'''
* '''Rune Magic:'''
** Evade 1.?
** Evade 1. reusable
**summon wood gnome.
 
*'''18th magic'''
**Spell teaching 1
**Summon small undine
**Summon small salamander
**Summon small shade
**heal body 2


==Mounts==
==Mounts==
Line 351: Line 367:
*Armour:
*Armour:
**Heavy Scale hauberk, Plate greaves and vambraces , Closed Helm.-25%
**Heavy Scale hauberk, Plate greaves and vambraces , Closed Helm.-25%
**Leather Pants, Cuirboilli Cuirass and vambraces (90L) -5%MQ
**Leather hauberk,greaves and vambraces (75L) -5%MQ
*Other:
*Other:
**Flask
**Flask
Line 361: Line 377:
**Clothes
**Clothes
**Adventurers pack
**Adventurers pack
**5pt blade venom antidote
**7pt manticore venom antidote


*Magic stuff
*Magic stuff
Line 366: Line 384:
**Detect Traps matrix on a thumbring.
**Detect Traps matrix on a thumbring.
**Countermagic 4 matrix on a Bronze disc.
**Countermagic 4 matrix on a Bronze disc.
**13 A bag of poisoned wind. When released, will act as a sylph of medium size with only one power - anyone enveloped will be attacked by a mineral poison Pot=pow of the sylph. Con rolls can be made to hold breath in the cloud. Lasts for pow in minutes. [45] Can be used twice.
*Money
**Loot  started with'''1400''' - 500= 900L-500 blade venom antidote=400-280 manticore antidote.=120L-leather 75=45L=45 starting cash='''90L'''


*Money
**Loot  started with'''1400''' - 800= 600L
**200 lunars spent on xbow skill 5%
**100L on Crossbow
**500L ransom


*Credit of 1300L-650= 650L left
*Credit of 1300L-950= 350L left
**500L on silence spell
**500L on silence spell
**100L on Crossbow
**150L dt enemy cult half price.
**150L dt enemy cult half price.
**200 lunars spent on xbow skill 5%


*45L starting money http://invisiblecastle.com/roller/view/2803749/
*45L starting money http://invisiblecastle.com/roller/view/2803749/

Latest revision as of 07:46, 24 July 2011

- Back to The_Valley_of_Cradles

Character Sheet Format[edit]

Go into 'edit', and cut and paste the following format into your character page, and edit the values to suit your PC.


- Back to The_Valley_of_Cradles

Background[edit]

Write a brief history of your PC here.

Jolanti...... Braided hair the colour of copper, he walks as if he owns the rubble. Afraid of no living man nor Troll. Tattooed copiously, the usual Pavic scenes complimenting a stasis rune across his chest, man rune upon his forehead and earth rune chequer work across both legs and arms. A voice unable to speak low unless waiting in ambush.... then the ancient mason hand signals suffice. A tap here, an angled fist there....

Asked to describe the giant of a man, most Real City folk will just mention two words 'Big Axe' and nod grimly, though if they like you they might add Bit of a gardener too" before returning to their work......

Named after the First Foe of Waha General Garngar, Jolanti earnt his nickname from the Real City Flintnail cultists the day he walked onto his first masonry job. Towering above all men by the age of 12 he quickly came to the attention of the Mayor. First came a stint with the Real city guards, becoming a true protector upon his Initiation. Singled out by Captain Kline he then went on to lead a 'Brick' of the newly formed RCAE.

known for his trademark great axe the 'Eighteenth' foe of Waha, he is fearless in battle and canny in the way of the Rubble. Jolanti counts amongst his friends several Dwarven members of the Rubble trackers.

Unusually for one so connected to Masonry and the Mostali, Jolanti has a great admiration and love of the Aldryami of the nearby garden. A lay member of the 'Children of the Garden' he is an active participant during the annual crop blessings. The Aldryami call him 'Dringi' , their own name for the giant Jolanti taken and turned by the elves in the forests near Aggar.

During his infrequent spare time he tends a small allotment near his home and it has been a highlight of his religious career when a visiting elf blessed his garden two years ago upon joining their cult.

A staunch worshipper of Pavis and especially Opilli, the guard is a true traditionalist, refusing to speak New Pavic and will always reply in Trade to outsiders.

Through his twice weekly runs to the new city Jolanti has become a lay member of Issaries.

He will support his cousin in everything unquestionably, sacrificing his life if need be. He doesn't know what to make of Ornin though.

Married with 4 young sons, he of course lives in the Jolanti heights. His most recent son he has named Dropsin after his cousin and friend and plans to foster him to when he comes to age.

Out spoken amongst his own, he is careful with strangers. He is at war continually, either with nomads or UZ. Trolls he has a grudging respect for and will even deal with them peacefully when needed....Nomads rarely.

Character Details[edit]

  • Name: Jolanti or Dringi by the Aldryami of the Garden
  • Race: Human
  • Cults:-
    • Rune Level:
    • Initiate: PAVIS Opili
    • Lay Member: Aldrya, Daka Fal, Issaries
  • Social Condition: Townsman
  • Sex: Male
  • Previous Experience: Real City Armed Escort
  • 1 Str, +2 Pow, Vulnerable to Dragonmagic/breath [-2 relevent att to resist] but +20% to att/parry/dodge against them.

Characteristics[edit]

Str: 19, Con: 16, Siz: 18, Int: 14, Pow: 17, Dex: 15:, Cha: 15.

  • Damage Bonus/Minus: +1d6 Damage Dice
  • Hit Point Bonus/minus: +2HPs
  • Experience bonus: +4%
  • Encumbrance limit: 16.5. if all weapons and armour carried his enc is 16.5. with str spell enc is 18.

Skill Groups[edit]

  • Agility: +20% extra+5% with str spell
    • Dance (30%/5%):-
      • Real City stomp: 50%
    • Dodge (15%): 60%
    • Climb (25%): 85%
    • Jump (25%): 50%
    • Tumbling (25%): n%


  • Aim: +10% +5% STR spell
    • Catch (25%): 30%
    • Throw (25%): 50%


  • Knowledge: +6%
    • Evaluate (10%):-
      • Treasure: 16%
      • Trade Goods: 16%
      • Art: n%
    • Read/Write Language (10/0%):-
      • Old Pavic: 21%
    • Animal Lore (5%):-
      • Find cattle food: 21%
      • Hunting: 21%
      • Tending/Herding: 21%
      • Training: 21%
    • Folk Lore (30%) By Old Pavic.: 41%
    • Mineral Lore (5%):-
      • Mining: n%
      • Caving: n%
      • Assess Mineral: n%
    • Plant Lore (5%):-11%
      • Find healing plants: 31%
      • Identify plants: 31%
      • Farming: 31%
    • World lore (5%):-11%
      • Find Water: 21%
      • Survival: 26%
      • Weatherlore: 21%
    • Healing lore: (10%):-
      • Identify disease: n%
      • Indentify poison: n%
      • Doctoring: n%
    • Martial arts (0%): n%
    • River Lore (20%): n%
    • Spirit Lore (5%): n%
    • Star lore (Navigation)(10%):-
      • Trailblazing: 6%
      • Seaborne: n%


  • Manipulation[Body]: +22% +5% STR spell
    • Boating (10%): n%
    • Sailing (5%): n%
    • Craft, Physical (30%/10%) Sp:-
      • Armour/weapon/shield making: 32%
      • Masonry/architect: 82%
      • Peaceful Cut/butchery: 32%
      • Shiphandling: 32%
      • Teamster/packhandler: 32%
    • Swimming (15%): 37%
    • Riding (5%): 92%
    • Running (25%): n%
    • Drive Cart/wagon (15%): n%


  • Manipulation[Fine]: +12%
    • First aid (10%): 67%
    • Treat disease/poison (5): 17%
    • Sleight of hand (15%):-
      • Hide item: 27%
      • Pick pockets: 27%
      • Palm object: 27%
    • Craft, Fine (30%/10)% Sp:-
      • Map making: 42%
      • Netmaking: 22%
      • Gemsmith/Jewelcraft: 22%
      • Brewing: 22%
      • Trapsmith: 22%
      • Locksmith: 22%
    • Devices (5):-
      • Lock pick: n%
      • Trap set/disarm: n%
    • Feign Death (10): n%
    • Foil Restraints (0): n%
    • Play Instrument (Var): n%


  • Perception: +13%
    • Listen (25)%: 83%
    • Scan (25)%: 73%
    • Sense (5%):-
      • Ambush: n%
      • Chaos: n%
      • Assassin: n%
    • Spot (5):-
      • Hidden items: 63%
      • Trap: 55%
    • Taste analysis (5%): n%
    • Tracking (10%): 50%


  • Stealth: +0%
    • Camouflage (10%): 90%
    • Hide (15%): 65%
    • Move quietly (15%): 90% (-25% armour) (65% from 90%)
    • Ambush (5)%: n%
    • Shadowing (10%): n%
    • Swim Quietly (Sp.): n%


  • Communication: +13%
    • Bargain (10%): 23%
    • Orate (10%): 63%
    • Sing (5%): 18%
    • Speak Language:-
      • Native: Old Pavic: 83%
      • Dark tongue (00): 33%
      • Aldryami: 33% (15% from the 50%)
      • Tradetalk 28%
      • Auld Wyrmish 23%
    • Understand beast speech (10%): n%
    • Voice Mimicry (5%): n%


  • Social: +15%
    • Acting (10%): n%
    • Bribery (20%): n%
    • Fast talk (20%): 40%
    • Disguise (10%): n%
    • Wise (30%/10%/5%):-
      • Battlewise: 30%
      • Streetwise: 20%
      • Courtliness: 25%
      • Nomad ways: 45%

Hit Points and Armour[edit]

Location Name Armour types H.P. A.P. Enc. Location
Head Closed helm/hood 7 6 1.25 19-20
Left Arm Plate+Leather 6 6 1.125 16-18
Right Arm Plate+Leather 6 6 1.125 13-15
Chest Hv Scale Hauberk+Leather 9 6 1.75 12
Abdomen Hv scale Hauberk+Leather 7 6 1.75 09-11
Left Leg plate+Leather 76 6r 1.125 05-08
Right Leg plate+Leather 7 6r 1.125 01-04
  • Total Hit Points: 19HP
  • ENC 9.25

Weapons and Shields[edit]

  • Attack Bonus/Minus: +20% +5% STR spell
  • Parry Bonus/Minus: +20% +5% STR spell
  • Aim Bonus/Minus: +10% +5% STR spell
  • Strike Ranks: Siz:(1)+Dex:(3)=(4)
Weapon/Shield Name Damage S.R. A.P. Attack % Parry % Range Enc.
18th foe of Waha 1.5m 4d6 5 12 100% 80% melee 3
1H Broadsword 1d8+1+1d6 6 20 60% 60% melee 1
Thrown rock 1d4+1d3 sr ap 35% pry% 20 enc
1H hammer 2d6+2 7 20 65% 60% melee 1
Xbow 2d6+2 1/3 10 90% pry% 120 2
RH Dagger 1d4+2+1d6 sr 12 45% 45% melee 0.25
Fist 1d3+1d6 8 arm 65% pry% melee 0
Kick 2d6 8 leg 65% pry% melee 0
Head Butt 1d4+1d6 8 head 55% pry% melee 0
Grapple Special sr special 65% pry% melee 0
  • Enc of weapons if all carried 7.25

Magic[edit]

  • Power:-
    • Current Characteristic POW:15
    • Current Available POW:15
    • Current Stored POW:


Spirits:

  • Allied Spirit
    • INT:16
    • POW:18
    • Where Bound:axe
  • Spirit Two
    • INT:
    • POW:
    • Where Bound:
  • Spirit Three
    • INT:
    • POW:
    • Where Bound:


  • Battle Magic:
    • Strength 1 STR21 gives extra 1d6 dam
    • Healing 2
    • Bladesharp 3
    • Control Zebra 1
    • Food song 1
    • Silence 1
    • Glue 2
    • Speedart 1
    • stout defence 1 +20hp building
    • Detect Enemies 1
      • Detect Traps matrix on a thumbring.
      • Countermagic 4 matrix on a Bronze disc.
  • Rune Magic:
    • Evade 1. reusable
    • summon wood gnome.
  • 18th magic
    • Spell teaching 1
    • Summon small undine
    • Summon small salamander
    • Summon small shade
    • heal body 2

Mounts[edit]

Str: Number, Con: Number, Siz: Number, Pow: Number, Dex: Number.

  • Damage Bonus/Minus: +/- Damage Dice
  • Hit Point Bonus/minus: +/-HPs
  • Move Rate:
Location Name Armour types H.P. A.P. Enc. Location
Head Armour Type number number number 17-20
Left Foreleg Armour Type number number number 14-16
Right foreleg Armour Type number number number 11-13
Forequarters Armour Type number number number 08-10
Hindquarters Armour Type number number number 05-07
Left Hindleg Armour Type number number number 03-04
Right Hindleg Armour Type number number number 01-02
  • Total Hit Points: nHP
  • Attack Bonus/Minus: +/-%
  • Parry Bonus/Minus: +/-%
  • Aim Bonus/Minus: +/-%
Attack Damage S.R. Attack %
Bite damage sr atk%
Kick damage sr atk%
Rear and plunge damage sr atk%

Equipment[edit]

  • Weapons:
    • Eighteenth Pole Axe 1.5m
    • Pavic Hammer/pick
    • Broadsword
    • Dagger
    • Hv Crossbow
      • 20 quarrels
  • Armour:
    • Heavy Scale hauberk, Plate greaves and vambraces , Closed Helm.-25%
    • Leather hauberk,greaves and vambraces (75L) -5%MQ
  • Other:
    • Flask
    • Lantern
    • Two torches
    • 5m strong rope
    • Saddle bags
    • Blanket
    • Clothes
    • Adventurers pack
    • 5pt blade venom antidote
    • 7pt manticore venom antidote
  • Magic stuff
    • Book of bodily virtues. Following the advice of this text for a season is supposed to increase your Con by 1. Written in Pavic.
    • Detect Traps matrix on a thumbring.
    • Countermagic 4 matrix on a Bronze disc.
    • 13 A bag of poisoned wind. When released, will act as a sylph of medium size with only one power - anyone enveloped will be attacked by a mineral poison Pot=pow of the sylph. Con rolls can be made to hold breath in the cloud. Lasts for pow in minutes. [45] Can be used twice.
  • Money
    • Loot started with1400 - 500= 900L-500 blade venom antidote=400-280 manticore antidote.=120L-leather 75=45L=45 starting cash=90L


  • Credit of 1300L-950= 350L left
    • 500L on silence spell
    • 100L on Crossbow
    • 150L dt enemy cult half price.
    • 200 lunars spent on xbow skill 5%


  • 500L ransom