Hastus Kohath-Aurelius Levii(Heretek): Difference between revisions

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Pride: Logic
Pride: Logic
Disgrace: Betrayal
 
Disgrace: Betrayal
Motivation: Innovation  
Motivation: Innovation  


Weapon Skill: 39
 
Weapon Skill: 39
Ballistic Skill: 39
Ballistic Skill: 39
Strength: 35
Strength: 35
Toughness: 40
Toughness: 40
Agility: 40
Agility: 40
Intelligence: 60
Intelligence: 60
Perception: 30
Perception: 30
Willpower: 40
Willpower: 40
Fellowship: 25
Fellowship: 25


Wounds: 15 (17 - 2 Innovation)
Wounds: 15 (17 - 2 Innovation)
Infamy: 22 (19 + 3)
Infamy: 22 (19 + 3)
Corruption: 7 (5 Betrayal, 2 Innovation)
Corruption: 7 (5 Betrayal, 2 Innovation)


Skills: Common Lore (Adeptus Mechanicus, Imperium, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer).  
Skills: Common Lore (Adeptus Mechanicus, Imperium, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer).  


Talents:  
Talents:  
Armour-Monger
Armour-Monger
Combat Formation (250, Tzeentch)
Combat Formation (250, Tzeentch)
Die Hard
Die Hard
Enemy (Adeptus Mechanicus)
Enemy (Adeptus Mechanicus)
Lesser Minion of Chaos (Ancient Servo-Skull)
Lesser Minion of Chaos (Ancient Servo-Skull)
Mechadendrite Training (Utility)
Mechadendrite Training (Utility)
Technical Knock
Technical Knock
Total Recall
Total Recall
Weapon Training (Las, Primary, Power, Shock)
Weapon Training (Las, Primary, Power, Shock)


Traits:
Traits:
Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10.
Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10.
Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest.
Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest.
The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls.
The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls.


Advances:
Advances:
Combat Formation Talent, 250 Experience Points, Tzeentch.
Combat Formation Talent, 250 Experience Points, Tzeentch.
Medicae known, 200 Experience Points, Nurgle.
Medicae known, 200 Experience Points, Nurgle.
Intelligence +5, 250 Experience Points, Unaligned
Intelligence +5, 250 Experience Points, Unaligned
Dodge known, 200 Experience Points, Slaanesh.
Dodge known, 200 Experience Points, Slaanesh.


Gear:
Gear:
Best-Craftmanship Lascarbine
Best-Craftmanship Lascarbine
Dark Mechanicus Power Axe
Dark Mechanicus Power Axe
Combi-tool
Combi-tool
Dataslate
Dataslate
Unholy Unguents
Unholy Unguents
Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link)
Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link)


Cybernetics:
Cybernetics:
GQ Cerberal Implant
GQ Cerberal Implant
Lumenin Capacitors  
Lumenin Capacitors  
GQ Servo Arm
GQ Servo Arm
Utility Mechadentrite
Utility Mechadentrite
Acquisition - Good Quality Embedded Auspex
Acquisition - Good Quality Embedded Auspex
Acquisition - Mechanical Assimilation (Quantity 4)
Acquisition - Mechanical Assimilation (Quantity 4)
Skeletal Petrification (replaces light carpace armour)
Skeletal Petrification (replaces light carpace armour)


Additional High Availabilty Gear:
Additional High Availabilty Gear:
Backpack
Backpack
Common grenades (smoke, stun).
Common grenades (smoke, stun).
Medi-kit
Medi-kit
Micro-Bead
Micro-Bead
Recoil Gloves  
Recoil Gloves  
Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs.
Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs.


Total Armour: 13 (all). TB: 4
Total Armour: 13 (all). TB: 4
Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all).
Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all).


Weapons:
Weapons:
Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg.
Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg.
Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg.  
Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg.  


Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg.
Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg.
Servo-Arm: 2d10+14 I, Pen 10.
Servo-Arm: 2d10+14 I, Pen 10.
Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono.
Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono.




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Micro-Bead
Micro-Bead
Pict Recorder
Pict Recorder





Latest revision as of 17:18, 11 December 2011

Hastus Kohath-Aurelius Levii

Heretek Disciple of Chaos

Pride: Logic

Disgrace: Betrayal

Motivation: Innovation


Weapon Skill: 39

Ballistic Skill: 39

Strength: 35

Toughness: 40

Agility: 40

Intelligence: 60

Perception: 30

Willpower: 40

Fellowship: 25


Wounds: 15 (17 - 2 Innovation)

Infamy: 22 (19 + 3)

Corruption: 7 (5 Betrayal, 2 Innovation)


Skills: Common Lore (Adeptus Mechanicus, Imperium, Tech, War), Dodge, Forbidden Lore (Warp), Linguistics (Low Gothic), Logic, Medicae, Parry, Scholastic Lore (Astromancy), Tech Use +10, Trade (Armourer).


Talents:

Armour-Monger

Combat Formation (250, Tzeentch)

Die Hard

Enemy (Adeptus Mechanicus)

Lesser Minion of Chaos (Ancient Servo-Skull)

Mechadendrite Training (Utility)

Technical Knock

Total Recall

Weapon Training (Las, Primary, Power, Shock)


Traits:

Binary Chatter -- Increases the loyalty of servitors and other cybernetic constructs by 10.

Mechanicus Implants -- The character has the specialized implants of an Adeptus Mechanicus Tech-Priest.

The Quick and the Dead -- To survive in the Vortex, particularly as a human, one must be quick, both in wits and action. Sometimes fast reflexes can compensate for ceramite armour. All Heretics with this Trait add a +2 bonus to Initiative Rolls.


Advances:

Combat Formation Talent, 250 Experience Points, Tzeentch.

Medicae known, 200 Experience Points, Nurgle.

Intelligence +5, 250 Experience Points, Unaligned

Dodge known, 200 Experience Points, Slaanesh.


Gear: Best-Craftmanship Lascarbine

Dark Mechanicus Power Axe

Combi-tool

Dataslate

Unholy Unguents

Acquisiton - Light Power Armour (Armour History: Horns; Auto-Senses, Sustainable Power Source, Vox Link)


Cybernetics:

GQ Cerberal Implant

Lumenin Capacitors

GQ Servo Arm

Utility Mechadentrite

Acquisition - Good Quality Embedded Auspex

Acquisition - Mechanical Assimilation (Quantity 4)

Skeletal Petrification (replaces light carpace armour)


Additional High Availabilty Gear:

Backpack

Common grenades (smoke, stun).

Medi-kit

Micro-Bead

Recoil Gloves

Scavenged Long-Las with Red-Dot Sight and with compatible Hot-Charge Packs.


Total Armour: 13 (all). TB: 4

Light Power Armour, 7 (all). Armour-Monger, 2 (all). Mechanical Assimilation (4), 4 (all).


Weapons:

Best Las Carbine: Basic, 75m, S/2/- 1d10+3 E, Pen 0, Clip 60, Rld Half, Reliable, 2.5 kg.

Scavenged Long-Las with Red-Dot Sight: Basic, 150m, S/-/-, 1d10+3 E, Pen 1, Clip 40, Rld Full, Accurate, Felling(4), Unreliable, 4.5 kg.

Power Axe: 1d10+10 E, Pen 6, Power Field Unbalanced, 8 kg.

Servo-Arm: 2d10+14 I, Pen 10.

Utility Mechadendrite: 1D5 R, Pen 0, Defensive Mono.


Servo-Skull Biocurator pattern "Judah" Weapon Skill 1 Ballistic Skill 1 Strength 1 Thoughness 30 Ag lity 5 Intelligence 30 Perception 30 Willpower 1 Fellowship 1

Wounds: 6 Armour: 5 TB: 3 Weapon, Flamer: 20 m, S/-/-, 1d0+4E, Pen 2, Clip 6, Rld 2 Full, Flame Spray.

Skills: Awareness Dodge Medicae Stealth

Talents: Double Team Heightened Sense (Sight) Technical Knock Unremarkable Weapon Training (Flamer)

Traits: Mechanical 1 Hoverer 2 Integrated Items: Chrono Flamer Flak Armour Equivalent Glow-Globe Injector Medkit Micro-Bead Pict Recorder


Extended Characteristics Final Start All.Points Misc Weapon Skill: 39 25 14 Ballistic Skill: 39 25 14 Strength: 35 25 0 10 Light Power Armour Toughness: 40 25 15 Agility: 40 25 15 Intelligence: 60 38 17 5 Advancement Perception: 30 20 10 Willpower: 40 25 15 Fellowship: 25 25 0