Difference between revisions of "The One Ring: The Marsh Bell"

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(Travel Roles)
(Travel Roles)
 
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(Please state your forum name,  write your character's name and race, and link to their full character sheet Wiki page)
 
(Please state your forum name,  write your character's name and race, and link to their full character sheet Wiki page)
 
'''red5_5''': [[Hildebald aka "The Healer" of the Woodmen of Wilderland]]
 
 
'''Daz Florp Lebam''': [[Ferdibrand North-Tooks of the Shire]]
 
  
 
'''Kenichi-kun''': [[Evoric the Young]]
 
'''Kenichi-kun''': [[Evoric the Young]]
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'''Muridius'''  [[Valbrand Son of Var]]
 
'''Muridius'''  [[Valbrand Son of Var]]
  
Fellowship points available: '''6'''
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Fellowship points available: '''4'''
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 +
==== Non playing ====
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'''red5_5''': [[Hildebald aka "The Healer" of the Woodmen of Wilderland]]
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'''Daz Florp Lebam''': [[Ferdibrand North-Tooks of the Shire]]
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=== Travel Roles===
 
=== Travel Roles===
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'''Scout''' - Runa
 
'''Scout''' - Runa
  
'''Hunstman''' - TBC
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'''Hunstman''' - Valbrand
  
 
'''Lookout''' - Evoric
 
'''Lookout''' - Evoric

Latest revision as of 01:02, 31 August 2011

[Category: The One Ring]

This is the wiki for the PBP game running the Marsh Bell adventure for The One Ring game system.

Recruitment Thread

In Character Thread

Out of Character Thread


Players & Characters[edit]

Gee4orce: Loremaster

(Please state your forum name, write your character's name and race, and link to their full character sheet Wiki page)

Kenichi-kun: Evoric the Young

Warden: Burin Ironbrow

Diomedes Runa "Steelgaze"

Muridius Valbrand Son of Var


Fellowship points available: 4

Non playing[edit]

red5_5: Hildebald aka "The Healer" of the Woodmen of Wilderland Daz Florp Lebam: Ferdibrand North-Tooks of the Shire


Travel Roles[edit]

The following characters fill the indicated roles when travelling:

Guide - Burin

Scout - Runa

Hunstman - Valbrand

Lookout - Evoric

Maps[edit]

Balin's route:

Balin Map.jpg

House Rules[edit]

Traits do not provide automatic success- instead, if a Trait is applicable to the current test, the player may spend a point of Hope to reduce the difficulty of the task by one step.

Additionally, if a Trait is potentially detrimental to the current task, the player may voluntarily increase the difficulty of the task by one step. If the task succeeds, the character gains a point of Hope. The task must be at least Hard difficulty. This may only be done once per Trait, per character, for the duration of this game