Minartyr Cleareyes: Difference between revisions
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'''Minartyr Cleareyes''' | '''Minartyr Cleareyes''' | ||
Minartyr's family are huscarls, minor nobility, to Earl Andrin of Kenstone island. The Royal Coast Guard of the Hendriki is a levy of sorts upon a subset of noble houses and their vassals. Each Earl or Sherrif provides the means for one or more ships to be built and maintained and their vassals in turn provide crew and fighting men. This is both an honour and a duty, passed down through generations. | |||
Minartyr was raised into that duty and took it seriously, rising to the rank of marine-signaller. As such he commanded men in battle as well as taking responibility for communications and the manouevres of the ship, Swift Justice, within the fleet. Years of service came to an end when Minartyr was drummed out of the service for botching a close shore drill that left the Swift Justice aground with a cracked hull. Ordinarily a failure of this magnitude would have seen Minartyr executed. However Minartyr's father, Ingold, intervened with a personal plea on behalf of his second son. Earl Andrin, in light of the family's long service and his personal friendship with Ingold, commuted the sentence to exile from Hendriki lands. | |||
His elder brother, Oranvil, took his wife, Druva, and his two children, Huma (F/5) and Bren (M/3), into his household at his brother's request rather than see them follow Minartyr into exile. | |||
Since then Minartyr has drifted, working as both ship's crew (he is, in fact, a fine officer) and, when nothing else is available, as a sellsword. These days he is more adrift than aground. | |||
'''Contacts''' | '''Contacts''' | ||
Line 13: | Line 17: | ||
==Character Details== | ==Character Details== | ||
* Name: ''' | * Name: '''Minartyr Cleareyes''' | ||
* Race: '''human''' | * Race: '''human''' | ||
* Cults:- | * Cults:- | ||
** Rune Level: | ** Rune Level: | ||
** Initiate: ''' | ** Initiate: '''Dormal''' | ||
***Sub Cults: '' | ***Sub Cults: ''None''' | ||
** Lay Member: ''' | ** Lay Member: '''Orlanth, Humakt''' | ||
* Social Condition: ''' | * Social Condition: '''Huscarl by behaviour, Outcast by law''' | ||
* Sex: ''' | * Sex: '''Male''' | ||
* Previous Experience: ''' | * Previous Experience: '''Civilised Noble''' | ||
==Characteristics== | ==Characteristics== | ||
Str: ''' | Str: '''16''', Con: '''15''', Siz: '''9''', Int: '''12'', Pow: '''12''', | ||
Dex: ''' | Dex: '''18''':, App: '''11'''. | ||
*Damage Bonus/Minus: '''+ | *Damage Bonus/Minus: '''+1d4''' | ||
==Skill Groups== | ==Skill Groups== | ||
<div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | <div style="column-count:3;-moz-column-count:3;-webkit-column-count:3"> | ||
*'''Agility: + | *'''Agility: +12%''' | ||
**Boat (05): xx% | **Boat (05): xx% | ||
**Climb (40): xx% | **Climb (40): xx% | ||
Line 42: | Line 45: | ||
*'''Knowledge: + | *'''Knowledge: +02%''' | ||
**Animal Lore (05): xx% | **Animal Lore (05): xx% | ||
**Craft --- (10): xx% | **Craft --- (10): xx% | ||
Line 61: | Line 64: | ||
*'''Manipulation: + | *'''Manipulation: +13%''' | ||
**Conceal (05): xx% | **Conceal (05): xx% | ||
**Devise (05): xx% | **Devise (05): xx% | ||
Line 68: | Line 71: | ||
*'''Perception: + | *'''Perception: +06%''' | ||
**Listen (05): xx% | **Listen (05): xx% | ||
**Scan (25): xx% | **Scan (25): xx% | ||
Line 75: | Line 78: | ||
*'''Stealth: + | *'''Stealth: +07%''' | ||
**Hide (10): xx% | **Hide (10): xx% | ||
**Sneak (10): xx% | **Sneak (10): xx% | ||
*'''Communication: + | *'''Communication: +04%''' | ||
**Fast Talk (05): xx% | **Fast Talk (05): xx% | ||
**Orate (05): xx% | **Orate (05): xx% | ||
Line 119: | Line 122: | ||
==Weapons and Shields== | ==Weapons and Shields== | ||
* Attack Bonus/Minus: + | * Attack Bonus/Minus: +13% | ||
* Parry Bonus/Minus: + | * Parry Bonus/Minus: +12% | ||
*Strike Ranks: Siz: | *Strike Ranks: Siz: 4 +Dex: 2 = '''6''' | ||
{| border="1" cellpadding="2" | {| border="1" cellpadding="2" | ||
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!width="50"|Enc. | !width="50"|Enc. | ||
|- | |- | ||
|RH Weapon Club || 1d6|| | |RH Weapon Club || 1d6+1d4|| 9 || 8 || xx% || xx% || --- || .5 | ||
|- | |- | ||
|2H Weapon || xx || xx || xx || xx% || x% || xxm || xx | |2H Weapon || xx || xx || xx || xx% || x% || xxm || xx | ||
|- | |- | ||
|RH Hurled Stone || 1d4 || x || -- ||xx % || -- || 20m || xx | |RH Hurled Stone || 1d4+1d2 || x || --- ||xx % || --- || 20m || xx | ||
|- | |- | ||
|2H Missile Weapon|| | |2H Missile Weapon|| xx || x || xx || 35% || xx% || 100m || .1 | ||
|- | |- | ||
|LH Shield Target || 1d6 || x|| xx || xx% || xx% || | |LH Shield Target || 1d6 || x|| xx || xx% || xx% || --- || 3 | ||
|- | |- | ||
|RH Dagger || 1d4+2 || | |RH Dagger || 1d4+2+1d4 ||9 || x || xx% ||xx % || --- || .5 | ||
|- | |- | ||
|Fist || 1d3 || | |Fist || 1d3+1d4 || 9|| xx || xx% || xx% || --- || --- | ||
|- | |- | ||
|Kick || 1d6 || | |Kick || 1d6+1d4 || 9 || xx || xx% || xx% || --- || --- | ||
|- | |- | ||
|Head Butt || 1d4 || | |Head Butt || 1d4+1d4 || 9|| || xx% || --- || --- || --- | ||
|- | |- | ||
|Grapple || Special || | |Grapple || Special || 9 || special || xx% || xx% || --- || --- | ||
|} | |} | ||
==Magic== | ==Magic== | ||
*'''Power:-''' | *'''Power:-''' | ||
** Current Characteristic POW: | ** Current Characteristic POW: 12 | ||
** Current | ** Current Magic Points: 12 | ||
** Current Stored | ** Current Stored Magic Points: --- | ||
Line 242: | Line 245: | ||
*Armour: | *Armour: | ||
*Other:Mule, . | *Other: | ||
**Mule, . | |||
*Magic Items: | *Magic Items: | ||
- Main Page; [[Parade Way Blues]] | - Main Page; [[Parade Way Blues]] |
Latest revision as of 10:49, 12 September 2011
- Main Page; Parade Way Blues
Background[edit]
Minartyr Cleareyes
Minartyr's family are huscarls, minor nobility, to Earl Andrin of Kenstone island. The Royal Coast Guard of the Hendriki is a levy of sorts upon a subset of noble houses and their vassals. Each Earl or Sherrif provides the means for one or more ships to be built and maintained and their vassals in turn provide crew and fighting men. This is both an honour and a duty, passed down through generations.
Minartyr was raised into that duty and took it seriously, rising to the rank of marine-signaller. As such he commanded men in battle as well as taking responibility for communications and the manouevres of the ship, Swift Justice, within the fleet. Years of service came to an end when Minartyr was drummed out of the service for botching a close shore drill that left the Swift Justice aground with a cracked hull. Ordinarily a failure of this magnitude would have seen Minartyr executed. However Minartyr's father, Ingold, intervened with a personal plea on behalf of his second son. Earl Andrin, in light of the family's long service and his personal friendship with Ingold, commuted the sentence to exile from Hendriki lands.
His elder brother, Oranvil, took his wife, Druva, and his two children, Huma (F/5) and Bren (M/3), into his household at his brother's request rather than see them follow Minartyr into exile.
Since then Minartyr has drifted, working as both ship's crew (he is, in fact, a fine officer) and, when nothing else is available, as a sellsword. These days he is more adrift than aground.
Contacts
People you know.
Character Details[edit]
- Name: Minartyr Cleareyes
- Race: human
- Cults:-
- Rune Level:
- Initiate: Dormal
- Sub Cults: None'
- Lay Member: Orlanth, Humakt
- Social Condition: Huscarl by behaviour, Outcast by law
- Sex: Male
- Previous Experience: Civilised Noble
Characteristics[edit]
Str: 16', Con: 15, Siz: 9, Int: 12, Pow: 12, Dex: 18:, App: 11.
- Damage Bonus/Minus: +1d4
Skill Groups[edit]
- Agility: +12%
- Boat (05): xx%
- Climb (40): xx%
- Dodge (05): xx%
- Jump (25): xx%
- Ride (05): xx%
- Swim (15): xx%
- Throw (25): xx%
- Knowledge: +02%
- Animal Lore (05): xx%
- Craft --- (10): xx%
- Craft --- (10): xx%
- Craft --- (10): xx%
- Evaluate (05): xx%
- First Aid (10) : xx%
- Human Lore (05): xx%
- Martial Arts (00): xx%
- Mineral Lore (05): xx%
- Plant Lore (05) : xx%
- Read/Write xxx (00) : xx%
- Read/Write : xx%
- Read/Write : xx%
- Read/Write : xx%
- Shiphandling (00): xx%
- World Lore (05): xx%
- Manipulation: +13%
- Conceal (05): xx%
- Devise (05): xx%
- Sleight (05): xx%
- Play Instrument (00): xx%
- Perception: +06%
- Listen (05): xx%
- Scan (25): xx%
- Search (25): xx%
- Track (05): xx%
- Stealth: +07%
- Hide (10): xx%
- Sneak (10): xx%
- Communication: +04%
- Fast Talk (05): xx%
- Orate (05): xx%
- Sing (05): xx%
- Speak (Native Language) (30): xx%
- Speak TradeTalk (15): xx%
- Speak:Pavic Argot xx%
- Speak: xx%
Hit Points and Armour[edit]
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | bronze helm | x | 5 | 1 | 19-20 |
Left Arm | Cuirboilli | x | 3 | .5 | 16-18 |
Right Arm | Cuirboilli | x | 3 | .5 | 13-15 |
Chest | Cuirboilli | x | 3 | 2 | 12 |
Abdomen | Cuirboilli | x | 3 | 1 | 09-11 |
Left Leg | Cuirboilli | x | 3 | 1 | 05-08 |
Right Leg | Cuirboilli | x | 3 | 1 | 01-04 |
- Total Hit Points: xx HP
Weapons and Shields[edit]
- Attack Bonus/Minus: +13%
- Parry Bonus/Minus: +12%
- Strike Ranks: Siz: 4 +Dex: 2 = 6
Weapon/Shield Name | Damage | S.R. | A.P. | Attack % | Parry % | Range | Enc. |
---|---|---|---|---|---|---|---|
RH Weapon Club | 1d6+1d4 | 9 | 8 | xx% | xx% | --- | .5 |
2H Weapon | xx | xx | xx | xx% | x% | xxm | xx |
RH Hurled Stone | 1d4+1d2 | x | --- | xx % | --- | 20m | xx |
2H Missile Weapon | xx | x | xx | 35% | xx% | 100m | .1 |
LH Shield Target | 1d6 | x | xx | xx% | xx% | --- | 3 |
RH Dagger | 1d4+2+1d4 | 9 | x | xx% | xx % | --- | .5 |
Fist | 1d3+1d4 | 9 | xx | xx% | xx% | --- | --- |
Kick | 1d6+1d4 | 9 | xx | xx% | xx% | --- | --- |
Head Butt | 1d4+1d4 | 9 | xx% | --- | --- | --- | |
Grapple | Special | 9 | special | xx% | xx% | --- | --- |
Magic[edit]
- Power:-
- Current Characteristic POW: 12
- Current Magic Points: 12
- Current Stored Magic Points: ---
Spirits:
- Spirit One
- INT:
- POW:
- Where Bound:
- Spirit Two
- INT:
- POW:
- Where Bound:
- Spirit Three
- INT:
- POW:
- Where Bound:
- Battle Magic:
- This is where your magic goes.
- Rune Magic:
- This is where your powerful rune magic goes
Mounts[edit]
- Name: xx
- Breed: xx
Str: xx, Con: xx, Siz: xx, Int: xx, Pow: xx, Dex: xx.
- Damage Bonus/Minus: /-xx'
- Move Rate: xx
Location Name | Armour types | H.P. | A.P. | Enc. | Location |
---|---|---|---|---|---|
Head | hide | x | x | xx | 17-20 |
Left Foreleg | hide | x | x | xx | 14-16 |
Right foreleg | hide | x | x | xx | 11-13 |
Forequarters | hide | xx | x | xx | 08-10 |
Hindquarters | hide | xx | x | xx | 05-07 |
Left Hindleg | hide | x' | x | xx | 03-04 |
Right Hindleg | hide | x | x | xx | 01-02 |
- Total Hit Points: xxHP
- Attack Bonus/Minus: +/-xx%
Attack | Damage | S.R. | Attack % |
---|---|---|---|
bite | 1d8 | x | xx% |
kick | 1d6+3d6 | x | xx% |
Attack Type | Damage | xx% | |
Attack Type | Damage | xx% |
Equipment[edit]
- Weapons: .
- Armour:
- Other:
- Mule, .
- Magic Items:
- Main Page; Parade Way Blues