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=Nolton Watch=
 
==The Regular Watch==
 
The watch is the police force of Nolton.
 
Watch members are mostly warriors and gain 1000xp per year of service.
 
Certain invidivuals with the "right stuff" are recognized and promoted
through the ranks.
 
The Watch is a respected career and only selects capable and morally
upright invididuals as recruits (base stats of 10 across and lawful or
neutral good alignment.)  The average watchman has at least 5 years of
experience.  Watchmen accumulate 1000 xp per year in the course of
their jobs.
 
All watchmen train to use clubs to subdue, and do not suffer any to
hit penalty to do subdual damage with clubs.
 
Green Watchman (1+ years): War 2, stats = 10, HP 13, att +2, AC: 13
Gear: MW Club +3 (d6), whistle, studded leather armor, manacles
Feats:  Skill Focus: Spot, Non-lethal: club
Skills: Spot +9, Intimidate: +5, sense motive +0
Regular Watchman (6+ years): War 4, stats = 10, HP: 23, bab: +4, AC: 13
Gear: MW Club +5 (d6), whistle, studded leather armor, manacles
Feats: Skill Focus: Spot, Skill Focus: Intimidate, Non-lethal: club
Skills: Spot +10, Intimidate: +10, sense motive +2
Veteran Watchman (15+ years): War 6, stats = 10, HP: 33, att: +6, AC: 13
Gear: MW Club +7 (d6), whistle, studded leather armor, manacles
Feats:  Skill Focus: Intimidate, Skill Focus: Spot, Non-lethal: club
        Skill Focus: Sense Motive
Skills: Spot +10, Intimidate: +10, sense motive +10
 
Patrols are usually several pairs of watchmen, patrolling within
whistle distance of each other.  Blowing a watchman's whistle is a
standard action that will usually bring 2 pairs of watchmen within 5
rounds (and also the attention of nearby concerned citizens).  And 0-4
more pairs within 5 more rounds.
 
Usually pairs on patrol are armed in light armor and carry only a club
as armament.  When expecting trouble, it is usual to have larger
groups in scale armor and with ranged weaponry (Light Crossbows).
 
==Nolton Yard==
 
Investigations of crimes are done by the detectives attached to Nolton Yard.
 
Typical Detective (6+ years) War 1/Exp 3, int 12, HP: 20, att: +3, AC 10
Gear: MW Club +4 (d6), whistle, regular clothes or dress uniform
Feats: Skill Focus: Spot, Non-lethal: club, Skill Focus: Search
Skills: Spot +10, Intimidate +6, Search +11, Sense Motive +7,
        Gather Information +3, Know: Local: +2
Inspector (15+ years) War 1/Exp 5, int 12, HP: 28, att: +4, AC 10
Gear: MW Club +4 (d6), whistle, regular clothes or dress uniform
Feats: Skill Focus: Spot, Non-lethal: club, Skill Focus: Search,
                    Skill Focus: Sense Motive
Skills: Spot +13, Intimidate +9, Search +13, Sense Motive +13,
        Gather Information +7, Know: Local +4
 
==Ranks of Watchmen==
 
Regular watchmen are Junior Constables, Constables, and Sergeants that
usually correspond to green, typical and veteran watchmen.  Further
advancement is possible into special units or into the ranks of
officers.
 
Special units focus on a particular task in addition to regular
duties. They have the same ranks as regular watchmen but add
"special" to thier title as in "Special Junior Constable".  Three such
units exist:
 
Heavy Squad: Train as fighters.  Used to deal with riots, or large
scale brawls.  Equip: Banded Mail, Large Shields Feat Progression:
Combat Expertise, Improved Trip, Improved Disarm.
 
Infiltrator Squad: Train as rogues, with focus on bluff, sense motive,
and gather information.  These are an anti-organized crime unit as
well as an anti-spy unit.  Their existence is public knowledge,
although their identities are not.
 
Inquisitors: Train as magic using classes. min spell casting stat 13,
Focus on Divination and Enchantment magic.
 
Officers are selected either by natural talent and or experience and
merit.  Officers often diverge from the typical warrior advancement
track into specialized NPC classes like expert or sometimes into
heroic classes.  Officers usually advance through the investigative
branch (Nolton Yard) of ranks Detective, Senior Detective, Inspector,
and then the command ranks of Detective Leftenant, Captain, Chief
Inspector and Commisioner.
 
Relative Ranks:              Min Service:
Junior Constable                        1
Special Junior Constable                1
Constable                              5
Special Constable                      5
Sergeant                              15
Special Sergeant                      15
Officers:
Detective                              5   
Senior Detective                      10
Watch Lt                              15
Detective Lt = Inspector              15
Captain                                20
Captain of the Yard                    20
Chief Inspector                        25
Commisioner                            25
 
Career Paths:
Jr Constable -> Sp. Jr. Constable
Constable -> Sp. Constable or Detective
Sergeant -> Sp. Sergeant or Watch Lt. or Detective
Special Junior Constable
Special Constable
Special Sergeant -> Watch Lt. or Detective
Detective
Senior Detective -> Detective Lt.
Inspector
Detective Lt. -> Captain
Captain of the Yard -> Commisioner
Chief Inspector -> Commisioner
Watch Lt.
Captain -> Captain of the Yard
Commisioner
 
==Organization==
 
The watch are organized into pairs of two within squads of 20 to 30.
Each squad is responsible for an area of the city and have a sergeant
as the squad leader. Several squads are organized into a precinct
with each watch squad reporting into the watch leftenant for that
precinct.  A captain is responsible for the whole of the precinct and
reports to the commisioner.  Reporting to the captain is the watch
leftenant and the detective leftenent.  The detective leftenant
commands a small group of Detectives and Sr. Detectives attached to
the precinct and also reports to the captain of the yard.
 
Nolton Yard is the responsibilty of the Chief Inspector who reports
to the Commisioner.  Several independant inspectors report The Chief
Inspector as well as the Captain of the Yard who is responsible for
administering the The Chief Inspector is also res
 
The commisioner is responsible for the watch and for Nolton Yard.
Special Units are not attached to a particular precinct but rather to
the commisioner's office through the captain of special forces.  Each
special unit also has a Watch Lt. to administer it.
 
The academy also reports to the commisioner.  It is not offically part
of the watch but is comprised of former, respected watch members.
Instructors at the academy retain their rank they had in the watch as
an honorary but are outside the command structure.  The person
responsible for the academy is usually a former captain, chief
inspector or commisioner.  The academy performs regular watchmen
training, as well as special forces training and detective training.
 
{{Template:Alia}}

Latest revision as of 12:58, 21 July 2012

Nolton Watch

The Regular Watch

The watch is the police force of Nolton.

Watch members are mostly warriors and gain 1000xp per year of service.

Certain invidivuals with the "right stuff" are recognized and promoted through the ranks.

The Watch is a respected career and only selects capable and morally upright invididuals as recruits (base stats of 10 across and lawful or neutral good alignment.) The average watchman has at least 5 years of experience. Watchmen accumulate 1000 xp per year in the course of their jobs.

All watchmen train to use clubs to subdue, and do not suffer any to hit penalty to do subdual damage with clubs.

Green Watchman (1+ years): War 2, stats = 10, HP 13, att +2, AC: 13
Gear: MW Club +3 (d6), whistle, studded leather armor, manacles
Feats:  Skill Focus: Spot, Non-lethal: club
Skills: Spot +9, Intimidate: +5, sense motive +0

Regular Watchman (6+ years): War 4, stats = 10, HP: 23, bab: +4, AC: 13 
Gear: MW Club +5 (d6), whistle, studded leather armor, manacles 
Feats: Skill Focus: Spot, Skill Focus: Intimidate, Non-lethal: club
Skills: Spot +10, Intimidate: +10, sense motive +2

Veteran Watchman (15+ years): War 6, stats = 10, HP: 33, att: +6, AC: 13
Gear: MW Club +7 (d6), whistle, studded leather armor, manacles
Feats:  Skill Focus: Intimidate, Skill Focus: Spot, Non-lethal: club
        Skill Focus: Sense Motive
Skills: Spot +10, Intimidate: +10, sense motive +10

Patrols are usually several pairs of watchmen, patrolling within whistle distance of each other. Blowing a watchman's whistle is a standard action that will usually bring 2 pairs of watchmen within 5 rounds (and also the attention of nearby concerned citizens). And 0-4 more pairs within 5 more rounds.

Usually pairs on patrol are armed in light armor and carry only a club as armament. When expecting trouble, it is usual to have larger groups in scale armor and with ranged weaponry (Light Crossbows).

Nolton Yard

Investigations of crimes are done by the detectives attached to Nolton Yard.

Typical Detective (6+ years) War 1/Exp 3, int 12, HP: 20, att: +3, AC 10
Gear: MW Club +4 (d6), whistle, regular clothes or dress uniform
Feats: Skill Focus: Spot, Non-lethal: club, Skill Focus: Search
Skills: Spot +10, Intimidate +6, Search +11, Sense Motive +7, 
        Gather Information +3, Know: Local: +2 

Inspector (15+ years) War 1/Exp 5, int 12, HP: 28, att: +4, AC 10
Gear: MW Club +4 (d6), whistle, regular clothes or dress uniform
Feats: Skill Focus: Spot, Non-lethal: club, Skill Focus: Search, 
                    Skill Focus: Sense Motive
Skills: Spot +13, Intimidate +9, Search +13, Sense Motive +13, 
        Gather Information +7, Know: Local +4

Ranks of Watchmen

Regular watchmen are Junior Constables, Constables, and Sergeants that usually correspond to green, typical and veteran watchmen. Further advancement is possible into special units or into the ranks of officers.

Special units focus on a particular task in addition to regular duties. They have the same ranks as regular watchmen but add "special" to thier title as in "Special Junior Constable". Three such units exist:

Heavy Squad: Train as fighters. Used to deal with riots, or large scale brawls. Equip: Banded Mail, Large Shields Feat Progression: Combat Expertise, Improved Trip, Improved Disarm.

Infiltrator Squad: Train as rogues, with focus on bluff, sense motive, and gather information. These are an anti-organized crime unit as well as an anti-spy unit. Their existence is public knowledge, although their identities are not.

Inquisitors: Train as magic using classes. min spell casting stat 13, Focus on Divination and Enchantment magic.

Officers are selected either by natural talent and or experience and merit. Officers often diverge from the typical warrior advancement track into specialized NPC classes like expert or sometimes into heroic classes. Officers usually advance through the investigative branch (Nolton Yard) of ranks Detective, Senior Detective, Inspector, and then the command ranks of Detective Leftenant, Captain, Chief Inspector and Commisioner.

Relative Ranks:              Min Service:
Junior Constable                        1
Special Junior Constable                1
Constable                               5
Special Constable                       5 
Sergeant                               15
Special Sergeant                       15

Officers:
Detective                               5    
Senior Detective                       10
Watch Lt                               15
Detective Lt = Inspector               15
Captain                                20
Captain of the Yard                    20
Chief Inspector                        25
Commisioner                            25
Career Paths:

Jr Constable -> Sp. Jr. Constable
Constable -> Sp. Constable or Detective
Sergeant -> Sp. Sergeant or Watch Lt. or Detective

Special Junior Constable
Special Constable
Special Sergeant -> Watch Lt. or Detective

Detective
Senior Detective -> Detective Lt.
Inspector 

Detective Lt. -> Captain
Captain of the Yard -> Commisioner
Chief Inspector -> Commisioner

Watch Lt.
Captain -> Captain of the Yard
Commisioner

Organization

The watch are organized into pairs of two within squads of 20 to 30. Each squad is responsible for an area of the city and have a sergeant as the squad leader. Several squads are organized into a precinct with each watch squad reporting into the watch leftenant for that precinct. A captain is responsible for the whole of the precinct and reports to the commisioner. Reporting to the captain is the watch leftenant and the detective leftenent. The detective leftenant commands a small group of Detectives and Sr. Detectives attached to the precinct and also reports to the captain of the yard.

Nolton Yard is the responsibilty of the Chief Inspector who reports to the Commisioner. Several independant inspectors report The Chief Inspector as well as the Captain of the Yard who is responsible for administering the The Chief Inspector is also res

The commisioner is responsible for the watch and for Nolton Yard. Special Units are not attached to a particular precinct but rather to the commisioner's office through the captain of special forces. Each special unit also has a Watch Lt. to administer it.

The academy also reports to the commisioner. It is not offically part of the watch but is comprised of former, respected watch members. Instructors at the academy retain their rank they had in the watch as an honorary but are outside the command structure. The person responsible for the academy is usually a former captain, chief inspector or commisioner. The academy performs regular watchmen training, as well as special forces training and detective training.

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