Difference between revisions of "Mission Generator"
(PgZnnyFI) |
m (Protected "Mission Generator": Excessive spamming ([edit=autoconfirmed] (indefinite) [move=autoconfirmed] (indefinite))) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | + | Mission Generator | |
+ | |||
+ | == Key == | ||
+ | |||
+ | ; (thing) : must select from list | ||
+ | ; <thing> : may include | ||
+ | ; [thing] : must arbitrate | ||
+ | ; PC : Player character | ||
+ | ; NPC : Non player character | ||
+ | ; character : any character | ||
+ | |||
+ | |||
+ | == Mission == | ||
+ | |||
+ | <4/10; Travel to (stage) in (area) and> learn from (individual) that they must> | ||
+ | |||
+ | <2/10; Prevent (antagonist) from> | ||
+ | |||
+ | <2/10; get help from a group of (individual)s to> | ||
+ | |||
+ | '''Travel to (stage) in (area) and [1-6; (effect) (item) / 7-0; (influence) (individual)]''' | ||
+ | |||
+ | <2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (individual)]> | ||
+ | |||
+ | <9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)> | ||
+ | |||
+ | '''despite attempts by <2/10; 1d4+1> (antagonist<nowiki><s></nowiki>) to stop them''' | ||
+ | |||
+ | <1/10; with an unwanted (individual) companion) | ||
+ | |||
+ | <2/10; But the characters cannot be noticed> | ||
+ | |||
+ | <4/10; Within a time limit> | ||
+ | |||
+ | <2/10; despite rivals with same goal> | ||
+ | |||
+ | <3/100; but goal has already been achieved> by (individual) | ||
+ | |||
+ | == (stage) == | ||
+ | |||
+ | <2/10 abandoned> | ||
+ | |||
+ | 1-4; Public House | ||
+ | |||
+ | 5; Vehicle | ||
+ | |||
+ | 6-7; Utility | ||
+ | |||
+ | 8-9; [Character's] home | ||
+ | |||
+ | 10-12; Historic site | ||
+ | |||
+ | 13-15; Research institute | ||
+ | |||
+ | 16-17; School | ||
+ | |||
+ | 18-20; Temple | ||
+ | |||
+ | 21-26; Base | ||
+ | |||
+ | 27-29; Warehouse | ||
+ | |||
+ | 30; Graveyard | ||
+ | |||
+ | 31-32; Mountain | ||
+ | |||
+ | 33-34; Island | ||
+ | |||
+ | 35-36; Swamp | ||
+ | |||
+ | 37-38; River | ||
+ | |||
+ | 39-40; Forest/Bush/Jungle | ||
+ | |||
+ | 41; Desert | ||
+ | |||
+ | 42; Plains | ||
+ | |||
+ | 43-44; Road | ||
+ | |||
+ | 45-46; Camp | ||
+ | |||
+ | |||
+ | <4/10; with unfriendly locals> | ||
+ | |||
+ | <1/10; with defenses> | ||
+ | |||
+ | <1/10; which is underground> | ||
+ | |||
+ | <2/10; which is contested by 1d4+1 (group)s> | ||
+ | |||
+ | <1/10; during a natural disaster> | ||
+ | |||
+ | <1/10; where they get trapped/ambushed> | ||
+ | |||
+ | |||
+ | == (individual) == | ||
+ | |||
+ | <4/10; a representative of> | ||
+ | |||
+ | <1/10; a group of> | ||
+ | |||
+ | <1/10; the SO of> | ||
+ | |||
+ | <3/10; a foreign> | ||
+ | |||
+ | 1-4; Patron | ||
+ | |||
+ | 4-7; Leader | ||
+ | |||
+ | 8-10; Noble | ||
+ | |||
+ | 11-12; Criminal | ||
+ | |||
+ | 13; Enemy | ||
+ | |||
+ | 14-15; Tradesman | ||
+ | |||
+ | 17-20; Ally | ||
+ | |||
+ | 21-23; Police Officer | ||
+ | |||
+ | 24-25; Beaurocrat | ||
+ | |||
+ | 26; Relative | ||
+ | |||
+ | 27-29; Mentor | ||
+ | |||
+ | 30-31; Academic | ||
+ | |||
+ | 32-34; Priest | ||
+ | |||
+ | 35-36; Radical | ||
+ | |||
+ | 37-39; Military Officer | ||
+ | |||
+ | 40-41; Mercenary | ||
+ | |||
+ | 42-45; Trader | ||
+ | |||
+ | 46; Device (artifact, AI, etc) | ||
+ | |||
+ | |||
+ | <2/10; who is hiding identity> | ||
+ | |||
+ | <1/10; who is pretending to be another (individual)> | ||
+ | |||
+ | <1/10; who plans on their failure> | ||
+ | |||
+ | <1/10; who lies to them about the mission> | ||
+ | |||
+ | <1/10; who is only doing this for entertainment> | ||
+ | |||
+ | <1/10; who is using PCs as a diversion> | ||
+ | |||
+ | <1/10; who they will never see again> | ||
+ | |||
+ | <1/10; who is being controlled by another (individual)> | ||
+ | |||
+ | |||
+ | == (effect) == | ||
+ | |||
+ | <1/10; must get equipment to> | ||
+ | |||
+ | <1/10; must learn how to> | ||
+ | |||
+ | 1-3; Steal | ||
+ | |||
+ | 4-5; Alter | ||
+ | |||
+ | 6-8; Destroy | ||
+ | |||
+ | 9-10; Sabotage | ||
+ | |||
+ | 11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)] | ||
+ | |||
+ | 14; Fix | ||
+ | |||
+ | 15-16; Document | ||
+ | |||
+ | |||
+ | == (influence) == | ||
+ | |||
+ | <1/10; must get equipment to> | ||
+ | |||
+ | <2/10; must learn how to> | ||
+ | |||
+ | 1-3; Rescue | ||
+ | |||
+ | 4-5; Kidnap | ||
+ | |||
+ | 6-8; Inform | ||
+ | |||
+ | 9-10; Interrogate | ||
+ | |||
+ | 11; Mislead | ||
+ | |||
+ | 12-14; Contact | ||
+ | |||
+ | 15-18; Protect | ||
+ | |||
+ | 19-20; Retrieve (item) from | ||
+ | |||
+ | |||
+ | == (item) == | ||
+ | |||
+ | <1/10; bugged> | ||
+ | |||
+ | <1/10; sabotaged> | ||
+ | |||
+ | <1/10; part of> | ||
+ | |||
+ | <6/10; multiple> | ||
+ | |||
+ | 1-3; Weapon | ||
+ | |||
+ | 4-5; Armour | ||
+ | |||
+ | 6-7; Technology | ||
+ | |||
+ | 8; Research | ||
+ | |||
+ | 9; Installation | ||
+ | |||
+ | 10; Cause of Phenomenon | ||
+ | |||
+ | 11-12; Equipment | ||
+ | |||
+ | 13-14; Vehicle | ||
+ | |||
+ | 15; (Stage) | ||
+ | |||
+ | 16-18; Cash | ||
+ | |||
+ | 19; Blackmail | ||
+ | |||
+ | 20; Pillage | ||
+ | |||
+ | 21; Document | ||
+ | |||
+ | 22; Favour | ||
+ | |||
+ | 23; Key | ||
+ | |||
+ | 24; Tuition | ||
+ | |||
+ | 25; Artwork | ||
+ | |||
+ | 26-27; Supplies | ||
+ | |||
+ | 28-29; Information | ||
+ | |||
+ | 30-31; Evidence | ||
+ | |||
+ | 32-34; Trading Goods | ||
+ | |||
+ | 35; Slave | ||
+ | |||
+ | 36; Title | ||
+ | |||
+ | 37; Their Lives | ||
+ | |||
+ | <1/10; with secret properties> | ||
+ | |||
+ | <1/10; which [1-6; is no longer/7-10; never was] there> | ||
+ | |||
+ | <1/10; which has been switched> | ||
+ | |||
+ | <1/10; with a time limit> | ||
+ | |||
+ | <2/10; which is stolen> | ||
+ | |||
+ | |||
+ | == (area) == | ||
+ | list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets. |
Latest revision as of 08:58, 13 August 2011
Mission Generator
Key
- (thing)
- must select from list
- <thing>
- may include
- [thing]
- must arbitrate
- PC
- Player character
- NPC
- Non player character
- character
- any character
Mission
<4/10; Travel to (stage) in (area) and> learn from (individual) that they must>
<2/10; Prevent (antagonist) from>
<2/10; get help from a group of (individual)s to>
Travel to (stage) in (area) and [1-6; (effect) (item) / 7-0; (influence) (individual)]
<2/10; but really have to [1-6; (affect) (item) / 7-10 (influence) (individual)]>
<9/10; for [1-2; pre-paid/ 3-4; instant/ 5-0; promised] (item)>
despite attempts by <2/10; 1d4+1> (antagonist<s>) to stop them
<1/10; with an unwanted (individual) companion)
<2/10; But the characters cannot be noticed>
<4/10; Within a time limit>
<2/10; despite rivals with same goal>
<3/100; but goal has already been achieved> by (individual)
(stage)
<2/10 abandoned>
1-4; Public House
5; Vehicle
6-7; Utility
8-9; [Character's] home
10-12; Historic site
13-15; Research institute
16-17; School
18-20; Temple
21-26; Base
27-29; Warehouse
30; Graveyard
31-32; Mountain
33-34; Island
35-36; Swamp
37-38; River
39-40; Forest/Bush/Jungle
41; Desert
42; Plains
43-44; Road
45-46; Camp
<4/10; with unfriendly locals>
<1/10; with defenses>
<1/10; which is underground>
<2/10; which is contested by 1d4+1 (group)s>
<1/10; during a natural disaster>
<1/10; where they get trapped/ambushed>
(individual)
<4/10; a representative of>
<1/10; a group of>
<1/10; the SO of>
<3/10; a foreign>
1-4; Patron
4-7; Leader
8-10; Noble
11-12; Criminal
13; Enemy
14-15; Tradesman
17-20; Ally
21-23; Police Officer
24-25; Beaurocrat
26; Relative
27-29; Mentor
30-31; Academic
32-34; Priest
35-36; Radical
37-39; Military Officer
40-41; Mercenary
42-45; Trader
46; Device (artifact, AI, etc)
<2/10; who is hiding identity>
<1/10; who is pretending to be another (individual)>
<1/10; who plans on their failure>
<1/10; who lies to them about the mission>
<1/10; who is only doing this for entertainment>
<1/10; who is using PCs as a diversion>
<1/10; who they will never see again>
<1/10; who is being controlled by another (individual)>
(effect)
<1/10; must get equipment to>
<1/10; must learn how to>
1-3; Steal
4-5; Alter
6-8; Destroy
9-10; Sabotage
11-13; Return to [1; (area)/ 2-6; (contact)/ 7-0; (individual)]
14; Fix
15-16; Document
(influence)
<1/10; must get equipment to>
<2/10; must learn how to>
1-3; Rescue
4-5; Kidnap
6-8; Inform
9-10; Interrogate
11; Mislead
12-14; Contact
15-18; Protect
19-20; Retrieve (item) from
(item)
<1/10; bugged>
<1/10; sabotaged>
<1/10; part of>
<6/10; multiple>
1-3; Weapon
4-5; Armour
6-7; Technology
8; Research
9; Installation
10; Cause of Phenomenon
11-12; Equipment
13-14; Vehicle
15; (Stage)
16-18; Cash
19; Blackmail
20; Pillage
21; Document
22; Favour
23; Key
24; Tuition
25; Artwork
26-27; Supplies
28-29; Information
30-31; Evidence
32-34; Trading Goods
35; Slave
36; Title
37; Their Lives
<1/10; with secret properties>
<1/10; which [1-6; is no longer/7-10; never was] there>
<1/10; which has been switched>
<1/10; with a time limit>
<2/10; which is stolen>
(area)
list will have to be written solely by GM; depending on campaign, this may be a group of towns, states, nations or planets.