Difference between revisions of "Iceman"
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'''Skills:''' Bluff 5 (+6), Knowledge (popular culture) 5 (+5), Notice 4 (+4), Pilot 2 (+4), Profession (Accountant) 4 (+4), Sense Motive 4 (+4) | '''Skills:''' Bluff 5 (+6), Knowledge (popular culture) 5 (+5), Notice 4 (+4), Pilot 2 (+4), Profession (Accountant) 4 (+4), Sense Motive 4 (+4) | ||
− | '''Feats:''' Attack Focus (Ice Powers and Weapons) 4, Move-By Action, Taunt, Teamwork 2 | + | '''Feats:''' Attack Focus (Ice Powers and Weapons) 4, Improved Initiative, Move-By Action, Taunt, Teamwork 2 |
'''Powers:''' | '''Powers:''' | ||
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*'''Protection 6''' (''Extra:'' Not Permanent) | *'''Protection 6''' (''Extra:'' Not Permanent) | ||
− | '''Combat:''' Attack +4 (+8 with ice powers and weapons), Grapple +5, Damage +1 (unarmed), +10 (blast), Defense +6 (+3 flat-footed), Knockback -5, Initiative + | + | '''Combat:''' Attack +4 (+8 with ice powers and weapons), Grapple +5, Damage +1 (unarmed), +10 (blast), Defense +6 (+3 flat-footed), Knockback -5, Initiative +6 |
'''Saves:''' Toughness +2 (+8 iced-up), Fortitude +5, Reflex +5, Will +3 | '''Saves:''' Toughness +2 (+8 iced-up), Fortitude +5, Reflex +5, Will +3 | ||
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'''Drawbacks:''' Power Loss (Iceman's Protection should be considered Ablative against fire and heat attacks, -1) | '''Drawbacks:''' Power Loss (Iceman's Protection should be considered Ablative against fire and heat attacks, -1) | ||
− | '''Abilities 15 + Skills 6 (24 ranks) + Feats | + | '''Abilities 15 + Skills 6 (24 ranks) + Feats 9 + Powers 55 + Combat 20 + Saves 9 - Drawbacks 1 = Total 113''' |
Revision as of 16:08, 8 April 2006
Iceman, PL 10
Str 12 (+1), Dex 14 (+2), Con 15 (+2), Int 11 (+0), Wis 10 (+0), Cha 13 (+1)
Skills: Bluff 5 (+6), Knowledge (popular culture) 5 (+5), Notice 4 (+4), Pilot 2 (+4), Profession (Accountant) 4 (+4), Sense Motive 4 (+4)
Feats: Attack Focus (Ice Powers and Weapons) 4, Improved Initiative, Move-By Action, Taunt, Teamwork 2
Powers:
- Cold Control 12 (Power Feats: Alternate Powers [Blast 10 (Ice), Create Object 8 (Extra: Continuous), Fatigue 8 (Extra: Ranged), Friction Control 8 (Slickness), Snare 12])
- Flight 4 (Ice Slides, Flaw: Low Altitude, no higher than 30 feet)
- Immunity 10 (Cold Effects)
- Protection 6 (Extra: Not Permanent)
Combat: Attack +4 (+8 with ice powers and weapons), Grapple +5, Damage +1 (unarmed), +10 (blast), Defense +6 (+3 flat-footed), Knockback -5, Initiative +6
Saves: Toughness +2 (+8 iced-up), Fortitude +5, Reflex +5, Will +3
Drawbacks: Power Loss (Iceman's Protection should be considered Ablative against fire and heat attacks, -1)
Abilities 15 + Skills 6 (24 ranks) + Feats 9 + Powers 55 + Combat 20 + Saves 9 - Drawbacks 1 = Total 113