Difference between revisions of "Arik"
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Weapons: | Weapons: | ||
+ | Short Sword, 1d6 | ||
+ | Daggers x3, 1d4 (10/20/30) | ||
+ | Armor: Leather (AC 7) | ||
− | + | Equipment: | |
− | + | Backpack | |
− | + | Rope, 50' | |
− | + | Thieves' Tools | |
− | + | Iron Rations, 1 week | |
− | + | Waterskins x2 | |
− | + | Torches, 6 | |
− | + | Small Sack | |
− | |||
− | |||
− | |||
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</div> | </div> |
Latest revision as of 12:17, 10 September 2012
- Main Page; Keep On The Borderlands
Arik Class: Thief Level: 1 (Apprentice) Experience Points: 0 (+5%) Total Hit Points: 5 Armor Class: - Movement: 40'/Round
Attributes: Strength 7 -1 to hit & damage in melee, open doors, damage with thrown weapons Intelligence 13 Wisdom 7 -1 certain saving throws vs. magic Dexterity 14 +1 missiles, -1 AC, +1 individual initiative Constitution 13 +1 hit points per die Charisma 15 +1 reaction rolls, 5 maximum hirelings, default morale 8
Thief Abilities: Open Locks Find/Remove Traps Pick Pockets Move Silently Climb Sheer Surfaces Hide in Shadows Hear Noise 15% 10% 20% 20% 87% 10% 1-2
Valuables[edit]
Coins (Starting Money: 90 gp): 4 gp (4)
Equipment[edit]
Weapons: Short Sword, 1d6 Daggers x3, 1d4 (10/20/30)
Armor: Leather (AC 7)
Equipment: Backpack Rope, 50' Thieves' Tools Iron Rations, 1 week Waterskins x2 Torches, 6 Small Sack
Total Encumbrance:
- Main Page; Keep On The Borderlands