ROTE:Saitou Karl: Difference between revisions

From RPGnet
Jump to navigation Jump to search
 
(26 intermediate revisions by 4 users not shown)
Line 1: Line 1:
=Game Statistics=
=Karl Saitou=
*Power Level 10
==Affiliations==
*Power Points 150
'''Solo''' D6; '''Buddy''' D8; '''Team''' D10
*Hero Points 6


=Damage Conditions=
==Distinctions==
==Nonlethal==
===1d4 (+1 PP), or d8===
*Bruised 0
*Hot-Blooded Lord of Flames
*Staggered: No
*Heir Apparent
*Unconscious: No
*Leading by Example


==Lethal==
==Power Sets==
*Injured 0
===Phoenix-Flames of the Saitou===
*Disabled: No
*Fire Control D8
*Dying: No
*Flame Blast D10
*Fire Resistance D10
*Enhanced Reflexes D8


=Complications=
*SFX: Nova Flame. Step up or double your Phoenix-Flames of the Saitou powers for that Scene or spend 1 pp to do both. Take second-highest rolling die of each subsequent action or reaction as physical stress.
*Asagi has a crsh on him
*SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
*Protective of his younger sister, Sumie
*SFX: Counterattack. As a reaction against Physical Stress, inflict Physical Stress with effect die at no PP cost or spend a PP to step it up by +1.
*Hates Betrayers with the passion of a thousand burning suns
*His little brother wants to prove he's just as good as Karl at fighting
*Secret (He's a Ninja)


=Drawback=
*Limits: Extinguished. Shutdown all Phoenix-Flames of the Saitou powers vs Phoenix-flame retardant attacks and gain 1 PP. Recover power by activating an opportunity or during a transition scene.
*Geasa (He promised to attack all confirmed Betrayers he'll meet) (Common, Moderate) (-3pp)


=Quirk=
===Brightly Burning Chi-Companions===
*He feeds his chi-elementals and takes them for walks
*Enhanced Durability D8
*Telepathy D8
*Force Blast D8


=Stats=
*SFX: Constructs. When using Brightly Burning Chi-Companions to create assets, add d6 and step up effect die by +1.
==Abilities==
*SFX: Reactive Power. Spend 1 PP to add a Brightly Burning Chi-Companions power to another character’s dice pool before they roll a reaction. If that character takes physical stress, take d6 Mental stress.
*Strength 12
*SFX: Healing. Add Brightly Burning Chi Companions to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by -1.
*Dexterity 10
*Constitution 26
*Intelligence 10
*Wisdom 8
*Charisma 10


==Skills==
*Limit: Unexplainable Absence. Earn 1 PP if you have Brightly Burning Chi-Companions shutdown for the remainder of the Scene.
*Bluff +15
*Sense Motive +15
*Concentration +14
*Notice +13
*Knowledge (Tactics) +12
*Bluff +4


==Feats==
==Specialties==
*Distract (Bluff)
*Politics Expert D8
*Evasion 2
*Covert Expert D8
*Dodge Focus 2
*Combat Master D10
*Fearless
*Tactics Master D10
*Luck 5
*Improved Initiative 3
*Taunt
*Skill Mastery (Concentration, Notice, Bluff, Knowledge: Tactics)
*Up the Wall
*Perfect Timing
*Last Stand
*Rhythm of Combat


==Powers==
==Milestone==
===Array - Way of the Saitou===
===Shrouded in Politics===
'''Inescapable Hellfire''' 10 (Extra: Penetrating, Range (Perception))(Flaw: Distracting) (Drawback: Full Power, Attack Name) (Feats: APx3)
*1 XP when you further the interests of the Saitou Clan.
*AP: '''Sphere of Flame''' - Blast 10 (Extra: Area (Shapeable), Selective Attack) (Flaw: Distracting) (Drawback: Full Power, Attack Name)
*3 XP when you set up an alliance with other groups of ninjas
*AP: '''Sight of the Sun''' - Dazzle (Sight) 10 (Extra: Independent) (Feats: Selective, Slow Fadex2)
*10 XP when you set up a major work for the Saitou Clan, or decide to let such an opportunity slip you by due to principles.
*AP: '''Fires of Destruction''' - Strike 10 (Extra: Autofire 2) (Drawback: Attack Name) (Feats: Accuratex5, Affects Insubstantialx2, Incurable)


 
===You’re Never Alone===
===Born in Flame===
*1 XP when you first inflict physical stress on an enemy, while fighting together with a team
*Immunity 1 (Own Powers)
*3 XP when you defeat a foe without any team member becoming stressed out
 
*10 XP when you convince someone to trust the group
===Forged in Fire===
*Protection 2 (Flaw: Ablative)
 
===Heritage of the Saitou===
*Summon 8 (Extra: Fanatical, Heroic, Type (Narrow - Chi-elemental), Continuous) (Flaw: Feedback, Permanent) (Feat: Progression (# of summons) 1)
 
===Flash Fire===
Speed 4 (Drawback: Attack Name)
 
===Supreme Senses===
Chi-Senses (Drawback: Noticeable: Flames appears near his eyes for a brief moment)
*Basic Chi-Senses
 
 
==Saves==
*Toughness +10
*Fortitude +10
*Reflex +5
*Will +9

Latest revision as of 02:58, 9 December 2012

Karl Saitou[edit]

Affiliations[edit]

Solo D6; Buddy D8; Team D10

Distinctions[edit]

1d4 (+1 PP), or d8[edit]

  • Hot-Blooded Lord of Flames
  • Heir Apparent
  • Leading by Example

Power Sets[edit]

Phoenix-Flames of the Saitou[edit]

  • Fire Control D8
  • Flame Blast D10
  • Fire Resistance D10
  • Enhanced Reflexes D8
  • SFX: Nova Flame. Step up or double your Phoenix-Flames of the Saitou powers for that Scene or spend 1 pp to do both. Take second-highest rolling die of each subsequent action or reaction as physical stress.
  • SFX: Area Attack. Target multiple opponents. For every additional target, add d6 to your pool and keep +1 effect die.
  • SFX: Counterattack. As a reaction against Physical Stress, inflict Physical Stress with effect die at no PP cost or spend a PP to step it up by +1.
  • Limits: Extinguished. Shutdown all Phoenix-Flames of the Saitou powers vs Phoenix-flame retardant attacks and gain 1 PP. Recover power by activating an opportunity or during a transition scene.

Brightly Burning Chi-Companions[edit]

  • Enhanced Durability D8
  • Telepathy D8
  • Force Blast D8
  • SFX: Constructs. When using Brightly Burning Chi-Companions to create assets, add d6 and step up effect die by +1.
  • SFX: Reactive Power. Spend 1 PP to add a Brightly Burning Chi-Companions power to another character’s dice pool before they roll a reaction. If that character takes physical stress, take d6 Mental stress.
  • SFX: Healing. Add Brightly Burning Chi Companions to your dice pool when helping others recover stress. Spend 1 PP to recover your own or another’s physical stress or step back your own or another’s physical trauma by -1.
  • Limit: Unexplainable Absence. Earn 1 PP if you have Brightly Burning Chi-Companions shutdown for the remainder of the Scene.

Specialties[edit]

  • Politics Expert D8
  • Covert Expert D8
  • Combat Master D10
  • Tactics Master D10

Milestone[edit]

Shrouded in Politics[edit]

  • 1 XP when you further the interests of the Saitou Clan.
  • 3 XP when you set up an alliance with other groups of ninjas
  • 10 XP when you set up a major work for the Saitou Clan, or decide to let such an opportunity slip you by due to principles.

You’re Never Alone[edit]

  • 1 XP when you first inflict physical stress on an enemy, while fighting together with a team
  • 3 XP when you defeat a foe without any team member becoming stressed out
  • 10 XP when you convince someone to trust the group