Hastus Kohath-Aurelius Levii(Heretek): Difference between revisions
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Hastus Kohath-Aurelius Levii | Hastus Kohath-Aurelius Levii | ||
Heretek Disciple of Chaos | Heretek Disciple of Chaos | ||
Pride: Logic | Pride: Logic | ||
Disgrace: Betrayal | |||
Disgrace: Betrayal | |||
Motivation: Innovation | Motivation: Innovation | ||
Weapon Skill: 39 | |||
Weapon Skill: 39 | |||
Ballistic Skill: 39 | Ballistic Skill: 39 | ||
Strength: 35 | Strength: 35 | ||
Toughness: 40 | Toughness: 40 | ||
Agility: 40 | Agility: 40 | ||
Intelligence: 60 | Intelligence: 60 | ||
Perception: 30 | Perception: 30 | ||
Willpower: 40 | Willpower: 40 | ||
Fellowship: 25 | Fellowship: 25 | ||
Wounds: 15 (17 - 2 Innovation) | Wounds: 15 (17 - 2 Innovation) | ||
Infamy: 22 (19 + 3) | Infamy: 22 (19 + 3) | ||
Corruption: 7 (5 Betrayal, 2 Innovation) | Corruption: 7 (5 Betrayal, 2 Innovation) | ||
Skills: Common Lore (Adeptus Mechanicus, Imperium, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer). | Skills: Common Lore (Adeptus Mechanicus, Imperium, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer). | ||
Talents: | Talents: | ||
Armour-Monger | Armour-Monger | ||
Combat Formation (250, Tzeentch) | Combat Formation (250, Tzeentch) | ||
Die Hard | Die Hard | ||
Enemy (Adeptus Mechanicus) | Enemy (Adeptus Mechanicus) | ||
Lesser Minion of Chaos (Ancient Servo-Skull) | Lesser Minion of Chaos (Ancient Servo-Skull) | ||
Mechadendrite Training (Utility) | Mechadendrite Training (Utility) | ||
Technical Knock | Technical Knock | ||
Total Recall | Total Recall | ||
Weapon Training (Las, Primary, Power, Shock) | Weapon Training (Las, Primary, Power, Shock) | ||
Traits: | Traits: | ||
Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10. | Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10. | ||
Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest. | Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest. | ||
The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls. | The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls. | ||
Advances: | Advances: | ||
Combat Formation Talent, 250 Experience Points, Tzeentch. | Combat Formation Talent, 250 Experience Points, Tzeentch. | ||
Medicae known, 200 Experience Points, Nurgle. | Medicae known, 200 Experience Points, Nurgle. | ||
Intelligence +5, 250 Experience Points, Unaligned | Intelligence +5, 250 Experience Points, Unaligned | ||
Dodge known, 200 Experience Points, Slaanesh. | Dodge known, 200 Experience Points, Slaanesh. | ||
Gear: | Gear: | ||
Best-Craftmanship Lascarbine | Best-Craftmanship Lascarbine | ||
Dark Mechanicus Power Axe | Dark Mechanicus Power Axe | ||
Combi-tool | Combi-tool | ||
Dataslate | Dataslate | ||
Unholy Unguents | Unholy Unguents | ||
Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link) | Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link) | ||
Cybernetics: | Cybernetics: | ||
GQ Cerberal Implant | GQ Cerberal Implant | ||
Lumenin Capacitors | Lumenin Capacitors | ||
GQ Servo Arm | GQ Servo Arm | ||
Utility Mechadentrite | Utility Mechadentrite | ||
Acquisition - Good Quality Embedded Auspex | Acquisition - Good Quality Embedded Auspex | ||
Acquisition - Mechanical Assimilation (Quantity 4) | Acquisition - Mechanical Assimilation (Quantity 4) | ||
Skeletal Petrification (replaces light carpace armour) | Skeletal Petrification (replaces light carpace armour) | ||
Additional High Availabilty Gear: | Additional High Availabilty Gear: | ||
Backpack | Backpack | ||
Common grenades (smoke, stun). | Common grenades (smoke, stun). | ||
Medi-kit | Medi-kit | ||
Micro-Bead | Micro-Bead | ||
Recoil Gloves | Recoil Gloves | ||
Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs. | Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs. | ||
Total Armour: 13 (all). TB: 4 | Total Armour: 13 (all). TB: 4 | ||
Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all). | Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all). | ||
Weapons: | Weapons: | ||
Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg. | Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg. | ||
Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg. | Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg. | ||
Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg. | Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg. | ||
Servo-Arm: 2d10+14 I, Pen 10. | Servo-Arm: 2d10+14 I, Pen 10. | ||
Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono. | Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono. | ||
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Micro-Bead | Micro-Bead | ||
Pict Recorder | Pict Recorder | ||
Latest revision as of 17:18, 11 December 2011
Hastus Kohath-Aurelius Levii
Heretek Disciple of Chaos
Pride: Logic
Disgrace: Betrayal
Motivation: Innovation
Weapon Skill: 39
Ballistic Skill: 39
Strength: 35
Toughness: 40
Agility: 40
Intelligence: 60
Perception: 30
Willpower: 40
Fellowship: 25
Wounds: 15 (17 - 2 Innovation)
Infamy: 22 (19 + 3)
Corruption: 7 (5 Betrayal, 2 Innovation)
Skills: Common Lore (Adeptus Mechanicus, Imperium, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer).
Talents:
Armour-Monger
Combat Formation (250, Tzeentch)
Die Hard
Enemy (Adeptus Mechanicus)
Lesser Minion of Chaos (Ancient Servo-Skull)
Mechadendrite Training (Utility)
Technical Knock
Total Recall
Weapon Training (Las, Primary, Power, Shock)
Traits:
Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10.
Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest.
The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls.
Advances:
Combat Formation Talent, 250 Experience Points, Tzeentch.
Medicae known, 200 Experience Points, Nurgle.
Intelligence +5, 250 Experience Points, Unaligned
Dodge known, 200 Experience Points, Slaanesh.
Gear:
Best-Craftmanship Lascarbine
Dark Mechanicus Power Axe
Combi-tool
Dataslate
Unholy Unguents
Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link)
Cybernetics:
GQ Cerberal Implant
Lumenin Capacitors
GQ Servo Arm
Utility Mechadentrite
Acquisition - Good Quality Embedded Auspex
Acquisition - Mechanical Assimilation (Quantity 4)
Skeletal Petrification (replaces light carpace armour)
Additional High Availabilty Gear:
Backpack
Common grenades (smoke, stun).
Medi-kit
Micro-Bead
Recoil Gloves
Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs.
Total Armour: 13 (all). TB: 4
Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all).
Weapons:
Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg.
Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg.
Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg.
Servo-Arm: 2d10+14 I, Pen 10.
Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono.
Servo-Skull Biocurator pattern "Judah" Weapon Skill 1 Ballistic Skill 1 Strength 1 Thoughness 30 Ag lity 5 Intelligence 30 Perception 30 Willpower 1 Fellowship 1
Wounds: 6 Armour: 5 TB: 3 Weapon, Flamer: 20 m, S/-/-, 1d0+4E, Pen 2, Clip 6, Rld 2 Full, Flame Spray.
Skills: Awareness Dodge Medicae Stealth
Talents: Double Team Heightened Sense (Sight) Technical Knock Unremarkable Weapon Training (Flamer)
Traits: Mechanical 1 Hoverer 2 Integrated Items: Chrono Flamer Flak Armour Equivalent Glow-Globe Injector Medkit Micro-Bead Pict Recorder
Extended Characteristics Final Start All.Points Misc Weapon Skill: 39 25 14 Ballistic Skill: 39 25 14 Strength: 35 25 0 10 Light Power Armour Toughness: 40 25 15 Agility: 40 25 15 Intelligence: 60 38 17 5 Advancement Perception: 30 20 10 Willpower: 40 25 15 Fellowship: 25 25 0