Difference between revisions of "Shannow"

From RPGnet
Jump to: navigation, search
(Equipment)
 
(28 intermediate revisions by 2 users not shown)
Line 6: Line 6:
 
== Character ==
 
== Character ==
  
 +
* Alignment: Chaotic Neutral
 
* Race: Male Desert Half-Orc
 
* Race: Male Desert Half-Orc
* Alignment: Chaotic Neutral
 
 
* Class: Ranger 6
 
* Class: Ranger 6
 +
* XP: 725
 +
 +
A tall and rangy half-orc in a wide-brimmed hat and studded leather duster, a wandering mercenary and bountyhunter from the arid plains far South-East of Lake Hern. He was raised among orcs, and can be stoic and taciturn to the point of rudeness.
 +
 +
Shannow fought in the wars, in an impersonal, freelance consultant sort of way. Bounties tend to dry up in wartime, and it was a living. For Tashar against the Baronies, for a barony against opportunistic raiders, for a barony against another... mostly for the Baronies, as the employers were more numerous and individually less powerful. He did walk away from a few contracts when the orders clashed with his sense of ethics (the thing about being a mercenary is, you don't have the excuse of duty or patriotic fervor), and there might be some people around who still feel sore about that...
  
 
== Abilities ==
 
== Abilities ==
Line 24: Line 29:
 
Charisma: 8 (-1)
 
Charisma: 8 (-1)
  
* Fortitude (Con + 5): +8 (+4 against hot weather)
+
* Fortitude (Con + 5 base): +8
* Reflex (Dex + 5): +8
+
** +4 against suffocation
* Will (Wis + 2): +3
+
** +4 against non-lethal damage from hot or cold environments
* Initiative: +3
+
** +4 against hot weather
 +
* Reflex (Dex + 5 base): +8
 +
* Will (Wis + 2 base): +3
 +
* Initiative (Dex + 4 feat): +7
 
* BAB: +6/+1
 
* BAB: +6/+1
** Melee: +9/+5
+
** Melee: +9/+4
** Ranged: +9/+5
+
** Ranged: +9/+4
* AC (10 + Dex + armour): 17
+
** Grapple: +9/+4
 +
* AC (10 + Dex + 4 armour): 17
 
** Flat-Footed: 14
 
** Flat-Footed: 14
 
** Touch: 13
 
** Touch: 13
 
* Max HP: 54
 
* Max HP: 54
** Current: 54
+
** Current: 30
 
** Non-lethal damage: 0
 
** Non-lethal damage: 0
  
Line 41: Line 50:
  
 
* Endurance (from class)
 
* Endurance (from class)
 +
* Improved Initiative (level 6)
 
* Manyshot (from class)
 
* Manyshot (from class)
 
* Power Attack (level 3)
 
* Power Attack (level 3)
 
* Rapid Shot (from class)
 
* Rapid Shot (from class)
 
* Run (from race)
 
* Run (from race)
* Step of the Wild Lands (level 6)
 
 
* Subduing Strike (level 1)
 
* Subduing Strike (level 1)
 
* Track (from class)
 
* Track (from class)
Line 82: Line 91:
 
* Favored Enemy (humans +2)
 
* Favored Enemy (humans +2)
 
* Improved Combat Style (archery)
 
* Improved Combat Style (archery)
* Spells (2 level 1 spells per day)
+
* Spells (1+1 level 1 spells per day)
* Swift Tracker
 
 
* Track
 
* Track
 
* Wild Empathy
 
* Wild Empathy
* Woodland Stride
 
  
 
=== Prepared Spells ===
 
=== Prepared Spells ===
 +
Prepares spells at dusk.
  
* Entangle
+
* Alarm (used)
 
* Entangle
 
* Entangle
  
 
=== Animal Companion ===
 
=== Animal Companion ===
  
 +
'''Shah, the wolf'''
 
* Size/Type: Medium Animal
 
* Size/Type: Medium Animal
* Hit Dice: 4d8+8 (26 hp)
+
* Hit Dice: 4d8+12 (Max HP 35, current HP 30)
* Initiative: +3
+
* Initiative: +7
 
* Speed: 50 ft. (10 squares)
 
* Speed: 50 ft. (10 squares)
* Armor Class: 20 (+3 Dex, +4 natural, +3 armor), touch 13, flat-footed 17
+
* Armor Class: 20 (10 + Dex + 4 natural + 3 armor), touch 13, flat-footed 17
* Base Attack/Grapple: +3/+4
+
* Base Attack/Grapple: +3/+5
* Attack: Bite +5 melee (1d6+2)
+
* Attack: Bite +6 melee (1d6+2)
* Full Attack: Bite +5 melee (1d6+2)
+
* Full Attack: Bite +6 melee (1d6+2)
 
* Space/Reach: 5 ft./5 ft.
 
* Space/Reach: 5 ft./5 ft.
 
* Special Attacks: Trip
 
* Special Attacks: Trip
* Special Qualities: Low-light vision, scent
+
* Special Qualities: Evasion, link (with Shannow), low-light vision, scent, share spells (with Shannow)
 
* Saves: Fort +7, Ref +7, Will +2
 
* Saves: Fort +7, Ref +7, Will +2
 
* Abilities: Str 14, Dex 16, Con 16, Int 2, Wis 12, Cha 6
 
* Abilities: Str 14, Dex 16, Con 16, Int 2, Wis 12, Cha 6
* Skills: Hide +5, Listen +3, Move Silently +8, Spot +3, Survival +1
+
* Skills: Hide +3, Listen +3, Move Silently +6, Spot +3, Survival +1
* Feats: Stealthy, Track, Weapon Focus (bite)
+
* Feats: Improved Initiative, Track, Weapon Focus (bite)
  
 
'''Trip (Ex)'''
 
'''Trip (Ex)'''
* A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.  
+
* A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.  
  
 
'''Skills'''
 
'''Skills'''
Line 121: Line 130:
  
 
'''Equipment'''
 
'''Equipment'''
* Masterwork studded leather barding (AC +3, DEX -0), 200gp
+
* Masterwork studded leather barding (AC +3, max DEX +5, check penalty -0), 200gp
  
 
== Racial abilities ==
 
== Racial abilities ==
Line 136: Line 145:
 
* Pearl of Power (1st level), 1000gp
 
* Pearl of Power (1st level), 1000gp
 
* Ring of Feather Falling, 2200gp
 
* Ring of Feather Falling, 2200gp
* +1 Studded leather armor (AC +4, DEX -0), 1175gp
+
* +1 Studded leather armor (AC +4, max DEX +5, check penalty -0), 1175gp
 
* Masterwork composite longbow, STR +3 (to hit +10/+5, damage 1d8+3 (+2/+4 vs. humans/orcs), range 110ft, crit x3), 610gp
 
* Masterwork composite longbow, STR +3 (to hit +10/+5, damage 1d8+3 (+2/+4 vs. humans/orcs), range 110ft, crit x3), 610gp
 
* Masterwork greatsword (to hit +10/+5, damage 2d6+4 (+2/+4 vs. humans/orcs), crit 19-20 x2), 350gp
 
* Masterwork greatsword (to hit +10/+5, damage 2d6+4 (+2/+4 vs. humans/orcs), crit 19-20 x2), 350gp
Line 142: Line 151:
 
* Arrows x 20, 1gp
 
* Arrows x 20, 1gp
 
* Sleep Arrows x 20 (non-lethal damage), 1320gp
 
* Sleep Arrows x 20 (non-lethal damage), 1320gp
-
+
 
 +
 
 
* Belt pouch, 1gp
 
* Belt pouch, 1gp
 
** Antitoxin x 2, 100gp
 
** Antitoxin x 2, 100gp
Line 150: Line 160:
 
** Wand of Cure Light Wounds, 750gp
 
** Wand of Cure Light Wounds, 750gp
 
** 10 gold pieces (mostly in smaller change)
 
** 10 gold pieces (mostly in smaller change)
-
+
 
 +
 
 
* Backpack, 2gp
 
* Backpack, 2gp
 
** Antitoxin x 10, 500gp
 
** Antitoxin x 10, 500gp
 +
** Arrows x 40, 2gp
 
** Bedroll, 1sp
 
** Bedroll, 1sp
 
** Blanket, 5sp
 
** Blanket, 5sp
Line 158: Line 170:
 
** Flint and steel, 1gp
 
** Flint and steel, 1gp
 
** Handaxe,  
 
** Handaxe,  
** Manacles, 15gp
+
** Manacles (good lock), 95gp
 
** Rations x 2, 10sp
 
** Rations x 2, 10sp
 
** Silk rope, 10gp
 
** Silk rope, 10gp
Line 165: Line 177:
 
** Waterskin, 1gp
 
** Waterskin, 1gp
 
** Whetstone, 2cp
 
** Whetstone, 2cp
** 1350 gold pieces
+
** 1280 gold pieces

Latest revision as of 03:34, 11 April 2012

A player character in Dem Bones.


Character[edit]

  • Alignment: Chaotic Neutral
  • Race: Male Desert Half-Orc
  • Class: Ranger 6
  • XP: 725

A tall and rangy half-orc in a wide-brimmed hat and studded leather duster, a wandering mercenary and bountyhunter from the arid plains far South-East of Lake Hern. He was raised among orcs, and can be stoic and taciturn to the point of rudeness.

Shannow fought in the wars, in an impersonal, freelance consultant sort of way. Bounties tend to dry up in wartime, and it was a living. For Tashar against the Baronies, for a barony against opportunistic raiders, for a barony against another... mostly for the Baronies, as the employers were more numerous and individually less powerful. He did walk away from a few contracts when the orders clashed with his sense of ethics (the thing about being a mercenary is, you don't have the excuse of duty or patriotic fervor), and there might be some people around who still feel sore about that...

Abilities[edit]

Strength: 16 (+3)

Dexterity: 16 (+3)

Constitution: 16 (+3)

Intelligence: 10 (0)

Wisdom: 12 (+1)

Charisma: 8 (-1)

  • Fortitude (Con + 5 base): +8
    • +4 against suffocation
    • +4 against non-lethal damage from hot or cold environments
    • +4 against hot weather
  • Reflex (Dex + 5 base): +8
  • Will (Wis + 2 base): +3
  • Initiative (Dex + 4 feat): +7
  • BAB: +6/+1
    • Melee: +9/+4
    • Ranged: +9/+4
    • Grapple: +9/+4
  • AC (10 + Dex + 4 armour): 17
    • Flat-Footed: 14
    • Touch: 13
  • Max HP: 54
    • Current: 30
    • Non-lethal damage: 0

Feats[edit]

  • Endurance (from class)
  • Improved Initiative (level 6)
  • Manyshot (from class)
  • Power Attack (level 3)
  • Rapid Shot (from class)
  • Run (from race)
  • Subduing Strike (level 1)
  • Track (from class)

Skills[edit]

  • Climb (Str + 7): +10
  • Handle Animal (Cha + 4): +3
    • +4 with animal companion
  • Hide (Dex + 7): +10
  • Jump (Str + 7): +10
    • +4 with a running start
  • Listen (Wis + 5): +6
    • +2 with humans
    • +4 with orcs
  • Move Silently (Dex + 7): +10
  • Search (Wis + 5): +6
  • Spot (Wis + 5): +6
    • +2 with humans
    • +4 with orcs
  • Survival (Wis + 7): +8
    • +2 to find or follow tracks
    • +2 with humans
    • +4 with orcs

Languages[edit]

  • Common
  • Orc

Class abilities[edit]

  • Animal Companion (wolf; HD +2, AC +2, STR/DEX +1, tricks +2, Link, Share Spells, Evasion)
  • Combat Style (archery)
  • Favored Enemy (orcs +4)
  • Favored Enemy (humans +2)
  • Improved Combat Style (archery)
  • Spells (1+1 level 1 spells per day)
  • Track
  • Wild Empathy

Prepared Spells[edit]

Prepares spells at dusk.

  • Alarm (used)
  • Entangle

Animal Companion[edit]

Shah, the wolf

  • Size/Type: Medium Animal
  • Hit Dice: 4d8+12 (Max HP 35, current HP 30)
  • Initiative: +7
  • Speed: 50 ft. (10 squares)
  • Armor Class: 20 (10 + Dex + 4 natural + 3 armor), touch 13, flat-footed 17
  • Base Attack/Grapple: +3/+5
  • Attack: Bite +6 melee (1d6+2)
  • Full Attack: Bite +6 melee (1d6+2)
  • Space/Reach: 5 ft./5 ft.
  • Special Attacks: Trip
  • Special Qualities: Evasion, link (with Shannow), low-light vision, scent, share spells (with Shannow)
  • Saves: Fort +7, Ref +7, Will +2
  • Abilities: Str 14, Dex 16, Con 16, Int 2, Wis 12, Cha 6
  • Skills: Hide +3, Listen +3, Move Silently +6, Spot +3, Survival +1
  • Feats: Improved Initiative, Track, Weapon Focus (bite)

Trip (Ex)

  • A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills

  • Wolves have a +4 racial bonus on Survival checks when tracking by scent.

Tricks

  • Attack, Defend, Down, Guard, Heel, Seek, Stay, Track

Equipment

  • Masterwork studded leather barding (AC +3, max DEX +5, check penalty -0), 200gp

Racial abilities[edit]

  • +4 Fortitude save to resist the effects of hot weather
  • +2 Constitution, -2 Intelligence
  • Lowlight vision
  • Run

Equipment[edit]

  • Hand of the Mage, 900gp
  • Hat of Disguise, 1800gp
  • Pearl of Power (1st level), 1000gp
  • Ring of Feather Falling, 2200gp
  • +1 Studded leather armor (AC +4, max DEX +5, check penalty -0), 1175gp
  • Masterwork composite longbow, STR +3 (to hit +10/+5, damage 1d8+3 (+2/+4 vs. humans/orcs), range 110ft, crit x3), 610gp
  • Masterwork greatsword (to hit +10/+5, damage 2d6+4 (+2/+4 vs. humans/orcs), crit 19-20 x2), 350gp
  • Masterwork short sword (to hit +10/+5, damage 1d6+3 (+2/+4 vs. humans/orcs), crit 19-20 x2), 310gp
  • Arrows x 20, 1gp
  • Sleep Arrows x 20 (non-lethal damage), 1320gp


  • Belt pouch, 1gp
    • Antitoxin x 2, 100gp
    • Chalk, 1cp
    • Potion of Bull's Strength, 300gp
    • Tindertwigs x 20, 20gp
    • Wand of Cure Light Wounds, 750gp
    • 10 gold pieces (mostly in smaller change)


  • Backpack, 2gp
    • Antitoxin x 10, 500gp
    • Arrows x 40, 2gp
    • Bedroll, 1sp
    • Blanket, 5sp
    • Fishhooks x 5, 5sp
    • Flint and steel, 1gp
    • Handaxe,
    • Manacles (good lock), 95gp
    • Rations x 2, 10sp
    • Silk rope, 10gp
    • Spade, 2gp
    • Torch x 2, 1cp
    • Waterskin, 1gp
    • Whetstone, 2cp
    • 1280 gold pieces