Iyanden From The Ashes Rules: Difference between revisions
m →PSY |
No edit summary |
||
(4 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
[http://wiki.rpg.net/index.php/Iyanden_From_The_Ashes Back to Main Page] | [http://wiki.rpg.net/index.php/Iyanden_From_The_Ashes Back to Main Page] | ||
==COMBAT== | |||
Assault is Single Combat, Melee, or by opponent type (daemons, tanks, monstrous creatures, Tau, Humans, Orks, etc) | |||
Firefight is then Aimed Shot, Suppression, Artillery, Gunnery or again by opponent type. | |||
If your Fortitude is higher than the target's then you get +1 Damage in Assaults | |||
==STRESS== | ==STRESS== | ||
Line 19: | Line 27: | ||
Weapons add to Stress. | Weapons add to Stress. | ||
==CHARGEN== | |||
30 points among the 15 skills rating each 0-5 | |||
5 Aspects (Path, Doom, Patron, Mastery, Self) | |||
5 Stunts | |||
Standard gear for your Path (weapons, armor etc) | |||
==SKILLS== | ==SKILLS== | ||
Line 75: | Line 76: | ||
Will (force of will, dedication to Path, determines Composure) | Will (force of will, dedication to Path, determines Composure) | ||
==ASPECTS== | ==ASPECTS== | ||
Line 87: | Line 89: | ||
Self - something personal about your character. | Self - something personal about your character. | ||
==STUNTS== | ==STUNTS== | ||
Line 99: | Line 102: | ||
You won't need an MG stunt to use the basic gear of your Path | You won't need an MG stunt to use the basic gear of your Path | ||
Latest revision as of 16:46, 31 August 2011
COMBAT[edit]
Assault is Single Combat, Melee, or by opponent type (daemons, tanks, monstrous creatures, Tau, Humans, Orks, etc) Firefight is then Aimed Shot, Suppression, Artillery, Gunnery or again by opponent type.
If your Fortitude is higher than the target's then you get +1 Damage in Assaults
STRESS[edit]
< half Fortitude: No damage
< Fortitude: Minor
> Fortitude: Major
> 1.5x Fortitude: Severe
> 2x Fortitude: Squish
If you already have a slot filled then you roll up to the next level.
Armor reduces the incoming Stress.
Weapons add to Stress.
CHARGEN[edit]
30 points among the 15 skills rating each 0-5
5 Aspects (Path, Doom, Patron, Mastery, Self)
5 Stunts
Standard gear for your Path (weapons, armor etc)
SKILLS[edit]
Warrior
Celerity (Speed, athletic ability, piloting)
Assault (close combat with weapons or not)
Firefight (gunfighting and using heavy weapons for suppression)
Fortitude (toughness and physical power, determines Health)
Hunting (stealth, wilderness skills and perception, navigation, tracking, surface, webway or space)
Seer
Farsight (ability to read the runes and choose the correct future)
Channeling (summoning and controlling eldritch forces, battlemancy)
Wraithsight (communing with wraiths, sensing daemons and sorcery)
Artisan (crafting objects of beauty and value, repair, tech-use)
Lore (education, history, stellar geography)
Prince
Glory (reputation, leadership, intimidation)
Politik (charm, misdirection, social group awareness)
Strategy (waging war, planning ambushes and raids, logistics)
Merchant (appraisal, commerce, choosing targets to raid)
Will (force of will, dedication to Path, determines Composure)
ASPECTS[edit]
Path - Your defining aspect
Doom - your own personal weakness
Patron - your personal god or hero, often the symbol of your Craftworld but not necessarily
Mastery - The greatest skill usable on your Path
Self - something personal about your character.
STUNTS[edit]
+1 to broad use of a skill
+2 to narrow use of skill
Skill swap one trapping onto another skill, each skill may only have 1 swap
Military grade, which allows use of normally restricted gear for a specific skill.
You won't need an MG stunt to use the basic gear of your Path