Mardin: Difference between revisions
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*'''Name: Mardin''' | *'''Name: Mardin''' | ||
*'''Sex:''' Male | *'''Sex:''' Male | ||
*'''Age''' | *'''Age''' 20 | ||
*'''Height''' | *'''Height''' 5'7" | ||
*'''Weight''' | *'''Weight''' 140lbs | ||
*'''Hair''' | *'''Hair''' Brown | ||
*'''Eyes''' | *'''Eyes''' Brown | ||
*'''Skin''' | *'''Skin''' Ruddy | ||
*'''History and Personality''' Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense. | *'''History and Personality''' Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense. | ||
*'''Description''' | *'''Description''' | ||
Line 14: | Line 14: | ||
==Characteristics== | ==Characteristics== | ||
*'''Class''' Fighter | *'''Class''' Fighter | ||
*'''Level''' | *'''Level''' 4 | ||
*'''EXP''' | *'''EXP''' 14148 | ||
*'''XP required for next level''' | *'''XP required for next level''' 16000 | ||
*'''Alignment''' Chaotic | *'''Alignment''' Chaotic | ||
*'''Reserve XP''' | *'''Reserve XP''' 1457 | ||
*'''STR''' 12 | *'''STR''' 12 | ||
Line 28: | Line 28: | ||
==Combat Stats== | ==Combat Stats== | ||
*'''AC''' | *'''AC''' 3 | ||
*'''HP''' | *'''HP''' 26 out of 26 | ||
*'''Move''' 60/20 | *'''Move''' 60/20 | ||
*'''Saving Throws''' | *'''Saving Throws''' | ||
**''Death Ray or Poison'' | **''Death Ray or Poison'' 10 | ||
**''Magic Wands'' | **''Magic Wands'' 11 | ||
**''Paralysis or Turn to Stone'' | **''Paralysis or Turn to Stone'' 12 | ||
**''Dragon Breath'' | **''Dragon Breath'' 13 | ||
**''Rod, Staff, or Spell'' | **''Rod, Staff, or Spell'' 14 | ||
==Race and Class Abilities== | ==Race and Class Abilities== | ||
Line 42: | Line 42: | ||
==Gear and Treasure== | ==Gear and Treasure== | ||
*'''Encumbrance''' | *'''Encumbrance''' 810cn +58 coins | ||
*'''Armor''' | *'''Armor''' | ||
** | ** Plate | ||
** Shield | ** Shield | ||
*'''Weapons''' | *'''Weapons''' | ||
Line 54: | Line 54: | ||
*'''Gear''' | *'''Gear''' | ||
** Pack | ** Pack | ||
** | ** 10 week iron rations used 5 day | ||
** Waterskin | ** Waterskin | ||
** 50ft rope | ** 50ft rope | ||
** Tinderbox | ** Tinderbox | ||
** 2 large sacks | ** 2 large sacks | ||
** | ** 3 bunch wolvesbane | ||
*'''Coins''' ''GP | *'''Coins''' ''GP 25'' ''EP'' ''SP 5'' ''CP'' | ||
*'''Coins carried''' ''GP | *'''Coins carried''' ''GP 25'' ''EP'' ''SP 5'' ''CP'' | ||
*'''Treasure''' | *'''Treasure''' | ||
**Sword +2, AL: C, Int 7 Ego 3 Communication: Empathy Find secret doors within 10' (3 times per day) | **Sword +2, AL: C, Int 7 Ego 3 Communication: Empathy Find secret doors within 10' (3 times per day) | ||
**Gems 1 worth 1000 GP (1K) | **Gems 1 worth 1000 GP (1K) 1worth 500gp, 8 worth 100 GP 10 worth 50 GP, 8 gems 10gp |
Latest revision as of 21:05, 8 January 2013
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Biographical Info[edit]
- Name: Mardin
- Sex: Male
- Age 20
- Height 5'7"
- Weight 140lbs
- Hair Brown
- Eyes Brown
- Skin Ruddy
- History and Personality Mardin has been sent into exile by his tribe of barbaric herdsmen after leading a raiding party into an ambush, he rarely recognises how bad his ideas are and is foolhardily brave. He is surprisingly popular despite his lack of common sense.
- Description
Characteristics[edit]
- Class Fighter
- Level 4
- EXP 14148
- XP required for next level 16000
- Alignment Chaotic
- Reserve XP 1457
- STR 12
- INT 5 Illiterate
- WIS 10 no effect
- DEX 8 -1 to hit w missile, +1 AC, -1 initiative
- CON 14 +1 hp per die
- CHR 14 +1 to reactions, max 5 retainers, morale 8
Combat Stats[edit]
- AC 3
- HP 26 out of 26
- Move 60/20
- Saving Throws
- Death Ray or Poison 10
- Magic Wands 11
- Paralysis or Turn to Stone 12
- Dragon Breath 13
- Rod, Staff, or Spell 14
Race and Class Abilities[edit]
Gear and Treasure[edit]
- Encumbrance 810cn +58 coins
- Armor
- Plate
- Shield
- Weapons
- Spear
- Sword
- Dagger
- Short bow
- 15 arrows in quiver
- Gear
- Pack
- 10 week iron rations used 5 day
- Waterskin
- 50ft rope
- Tinderbox
- 2 large sacks
- 3 bunch wolvesbane
- Coins GP 25 EP SP 5 CP
- Coins carried GP 25 EP SP 5 CP
- Treasure
- Sword +2, AL: C, Int 7 Ego 3 Communication: Empathy Find secret doors within 10' (3 times per day)
- Gems 1 worth 1000 GP (1K) 1worth 500gp, 8 worth 100 GP 10 worth 50 GP, 8 gems 10gp