Difference between revisions of "XCrawl:Sparkle Motion:Determinator V"

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* Determinator V
 
* Determinator V
  
Warforged Fighter (Knight) 6
+
  Warforged Fighter (Knight) 6
  
Initiative +9, Speed 5
+
  Initiative +9, Speed 5
  
AC 23, Ref 15, Fort 19, Will 17
+
  AC 23, Ref 15, Fort 19, Will 17
  
HP 63/63, Bloodied 31, Surge Value 15, Surges 13/13
+
  HP 63/63, Bloodied 31, Surge Value 15, Surges 13/13
  
Inherent Bonus: +1 offense, +1 defense
+
  Inherent Bonus: +1 offense, +1 defense
  
Theme: Gladiator (from Dark Sun)
+
  Theme: Gladiator (from Dark Sun)
  
 
** Background
 
** Background
Line 40: Line 40:
 
** Attributes
 
** Attributes
  
| Strenght | 19 | +4 | +7 |
+
| Strenght     | 19 | +4 | +7 |
| Dexterity | 11 | 0 | +3 |
+
| Dexterity   | 11 | 0 | +3 |
 
| Constitution | 19 | +4 | +7 |
 
| Constitution | 19 | +4 | +7 |
| Intelligence | 11 | 0 | +3 |
+
| Intelligence | 11 | 0 | +3 |
| Charisma | 8 | -1 | +2 |
+
| Charisma     | 8 | -1 | +2 |
| Wisdon | 12 | +1 | +4 |
+
| Wisdon       | 12 | +1 | +4 |
  
 
** Trained Skills
 
** Trained Skills
  
 
| Athlethics | +12 |
 
| Athlethics | +12 |
| Endurance | +12 |
+
| Endurance | +12 |
| Heal | +9 |
+
| Heal       | +9 |
  
 
** Powers
 
** Powers
Line 57: Line 57:
 
*** At-Will
 
*** At-Will
  
- Basic Warhammer Attack: +11 vs. AC, 1d10+6 dmg (+1d6 critical)
+
    - Basic Warhammer Attack: +11 vs. AC, 1d10+6 dmg (+1d6 critical)
  
- Defender Aura: Minor, aura 1, everyone inside is "marked".
+
    - Defender Aura: Minor, aura 1, everyone inside is "marked".
  
- Battle Guardian: Opportunity attack against enemies inside
+
    - Battle Guardian: Opportunity attack against enemies inside
Defender Aura when they shift or attack someone else.
+
      Defender Aura when they shift or attack someone else.
  
- Defend the Line: Stance. Basic attack slows target until EONT.
+
    - Defend the Line: Stance. Basic attack slows target until EONT.
  
- Hammer Hands: Stance. Basic attack pushes target 2 sq.
+
    - Hammer Hands: Stance. Basic attack pushes target 2 sq.
  
 
*** Encounter
 
*** Encounter
  
- Power Strike (x2): Free action. +1d10 damage to a basic attack that
+
    - Power Strike (x2): Free action. +1d10 damage to a basic attack that
already hit.
+
      already hit.
  
- Warforged Resolve: Minor Action. Gain 11 temp. HP. If bloodied
+
    - Warforged Resolve: Minor Action. Gain 11 temp. HP. If bloodied
also gain 6 HP.
+
      also gain 6 HP.
  
- Disrupting Advance: +11 vs. AC, 2d10+6 dmg. Push target 2 sq,
+
    - Disrupting Advance: +11 vs. AC, 2d10+6 dmg. Push target 2 sq,
and slow both the target and each enemy adjacent to it at the
+
      and slow both the target and each enemy adjacent to it at the
end of the push until EONT.
+
      end of the push until EONT.
  
- Push Forward: Move Action. Shift 3 sq. to a sq. adjacent to an enemy.
+
    - Push Forward: Move Action. Shift 3 sq. to a sq. adjacent to an enemy.
  
- Helping Hands: Minor Action. An ally makes a saving throw.
+
    - Helping Hands: Minor Action. An ally makes a saving throw.
  
 
** Feats
 
** Feats
  
- Improved Initiative: +4 to Initiative.
+
  - Improved Initiative: +4 to Initiative.
  
- Bludgeon Expertise: +1 to attacks and +1 to push or slide
+
  - Bludgeon Expertise: +1 to attacks and +1 to push or slide
distance with hammers and maces. (campaign bonus feat, already figured)
+
    distance with hammers and maces. (campaign bonus feat, already figured)
  
- Shield Finesse: Ignore shield check penalty (class bonus feat).
+
  - Shield Finesse: Ignore shield check penalty (class bonus feat).
  
- Improved Warforged Resolve: Already figured.
+
  - Improved Warforged Resolve: Already figured.
  
- Iron Will: +2 to Will.
+
  - Iron Will: +2 to Will.
  
- World Serpent's Grasp: Hitting a Slowed or Immobilized
+
  - World Serpent's Grasp: Hitting a Slowed or Immobilized
opponent knocks them prone.
+
    opponent knocks them prone.
  
 
** Class Features
 
** Class Features
  
- Weapon talent: +1 to weapon attacks (already figured)
+
  - Weapon talent: +1 to weapon attacks (already figured)
  
- Shield finesse: Gain feat of the same name.
+
  - Shield finesse: Gain feat of the same name.
  
- Combat Readiness: +2 Initiative.
+
  - Combat Readiness: +2 Initiative.
  
- Weapon Mastery: +1 dmg to weapon attacks (already figured)
+
  - Weapon Mastery: +1 dmg to weapon attacks (already figured)
  
 
** Racial Features
 
** Racial Features
  
- Living Construct
+
  - Living Construct
  
- Unsleeping Watcher
+
  - Unsleeping Watcher
  
- Warforged Resilience: +2 to death saving throws, never rolls less
+
  - Warforged Resilience: +2 to death saving throws, never rolls less
than 10.
+
    than 10.
  
  
 
** Equipment
 
** Equipment
  
- Attached Plate Armor (AC+8)
+
  - Attached Plate Armor (AC+8)
  
- Large Shield (+2 AC, +2 Ref)
+
  - Large Shield (+2 AC, +2 Ref)
  
- War hammer (+2, 1d10)
+
  - War hammer (+2, 1d10)
  
- 3 handaxes, Backpack, Flint and Steel, Belt Pouch, 15m Rope, 2 Sunrods
+
  - 3 handaxes, Backpack, Flint and Steel, Belt Pouch, 15m Rope, 2 Sunrods
 
</nowiki>
 
</nowiki>
 
</pre>
 
</pre>

Revision as of 15:35, 28 September 2011

Determinator V

Race: Warforged Class: Knight Tags: Purpose-built X-Crawler, Covered in Ads, Sad Robot


Noticing a good opportunity to sell more advertising, some bright mind at the X-Crawl league came up with the Determinator program. Basically, they build living constructs, festoon every inch of their armored bodies with ads, and insert them into parties at random. They always fill the "tank" role, which is often open since most flesh-and-blood Crawlers prefer to be flashy strikers. This unit is the fifth of its kind, and the first one to actually resent its lot in life. It really wants to retire and become a poet, but there are two major obstacles to this dream: 1) it's considered property, and 2) it can only speak in REALLY LOUD RADIO ADS.



* Determinator V

  Warforged Fighter (Knight) 6

  Initiative +9, Speed 5

  AC 23, Ref 15, Fort 19, Will 17

  HP 63/63, Bloodied 31, Surge Value 15, Surges 13/13

  Inherent Bonus: +1 offense, +1 defense

  Theme: Gladiator (from Dark Sun)

** Background

Noticing a good opportunity to sell more advertising, some bright mind
at the X-Crawl league came up with the Determinator
program. Basically, they build living constructs, festoon every inch
of their armored bodies with ads, and insert them into parties at
random. They always fill the "tank" role, which is often open since
most flesh-and-blood Crawlers prefer to be flashy strikers. This unit
is the fifth of its kind, and the first one to actually resent its lot
in life. It really wants to retire and become a poet, but there are
two major obstacles to this dream: 1) it's considered property, and 2)
it can only speak in REALLY LOUD RADIO ADS.

** Attributes

| Strenght     | 19 | +4 | +7 |
| Dexterity    | 11 |  0 | +3 |
| Constitution | 19 | +4 | +7 |
| Intelligence | 11 |  0 | +3 |
| Charisma     |  8 | -1 | +2 |
| Wisdon       | 12 | +1 | +4 |

** Trained Skills

| Athlethics | +12 |
| Endurance  | +12 |
| Heal       |  +9 |

** Powers

*** At-Will

    - Basic Warhammer Attack: +11 vs. AC, 1d10+6 dmg (+1d6 critical)

    - Defender Aura: Minor, aura 1, everyone inside is "marked".

    - Battle Guardian: Opportunity attack against enemies inside
      Defender Aura when they shift or attack someone else.

    - Defend the Line: Stance. Basic attack slows target until EONT.

    - Hammer Hands: Stance. Basic attack pushes target 2 sq.

*** Encounter

    - Power Strike (x2): Free action. +1d10 damage to a basic attack that
      already hit.

    - Warforged Resolve: Minor Action. Gain 11 temp. HP. If bloodied
      also gain 6 HP.

    - Disrupting Advance: +11 vs. AC, 2d10+6 dmg. Push target 2 sq,
      and slow both the target and each enemy adjacent to it at the
      end of the push until EONT.

    - Push Forward: Move Action. Shift 3 sq. to a sq. adjacent to an enemy.

    - Helping Hands: Minor Action. An ally makes a saving throw.

** Feats

   - Improved Initiative: +4 to Initiative.

   - Bludgeon Expertise: +1 to attacks and +1 to push or slide
     distance with hammers and maces. (campaign bonus feat, already figured)

   - Shield Finesse: Ignore shield check penalty (class bonus feat).

   - Improved Warforged Resolve: Already figured.

   - Iron Will: +2 to Will.

   - World Serpent's Grasp: Hitting a Slowed or Immobilized
     opponent knocks them prone.

** Class Features

   - Weapon talent: +1 to weapon attacks (already figured)

   - Shield finesse: Gain feat of the same name.

   - Combat Readiness: +2 Initiative.

   - Weapon Mastery: +1 dmg to weapon attacks (already figured)

** Racial Features

   - Living Construct

   - Unsleeping Watcher

   - Warforged Resilience: +2 to death saving throws, never rolls less
     than 10.


** Equipment

   - Attached Plate Armor (AC+8)

   - Large Shield (+2 AC, +2 Ref)

   - War hammer (+2, 1d10)

   - 3 handaxes, Backpack, Flint and Steel, Belt Pouch, 15m Rope, 2 Sunrods