Difference between revisions of "Angel"
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'''Angel, PL 9''' | '''Angel, PL 9''' | ||
− | '''Str''' 14 (+2), '''Dex''' 22 (+6), '''Con''' 20 (+5), '''Int''' 12 (+1), '''Wis''' | + | '''Str''' 14 (+2), '''Dex''' 22 (+6), '''Con''' 20 (+5), '''Int''' 12 (+1), '''Wis''' 12 (+1), '''Cha''' 16 (+3) |
− | '''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+ | + | '''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+6), Pilot 2 (+8), Sense Motive 4 (+5), Stealth 4 (+10) |
'''Feats:''' Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Equipment, Evasion, Favored Environment (air) 4, Improved Initiative, Move-By Action, Power Attack, Teamwork 2 | '''Feats:''' Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Equipment, Evasion, Favored Environment (air) 4, Improved Initiative, Move-By Action, Power Attack, Teamwork 2 | ||
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'''Drawbacks:''' Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -1) | '''Drawbacks:''' Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -1) | ||
− | '''Abilities | + | '''Abilities 36 + Skills 10 (40 ranks) + Feats 17 + Powers 17 + Combat 28 + Saves 7 - Drawbacks 3 = Total 112''' |
Revision as of 23:03, 11 April 2006
Angel, PL 9
Str 14 (+2), Dex 22 (+6), Con 20 (+5), Int 12 (+1), Wis 12 (+1), Cha 16 (+3)
Skills: Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 5 (+6), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 5 (+6), Pilot 2 (+8), Sense Motive 4 (+5), Stealth 4 (+10)
Feats: Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Equipment, Evasion, Favored Environment (air) 4, Improved Initiative, Move-By Action, Power Attack, Teamwork 2
Powers:
- Flight 5 (250 MPH)
- Immunity 6 (High Altitude, Falling Damage [Flaw: Limited to half effect])
- Mental Shield 2
- Super-Senses 1 (Extended Sight)
Equipment: Costume (+2 on saves vs. heat and cold)
Combat: Attack +6 (+8 unarmed), Grapple +10, Damage +2 (unarmed), Defense +8 (+4 flat-footed), Knockback -2, Initiative +10
Saves: Toughness +5, Fortitude +6, Reflex +8, Will +4
Drawbacks: Power Loss (Flight, If wings are restrained or fouled, -2), Power Loss (Acrobatics and Stealth are only usable while flying, -1)
Abilities 36 + Skills 10 (40 ranks) + Feats 17 + Powers 17 + Combat 28 + Saves 7 - Drawbacks 3 = Total 112