Difference between revisions of "Mithra"

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Any day Mithra meets hostile undead, is a good day. This is because of his aversion to unnatural things as a druid, as a warforged he is immune or resistant to some of their attacks, and his favorite weapon are a very big club and a sling. He doesn't see himself as undead or unnatural, but more as something like an Ent (if more talkative and intelligent.)
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Any day Mithra meets hostile undead, is a good day. This is because of his aversion to unnatural things as a druid, as a warforged he is immune or resistant to some of their attacks, and his favorite weapon are a very big club and a sling.  
  
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Cyre artificers used a small number of warforged, including Mithra, for dungeon-clearing, as they were less susceptible to the diseases and fear caused by undead and vermin. Sometimes, he was literally used as a living shield, to protect the archers and casters that ventured down with him in the dungeons, magic missiles an arrows whizzing past him, as he held back the things that lurked down there.
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Sometimes, holy warriors would accompany him also on his missions, and from them he learned to worship Dol Arrah.
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He doesn't see himself as undead or unnatural, but more as something like an Ent (if more talkative and intelligent.)
 
For a warforged and a soldier, Mithra has become able diplomat,favoring negotiations above fighting, unless the demands of the other party become very unreasonable...
 
For a warforged and a soldier, Mithra has become able diplomat,favoring negotiations above fighting, unless the demands of the other party become very unreasonable...
This makes him wonder ''how'' experimental his design really was; boosting increased intelligence and wisdom, as well as superior dexterity at the cost of durability, being designed with tactical capabilities to take command in battle, if neccesary.
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This makes him wonder ''how'' experimental his design really was; boosting increased intelligence and wisdom, as well as superior dexterity at the cost of durability, being designed with tactical capabilities. Possibly his creator either was a genius artificer, or just vain.
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Now, he is a novice druid, not really knowledgable or favored towards a nature deity, and not adept at casting spells. His new shovel has proven to be very useful, mostly in keeping away angry ants from his long-suffering horse, and as such, is one of the few metal items that he uses. Metal is still a neccesary evil for him.
  
He is only a novice druid, not really knowledgable or favored towards a particular nature deity, and not adept at casting spells. His only loyalty is to Dol Arrrah, and somewhat to the living races, considering that he opposes the Lord of Blade's plans.
 
  
 
Mithra misses one of his former companions, a green skinned bard who wandered off somewhere.
 
Mithra misses one of his former companions, a green skinned bard who wandered off somewhere.

Revision as of 13:17, 12 October 2011

Any day Mithra meets hostile undead, is a good day. This is because of his aversion to unnatural things as a druid, as a warforged he is immune or resistant to some of their attacks, and his favorite weapon are a very big club and a sling.

Cyre artificers used a small number of warforged, including Mithra, for dungeon-clearing, as they were less susceptible to the diseases and fear caused by undead and vermin. Sometimes, he was literally used as a living shield, to protect the archers and casters that ventured down with him in the dungeons, magic missiles an arrows whizzing past him, as he held back the things that lurked down there. Sometimes, holy warriors would accompany him also on his missions, and from them he learned to worship Dol Arrah.

He doesn't see himself as undead or unnatural, but more as something like an Ent (if more talkative and intelligent.) For a warforged and a soldier, Mithra has become able diplomat,favoring negotiations above fighting, unless the demands of the other party become very unreasonable... This makes him wonder how experimental his design really was; boosting increased intelligence and wisdom, as well as superior dexterity at the cost of durability, being designed with tactical capabilities. Possibly his creator either was a genius artificer, or just vain.

Now, he is a novice druid, not really knowledgable or favored towards a nature deity, and not adept at casting spells. His new shovel has proven to be very useful, mostly in keeping away angry ants from his long-suffering horse, and as such, is one of the few metal items that he uses. Metal is still a neccesary evil for him.


Mithra misses one of his former companions, a green skinned bard who wandered off somewhere.