Treading On Your Sacred Ground: Difference between revisions
Jump to navigation
Jump to search
(3 intermediate revisions by 2 users not shown) | |||
Line 60: | Line 60: | ||
'''Characteristics''' | '''Characteristics''' | ||
*Class, Level, & Title: 2nd Level Cleric | *Class, Level, & Title: 2nd Level Cleric | ||
*XP: | *XP: 1803 XP for Next Level: 3000 | ||
*Alignment: | *Alignment: | ||
Line 88: | Line 88: | ||
*Armor: Chain mail, shield | *Armor: Chain mail, shield | ||
*Weapons: Mace, sling | *Weapons: Mace, sling | ||
*Gear: 50' of rope, holy symbol, 1 vial holy water, riding horse | *Gear: 50' of rope, holy symbol, 1 vial holy water, riding horse, saddle, bridle, saddlebags | ||
*Coins: | *Coins: | ||
**GP: | **GP: 37 | ||
**EP | **EP | ||
**SP | **SP | ||
Line 132: | Line 132: | ||
*GearCrowbar, Backpack, 1 wk rations, bedroll, tinderbox w/flint and steel, 6 torches, roll of twine, hammer & 10 pitons, chalk, steel mirror, riding horse w/ normal tack, saddle, etc. | *GearCrowbar, Backpack, 1 wk rations, bedroll, tinderbox w/flint and steel, 6 torches, roll of twine, hammer & 10 pitons, chalk, steel mirror, riding horse w/ normal tack, saddle, etc. | ||
*Coins: | *Coins: | ||
**GP | **GP 152 | ||
**EP | **EP | ||
**SP | **SP | ||
Line 140: | Line 140: | ||
==Experience Points and Treasure== | ==Experience Points and Treasure== | ||
*First Session: 60 XP for subduing dwarves, 4 GP, 6 mail shirts, 6 shields, 6 shortswords (distributed: 70 XP and 42 GP to each) | *First Session: 60 XP for subduing dwarves, 4 GP, 6 mail shirts, 6 shields, 6 shortswords (distributed: 70 XP and 42 GP to each) | ||
*Second Session: 15 XP for stolen hatpin + 150 for opium, 100 GP for sale of opium | *Second Session: 15 XP for stolen hatpin + 150 XP for opium + 300 XP for collecting ransom, 100 GP for sale of opium + 300 GP for ransom | ||
== Blank Character Sheet == | == Blank Character Sheet == |
Latest revision as of 02:07, 24 December 2011
A pickup game of Basic D&D, run by Julius Sleazer. Part of the series We Belong to the Night.
House Rules[edit]
Existing Characters[edit]
Glom the Mighty[edit]
- Sex
- Age
- Description:
- Background:
Characteristics
- Class, Level, & Title 2nd-level magic-user
- XP: 2,570 XP for Next Level: 5,000
- Alignment:
Attributes
- STR 12
- INT 15 (+1)
- WIS 15 (+1)
- DEX 10
- CON 7 (-1)
- CHR 11
Combat Stats
- AC
- HP 6
- Move
- Saving Throws:
- Death Ray or Poison 13
- Magic Wands 14
- Paralysis or Turn to Stone 13
- Dragon Breath 16
- Rod, Staff, or Spell 15
Race and Class Abilities
Gear & Treasure
three daggers, 50 feet rope, three torches, some garlic, a mirror, a spellbook, and one flask of oil
- Encumbrance
- Armor
- Weapons
- Gear
- Coins:
- GP: 42
- EP
- SP
- CP
- Treasure
Nupo, Servant of the Bringer[edit]
- Sex: Male
- Age: 25
- Description: A sturdily built young man with dark gray eyes and prematurely white hair. His skin is the deep tan of someone who spends a lot of time outdoors.
- Background:
Characteristics
- Class, Level, & Title: 2nd Level Cleric
- XP: 1803 XP for Next Level: 3000
- Alignment:
Attributes
- STR: 10
- INT: 7 (-1)
- WIS: 15 (+1)
- DEX: 10
- CON: 17 (+2)
- CHR: 8 (-1)
Combat Stats
- AC: 4
- HP: 14
- Move:
- Saving Throws:
- Death Ray or Poison: 11
- Magic Wands: 12
- Paralysis or Turn to Stone: 14
- Dragon Breath: 16
- Rod, Staff, or Spell: 15
Race and Class Abilities
Gear & Treasure
- Encumbrance
- Armor: Chain mail, shield
- Weapons: Mace, sling
- Gear: 50' of rope, holy symbol, 1 vial holy water, riding horse, saddle, bridle, saddlebags
- Coins:
- GP: 37
- EP
- SP
- CP
- Treasure
Roland the Relentless[edit]
- Male
- 22
- Description: Roland is a wiry man with brushed-steel eyes and scarred knuckles
- Background: Roland was a caravan guard of no particular attainment or ambition, until his wagon train was attacked by orcs. The orcs, the guards, and the merchants all displayed amazing courage, and slew each other to a man. Roland claimed the goods as well as the credit for most of the dead orcs, and none lived to gainsay him. He has lost the money in an epic debauch, and is eager to repeat the experience.
Characteristics
- Fighter 2, Warrior
- XP: 2303 XP for Next Level: 4000
- Alignment: Neutral
Attributes
- STR 10
- INT 9
- WIS 11
- DEX 13 +1
- CON 17 +2
- CHR 14 +1
Combat Stats
- AC 3
- HP 20
- Move
- Saving Throws:
- Death Ray or Poison 12
- Magic Wands 13
- Paralysis or Turn to Stone 14
- Dragon Breath 15
- Rod, Staff, or Spell 16
Gear & Treasure
- Encumbrance
- Armor: Chainmail & Shield
- Weapons: Longsword, Shortbow (20), Dagger
- GearCrowbar, Backpack, 1 wk rations, bedroll, tinderbox w/flint and steel, 6 torches, roll of twine, hammer & 10 pitons, chalk, steel mirror, riding horse w/ normal tack, saddle, etc.
- Coins:
- GP 152
- EP
- SP
- CP
- Treasure
Experience Points and Treasure[edit]
- First Session: 60 XP for subduing dwarves, 4 GP, 6 mail shirts, 6 shields, 6 shortswords (distributed: 70 XP and 42 GP to each)
- Second Session: 15 XP for stolen hatpin + 150 XP for opium + 300 XP for collecting ransom, 100 GP for sale of opium + 300 GP for ransom
Blank Character Sheet[edit]
Character Name[edit]
- Sex
- Age
- Description:
- Background:
Characteristics
- Class, Level, & Title
- XP: XP for Next Level:
- Alignment:
Attributes
- STR
- INT
- WIS
- DEX
- CON
- CHR
Combat Stats
- AC
- HP
- Move
- Saving Throws:
- Death Ray or Poison
- Magic Wands
- Paralysis or Turn to Stone
- Dragon Breath
- Rod, Staff, or Spell
Race and Class Abilities
Gear & Treasure
- Encumbrance
- Armor
- Weapons
- Gear
- Coins:
- GP
- EP
- SP
- CP
- Treasure