Bill Goldberg: Difference between revisions
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''' | '''Power Superstar 8, Rough Superstar 6''' | ||
'''Attitude:''' | '''Attitude:''' Face; '''Height & Weight:''' 6’3”, 285 pounds; '''Weight Class:''' Heavyweight; '''Lift DC:''' 13; '''Reputation:''' +8; '''Abilities:''' Str 18 (+4), Dex 14 (+2), Con 15 (+2), Int 11 (+0), Wis 10 (+0), Cha 14 (+2); '''Endurance:''' 210; '''Trauma:''' 15; '''Base Attack Bonus:''' +11; '''Saves:''' Fort +15, Ref +8; Will +5; '''Training Background:''' Sports | ||
'''Skills:''' | '''Skills:''' Intimidate +21, Knowledge (Power Maneuvers) +11, Knowledge (Rough Maneuvers) +13, Perform (Promo) +5, Perform (Vignette) +7, Profession (Actor) +8 | ||
'''Feats:''' | '''Feats:''' Chain Wrestling (Power Maneuvers), Fearless, Great Fortitude, Heat Machine, High | ||
Pain Threshold, Impervious, Improved Recovery, Lightning Reflexes, Maneuvers Focus (Power Maneuvers), Maneuvers Specialization (Power Maneuvers), Power Maneuvers Proficiency, Renown, Rough Maneuvers Proficiency, Signature Move (Spear), Simple Maneuvers Proficiency, Spectacular Entrance | |||
'''Talents:''' | '''Talents:''' Badass, Big Badass, Juggernaut, Stomping a Mudhole, Slobber-Knocker, Tough Enough, Ultimate Badass | ||
''' | '''Signature Moves:''' ''Spear'' Aerial/power maneuver: 3d6 damage (-4), knockdown check | ||
(-1), possible stun on self if missed (+1), 1 Endurance cost (+1), Signature Move bonus | |||
(+2). Maneuver modifier: -1, 4/show. | |||
''' | '''Finishing Maneuver:''' ''Jackhammer'' Power/technical maneuver: 3d6 damage (-4), | ||
requires lift check (+1), immediate pin attempt (-1), 2 Endurance cost (+2) Maneuver modifier: -2. | |||
''' | |||
== Biographical Links == | == Biographical Links == |
Latest revision as of 12:46, 4 November 2012
Power Superstar 8, Rough Superstar 6
Attitude: Face; Height & Weight: 6’3”, 285 pounds; Weight Class: Heavyweight; Lift DC: 13; Reputation: +8; Abilities: Str 18 (+4), Dex 14 (+2), Con 15 (+2), Int 11 (+0), Wis 10 (+0), Cha 14 (+2); Endurance: 210; Trauma: 15; Base Attack Bonus: +11; Saves: Fort +15, Ref +8; Will +5; Training Background: Sports
Skills: Intimidate +21, Knowledge (Power Maneuvers) +11, Knowledge (Rough Maneuvers) +13, Perform (Promo) +5, Perform (Vignette) +7, Profession (Actor) +8
Feats: Chain Wrestling (Power Maneuvers), Fearless, Great Fortitude, Heat Machine, High Pain Threshold, Impervious, Improved Recovery, Lightning Reflexes, Maneuvers Focus (Power Maneuvers), Maneuvers Specialization (Power Maneuvers), Power Maneuvers Proficiency, Renown, Rough Maneuvers Proficiency, Signature Move (Spear), Simple Maneuvers Proficiency, Spectacular Entrance
Talents: Badass, Big Badass, Juggernaut, Stomping a Mudhole, Slobber-Knocker, Tough Enough, Ultimate Badass
Signature Moves: Spear Aerial/power maneuver: 3d6 damage (-4), knockdown check (-1), possible stun on self if missed (+1), 1 Endurance cost (+1), Signature Move bonus (+2). Maneuver modifier: -1, 4/show.
Finishing Maneuver: Jackhammer Power/technical maneuver: 3d6 damage (-4), requires lift check (+1), immediate pin attempt (-1), 2 Endurance cost (+2) Maneuver modifier: -2.