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| =Character Generation Summary=
| | This is now defunct. Please see [[Mass:_the_Effecting |Mass: the Effecting]]. |
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| 1. Choose Background.<br>
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| 2. Select Attributes.<br>
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| 3. Choose Career Archetype.<br>
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| 4. Select Species.<br>
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| 5. Select Skills.<br>
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| 6. Select Skill Specialities.<br>
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| 7. Determine advantages, traits derived from your Attributes.<br>
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| 8. Choose Merits.<br>
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| =Backgrounds=
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| =Attributes=
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| =Career Archetypes=
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| Every character should choose one of the six [[NWod_Mass_Effect/Career_Archetypes |Career Archetypes]], which defines their powers.
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| =Species=
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| While there are over a dozen species in the Mass Effect universe, this conversion focuses on the eight humanoid species which have the most in common. This is not intended to be restrictive, but rather make it easier to use common rules. The non-humanoid species do not operate within the same set of basic assumptions on physiology and the like.
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| The primary mechanical impact of species is around guidance on appropriate (but not mandatory) [[NWod_Mass_Effect/Species_Merits |Species Merits]].
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| Asari
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| Batarian
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| Drell
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| Human
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| Krogan
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| Quarian
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| Salarian
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| Turian
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| =Skills=
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| More details can be found on the [[NWod_Mass_Effect/Skills |Skills]] page.
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| =Merits=
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| [[NWoD_Mass_Effect |Back to main page]]<br>
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Latest revision as of 14:42, 13 March 2012
This is now defunct. Please see Mass: the Effecting.