Arik: Difference between revisions
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Created page with "- Main Page; Keep On The Borderlands <div style="column-count:2;-moz-column-count:2;-webkit-column-count:2"> '''Arik''' Class: Thief Level:..." |
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==Valuables== | ==Valuables== | ||
Coins: | Coins (Starting Money: 90 gp): | ||
4 gp (4) | |||
==Equipment== | ==Equipment== | ||
Line 34: | Line 33: | ||
Weapons: | Weapons: | ||
Short Sword, 1d6 | |||
Daggers x3, 1d4 (10/20/30) | |||
Armor: Leather (AC 7) | |||
Equipment: | |||
Backpack | |||
Rope, 50' | |||
Thieves' Tools | |||
Iron Rations, 1 week | |||
Waterskins x2 | |||
Torches, 6 | |||
Small Sack | |||
</div> | </div> |
Latest revision as of 19:17, 10 September 2012
- Main Page; Keep On The Borderlands
Arik Class: Thief Level: 1 (Apprentice) Experience Points: 0 (+5%) Total Hit Points: 5 Armor Class: - Movement: 40'/Round
Attributes: Strength 7 -1 to hit & damage in melee, open doors, damage with thrown weapons Intelligence 13 Wisdom 7 -1 certain saving throws vs. magic Dexterity 14 +1 missiles, -1 AC, +1 individual initiative Constitution 13 +1 hit points per die Charisma 15 +1 reaction rolls, 5 maximum hirelings, default morale 8
Thief Abilities: Open Locks Find/Remove Traps Pick Pockets Move Silently Climb Sheer Surfaces Hide in Shadows Hear Noise 15% 10% 20% 20% 87% 10% 1-2
Valuables[edit]
Coins (Starting Money: 90 gp): 4 gp (4)
Equipment[edit]
Weapons: Short Sword, 1d6 Daggers x3, 1d4 (10/20/30)
Armor: Leather (AC 7)
Equipment: Backpack Rope, 50' Thieves' Tools Iron Rations, 1 week Waterskins x2 Torches, 6 Small Sack
Total Encumbrance:
- Main Page; Keep On The Borderlands