Ulysses Ascendent: Difference between revisions
Jump to navigation
Jump to search
Created page with "Back to the main page == Background == == Stats == {| class="wikitable" border="0" style="text-align:center" ! Ship Name !! Speed !! Detection !! Mane..." |
|||
(22 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
== Background == | == Background == | ||
== Stats == | == Stats == | ||
{| class="wikitable" border="0" style="text-align:center" | {| class="wikitable" border="0" style="text-align:center" | ||
! Ship Name !! Speed !! Detection !! Maneuverability !!Hull Integrity!! Armor !! Turret Rating !!Weapon Capacity | ! Ship Name !! Class!!Speed !! Detection !! Maneuverability !!Hull Integrity!! Armor !! Turret Rating !!Weapon Capacity | ||
|- | |- | ||
| Ulysses Ascendent || 10 || +20(+25 active) || +30|| 30|| 15 || 1 || 1 Dorsal,1 Keel | | Ulysses Ascendent || Cobra || 10 || +20(+25 active) || +30|| 30|| 15 || 1 || 1 Dorsal,1 Keel | ||
|- | |- | ||
|} | |||
==Combat Stats== | ==Combat Stats== | ||
{| class="wikitable" border="0" style="text-align:center" | {| class="wikitable" border="0" style="text-align:center" | ||
! Weapon Name !! Skill !! Class !! Range !! | ! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space | ||
|- | |- | ||
! | | Sunsear laser Battery || Bs || Keel || Macrobattery || 9 || 4 || 1d10+2 || 4 || 6 || 4 | ||
|- | |||
! Weapon Name !! Skill !! Location!! Class !! Range !! Crit Rating !! Damage !! Strength !! Power !! space | |||
|- | |||
| Mars Pattern Macrocannons || Bs || Dorsal || Macrobattery || 6 || 5 || 1d10+2 || 3 || 4 || 2 | |||
|} | |} | ||
* '''Initiative''' 1d10+2 | |||
* '''Current Hull integrity:''' 30 | |||
* '''Crew skill level:''' Competant - 30 | |||
* '''Supplies:''' 203 days | |||
* '''Morale:''' 103 - bright eyed, bushy tailed and raring to go! | |||
* '''Crew:'''' 100% | |||
==Traits== | |||
* '''Vessel of the Fleet''' | |||
** '''Implacable fore''' The Ulysses Ascendent is a stolen Fleet vessel. All crew aboard her gains the Enemy (Imperial Navy) talent. | |||
** '''His Word Obeyed''' Any crew member who makes a command test aboard the ship gain a +10 to such tests. | |||
** '''Duty Unto Death''' When crippled the captain may make a challenging (+0) command test to not suffer the effects of being crippled its next turn. Command:40 | |||
==Components== | |||
* '''Essentials''' | |||
** '''Jovian Pattern Class 2 Drive:''' Generates 45 power for the ship. | |||
** '''Strelov 1 Wrap Engine:''' Allows wrap Jump. Takes 10 power. | |||
** '''WarpBane Hull:''' Geller Field, +10 to Wrap Navigation tests. Roll twice for wrap encounters, Navigator pick the one he wants. Takes 1 power. | |||
** '''Repulsor Shield:''' 1 void shield and No manoeuvre penalties for moving though celestial phenomena made of small particles. Takes 6 power. | |||
** '''Exploration Bridge:''' +5 to Active Detection and +50 Ap for exploration Endeavors. Takes 4 power. | |||
** '''M-1.r Life Sustainer:''' Bare Bones life support, does little to improve the smell. +1 all morale loss. Takes 3 power. | |||
** '''Voidmen crew Quarters:''' Standard Long distance living Quarters. Takes 1 power. | |||
** '''Deep Void Auger Array:''' +10 ship detection(factored in), External. Takes 7 power. | |||
* '''Non-Essentials''' | |||
** '''Temple Shrine of the God-Emperor:''' Morale permanently increases by 3, also all Creed endeavor earn an extra 100 Ap. This takes 1 power. | |||
** '''Astropathic Choir Chamber:''' +10 to psych focus while inside and in a battle all powers have range increased by 5 VU. This takes 1 power | |||
** '''Librarium Vault:''' +10 to investigate skills made while on the ship. This takes 1 power | |||
==Ship Roles== | |||
* '''First Officer:''' Captain Aurelia Delmaris NPC = No benefit | |||
* '''Enginseer Prime:''' Sigmund = +10 on the Emergency Repairs Extended Action | |||
* '''High Factotum:''' None/NPC = No benefit | |||
* '''Master of arms:''' None Npc= No benefit | |||
* '''Master Helmsmen:''' None Npc= No benefit | |||
* '''Master of Ordnance:''' Roland = When firing ship weapons while benefiting from the Lock-on Target Extended Action, add a +5 to the BS test. | |||
* '''Master of Etherics:''' Oktavia= +10 bonus to the Focused Augury Extended Actio | |||
* '''Chief Chirurgeon:''' None Npc= No benefit | |||
* '''Master of whispers:''' None Npc= No benefit | |||
* '''Choir-master Telepathica:''' Mordecai Relos = Increase the range of his Astropathic Signals by one step | |||
* '''Navigator Primaris:''' Oktavia = +5 to Navigation(Stellar) skill steering the ship through the Warp | |||
* '''Ship’s Confessor;''' None Npc= No benefit | |||
* '''Drive master:''' None Npc= No benefit | |||
* '''Omnissianic Congregator:''' None Npc= No benefit | |||
* '''Chief Bosun:''' None Npc= No benefit | |||
* '''Infernus Master:''' None Npc= No benefit | |||
* '''Twistcatcher:''' None Npc= No benefit | |||
* '''Master of the Vox:''' None Npc= No benefit | |||
* '''Purser:''' None Npc= No benefit | |||
* '''Carto-artifex:''' None Npc= No benefit | |||
* '''Ships Steward:''' None Npc= No benefit | |||
==Ship actions== | |||
* '''Manoeuvre Actions''' | |||
** '''Adjust bearing:''' 60 | |||
** '''Adjust speed:''' 60 | |||
** '''Adjust speed and bearing:''' 40 | |||
** '''Come to a new Heading:''' 50 | |||
** '''Disengage:''' 60 vs Challenging(+0) Detection+Scrutiny Test | |||
** '''evasive manoeuvres:''' 50(-10 to shooting per degree of success | |||
* '''Attack action''' | |||
** '''Shooting''': 51 | |||
* '''Extended actions''' | |||
** '''Active Augury''': Scrutiny+Detection+0 (30) | |||
** '''Aid the Machine Spirit''' :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first. | |||
** '''Disinformation''' Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success. | |||
** '''Emergency Repairs''': tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success. | |||
** '''Flank speed''': Tech-Use +0 (30) :+1 VU move per degree of success. If failed by 2 or more degrees engines are crippled. | |||
** '''Focused Augury''': Scrutiny+Detection +10(70): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components. | |||
** '''Hail the Enemy''': Special | |||
** '''Hit and Run''': Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success. | |||
** '''Hold Fast!''': Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success. | |||
** '''Jame Communications''': Tech Use -10 (20): Enemy unable to use Vox | |||
** '''Lock on Target''': Scrutiny+Detection +0 +10 (70):+5 BS for one weapon, +5 per two degrees of success over the first. | |||
** '''Prepare to Repel Borders!''': Command +0 (30): +10 to opposed command tests+5 per degree of success. | |||
** '''Put your back into it!''': Intimidate or charm +0 (30): +5 BS to weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success. | |||
** ''' Triage''': Medicae -10 (20) : Reduce crew damage by 1 per degree of success. |
Latest revision as of 06:00, 31 January 2012
Back to the main page
Background[edit]
Stats[edit]
Ship Name | Class | Speed | Detection | Maneuverability | Hull Integrity | Armor | Turret Rating | Weapon Capacity |
---|---|---|---|---|---|---|---|---|
Ulysses Ascendent | Cobra | 10 | +20(+25 active) | +30 | 30 | 15 | 1 | 1 Dorsal,1 Keel |
Combat Stats[edit]
Weapon Name | Skill | Location | Class | Range | Crit Rating | Damage | Strength | Power | space |
---|---|---|---|---|---|---|---|---|---|
Sunsear laser Battery | Bs | Keel | Macrobattery | 9 | 4 | 1d10+2 | 4 | 6 | 4 |
Weapon Name | Skill | Location | Class | Range | Crit Rating | Damage | Strength | Power | space |
Mars Pattern Macrocannons | Bs | Dorsal | Macrobattery | 6 | 5 | 1d10+2 | 3 | 4 | 2 |
- Initiative 1d10+2
- Current Hull integrity: 30
- Crew skill level: Competant - 30
- Supplies: 203 days
- Morale: 103 - bright eyed, bushy tailed and raring to go!
- Crew:' 100%
Traits[edit]
- Vessel of the Fleet
- Implacable fore The Ulysses Ascendent is a stolen Fleet vessel. All crew aboard her gains the Enemy (Imperial Navy) talent.
- His Word Obeyed Any crew member who makes a command test aboard the ship gain a +10 to such tests.
- Duty Unto Death When crippled the captain may make a challenging (+0) command test to not suffer the effects of being crippled its next turn. Command:40
Components[edit]
- Essentials
- Jovian Pattern Class 2 Drive: Generates 45 power for the ship.
- Strelov 1 Wrap Engine: Allows wrap Jump. Takes 10 power.
- WarpBane Hull: Geller Field, +10 to Wrap Navigation tests. Roll twice for wrap encounters, Navigator pick the one he wants. Takes 1 power.
- Repulsor Shield: 1 void shield and No manoeuvre penalties for moving though celestial phenomena made of small particles. Takes 6 power.
- Exploration Bridge: +5 to Active Detection and +50 Ap for exploration Endeavors. Takes 4 power.
- M-1.r Life Sustainer: Bare Bones life support, does little to improve the smell. +1 all morale loss. Takes 3 power.
- Voidmen crew Quarters: Standard Long distance living Quarters. Takes 1 power.
- Deep Void Auger Array: +10 ship detection(factored in), External. Takes 7 power.
- Non-Essentials
- Temple Shrine of the God-Emperor: Morale permanently increases by 3, also all Creed endeavor earn an extra 100 Ap. This takes 1 power.
- Astropathic Choir Chamber: +10 to psych focus while inside and in a battle all powers have range increased by 5 VU. This takes 1 power
- Librarium Vault: +10 to investigate skills made while on the ship. This takes 1 power
Ship Roles[edit]
- First Officer: Captain Aurelia Delmaris NPC = No benefit
- Enginseer Prime: Sigmund = +10 on the Emergency Repairs Extended Action
- High Factotum: None/NPC = No benefit
- Master of arms: None Npc= No benefit
- Master Helmsmen: None Npc= No benefit
- Master of Ordnance: Roland = When firing ship weapons while benefiting from the Lock-on Target Extended Action, add a +5 to the BS test.
- Master of Etherics: Oktavia= +10 bonus to the Focused Augury Extended Actio
- Chief Chirurgeon: None Npc= No benefit
- Master of whispers: None Npc= No benefit
- Choir-master Telepathica: Mordecai Relos = Increase the range of his Astropathic Signals by one step
- Navigator Primaris: Oktavia = +5 to Navigation(Stellar) skill steering the ship through the Warp
- Ship’s Confessor; None Npc= No benefit
- Drive master: None Npc= No benefit
- Omnissianic Congregator: None Npc= No benefit
- Chief Bosun: None Npc= No benefit
- Infernus Master: None Npc= No benefit
- Twistcatcher: None Npc= No benefit
- Master of the Vox: None Npc= No benefit
- Purser: None Npc= No benefit
- Carto-artifex: None Npc= No benefit
- Ships Steward: None Npc= No benefit
Ship actions[edit]
- Manoeuvre Actions
- Adjust bearing: 60
- Adjust speed: 60
- Adjust speed and bearing: 40
- Come to a new Heading: 50
- Disengage: 60 vs Challenging(+0) Detection+Scrutiny Test
- evasive manoeuvres: 50(-10 to shooting per degree of success
- Attack action
- Shooting: 51
- Extended actions
- Active Augury: Scrutiny+Detection+0 (30)
- Aid the Machine Spirit :Tech use+0 (30) ; +5 to maneuverability or detection, +5 per every 2 degrees over the first.
- Disinformation Blather or Deceive -10 (20) : increase morale by 1d5 per degree of success.
- Emergency Repairs: tech use -10 (20) :Repair one unpowered, damaged or depressurized component. Takes 1d5 turns -1 per degree of success.
- Flank speed: Tech-Use +0 (30) :+1 VU move per degree of success. If failed by 2 or more degrees engines are crippled.
- Focused Augury: Scrutiny+Detection +10(70): All components except Agure and void shields. One degree: All weapons. Two Degrees Auger and void shields + combat components. Three degrees All components.
- Hail the Enemy: Special
- Hit and Run: Pilot +0 (30): if successful make a Command +0 (30) if successful I crit {1d5 twice and pick} +1 Hull damage per degree of success.
- Hold Fast!: Will power (must have Air of Authority) reduce morale damage by 1 +1 per degree of success.
- Jame Communications: Tech Use -10 (20): Enemy unable to use Vox
- Lock on Target: Scrutiny+Detection +0 +10 (70):+5 BS for one weapon, +5 per two degrees of success over the first.
- Prepare to Repel Borders!: Command +0 (30): +10 to opposed command tests+5 per degree of success.
- Put your back into it!: Intimidate or charm +0 (30): +5 BS to weapon, Emergency repairs or attempt to put out a fire., 1 extra per Evey three degrees of success.
- Triage: Medicae -10 (20) : Reduce crew damage by 1 per degree of success.