Difference between revisions of "Character:The Once and Future King Suria"

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Ascend as the one True Goddess of Hell
 
Ascend as the one True Goddess of Hell
 
==Urge==
 
==Urge==
Befoul the blood of the dragon-blooded of Lookshy with the taint of Malfeas.
+
Teach the Dragon-blooded of Lookshy to revere only power.
 
==Intimacies==
 
==Intimacies==
 
* Authority (Aspiration)
 
* Authority (Aspiration)
Line 47: Line 47:
 
==Attributes==
 
==Attributes==
 
PHYSICAL: Strength ••, Dexterity •••••, Stamina ••••<br>
 
PHYSICAL: Strength ••, Dexterity •••••, Stamina ••••<br>
SOCIAL: Charisma •••••, Manipulation •, Appearance ••••<br>
+
SOCIAL: Charisma ••••, Manipulation •, Appearance ••••<br>
 
MENTAL: Perception ••, Intelligence ••, Wits •••<br>
 
MENTAL: Perception ••, Intelligence ••, Wits •••<br>
 
==Abilities==
 
==Abilities==
Line 73: Line 73:
 
1st Malfeas Excellency x4 ''(1m/die, add up to Attribute+Ability dice to one action)''<br>
 
1st Malfeas Excellency x4 ''(1m/die, add up to Attribute+Ability dice to one action)''<br>
 
Malfeas Mythos Exultant ''(Whenever stunted action could be enhanced with Malfeas Excellency, double motes awarded. Extra motes are considered Overdrive motes)''<br>
 
Malfeas Mythos Exultant ''(Whenever stunted action could be enhanced with Malfeas Excellency, double motes awarded. Extra motes are considered Overdrive motes)''<br>
 +
Effortless Malfeas Dominance ''(Whenever Malfeas Excellency is activated, reduce the cost to activate it for the rest of the scene by 1 mote cumulatively.)''<br>
  
 
===Malfeas===
 
===Malfeas===
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==Static Values==
 
==Static Values==
 
Dodge DV: 5<br>
 
Dodge DV: 5<br>
Parry DV: 6<br>
+
Parry DV: 9<br>
 
Dodge MDV: 8 <br>
 
Dodge MDV: 8 <br>
 
Parry MDV: 4<br><br>
 
Parry MDV: 4<br><br>
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Temperance ••<br>
 
Temperance ••<br>
 
Valor •••<br>
 
Valor •••<br>
(Virtue Channels used: None)
+
(Virtue Channels used: None)<br>
 
Limit: <b>----- ----</b>
 
Limit: <b>----- ----</b>
  
Line 130: Line 131:
  
 
<i>Essence Gauntlets</i> (Artifact -)<br>
 
<i>Essence Gauntlets</i> (Artifact -)<br>
Hand-to-hand: Speed 5, Acc +2, Damage 10L/4||15B/4, Defense +1, Rate 2, Tags O,P,N
+
Hand-to-hand: Speed 5, Acc +4, Damage 10L/2||15B/2, Defense +3, Rate 2, Tags O,P,M <br>
Ranged: Speed 5, Acc +2, Damage 10L/4||15B/4, Rate 2, Range 60||100, Cost: 2 motes/attack
+
Ranged: Speed 5, Acc +4, Damage 10L/2||15B/2, Rate 2, Range 60||100, Cost: 2 motes/attack
  
==The Azure Court of Spider Lillies (Manse ••••)==
+
<i>Fine Buckler</i> (Resources ••)<br>
 +
Speed 5, Accuracy +0, Damage +0B, Defense +4, Rate 1, Tags M, Sh0
  
 +
<i>Hardened Clothes</i> <br>
 +
Soak 3L/2B, Mobility -0, Fatigue 0<br>
  
[[File:Azure Court of Spider Lillies.jpg]]<br>
+
==Whisper of Vitriol (Manse ••••)==
  
  
The current administrative headquarters of the Ministry of Justice of the Deliberative, the Azure Court of Spider Lillies is perhaps one of the most aesthetically complex and geomantically refined masterpieces of occult architecture built since the foundation of the new Celestial Deliberative. Sitting in the political heart of the Imperial City itself, the sanctum of justice still nevertheless finds a way to be surrounded by high walls which hide most of its splendor from the sight of those who have no business standing within its hallowed halls. Behind the walls one would find nothing but a simple quay of stone with an elegant if not particularly massive boat waiting beside it for any passengers. The real eye-catcher however would be the widespread artificial lake which extends almost as far as mortal sight can go in all directions defying space and logic in an astonishing display of mystical engineering. Thousands of vivid crimson spider lillies grow from this pond of water nearly fifty years deep all the way to the manse proper itself, giving it the name for which it is most well known. As one would traverse the still waters forward they would feel the ominous watching presence of an invisible creature all around them which they cannot explain even as their instincts draw their sights toward the countless flowers floating wordlessly on the water. Could this be it? None know for sure, but the somewhat disturbing sight has been known to silence even the boldest fool into contemplative silence of what they are soon to witness.<br>
+
[[File:Whisper of Vitriol 1.png]]<br><br>
  
The Azure Court of Spider Lillies itself is a tall yet elegant structure which spreads wings of stone and alabaster painted azure and decorated with orichalcum and green jade over what might be an otherwise lush island but is almost completely occupied by the court, leaving barely enough space for another wharf for the boatman to leave their charges. Evidently eyes would be drawn toward the tall doors of raw orichalcum with scenes of justice and the holy nature of virtue carved upon the imperishable material for all to witness. As the heavy doors would part to give way to the manse's interior, one would be swamped into the bustling and noisesome life of the Ministry of Justice. Lesser bureaucrats and serving elementals running around in the service of the legal system of the entire Deliberative from even past the reception of the place where a polite but incorruptible Ifrit by the name of Rakal greets and guides all those who come to their proper place within this microcosm of perfect order. Past this reception rows upon rows of desks built into large tiered stairs which go higher and higher into the depths of the manse are cut in half by the immense and long corridor leading past them. In this place the most urgent and important affairs of the Ministry of Justice are cared for by the greatest legal specialists and their wise and helpful fiery advisors.<br>
 
  
At the end of the hallway there is nothing but a door of solid white jade which is otherwise featureless but for the symbol in Old Realm for the most divine of words that is 'Law'. Within the premise which it protects lies the courtroom of the Judge Supreme of the Deliberative where the most notable and complex legal affairs of the entire Deliberative are presided over by Imperative Harmony of Justice herself. Rows of Ifrits clad in shining armors of priceless jade and wielding lances of raw elemental fire casting intimidating light on the walkway toward the accused's box look over the vast affair that is this tribunal. High above all else sitting on the throne of unquestionable authority and ancient wisdom sits the presiding judge herself to hear the case at hand, banners on either side of her reading in High Realm the words as follow 'In this place, there shines only the light of Truth'. The words of an oracle and the order of a shining God-King indeed for those who can feel the power invested within these banners. Nevertheless the senior magistrate does not preside alone. She is almost at all time assisted by a Second Circle Demon which acts as bailiff in the current affair at her behest along with a pair of dragon-blooded or otherwise exceptional enlightened mortal scribes and lawyers who take note of everything and may help her with any point of law for which her vast and almost infaillible legal sagacity might fail. Furthermore there is a single chair in an high balcony which can only be reached by means unknown to most which is dedicated to any visiting Celestial Exalt guest whom would like to bear witness to the proceedings. Due to the authority invested upon the presiding judge however, only Celestial Exalts are welcome to do so and all others would have to contend with her polite but firm rejection of their request.<br>
+
The Whispering Glade is known as such due to the wind plays against the innumerable trees with canopy so thick the light filters only in rays through it as if everyday it rained light upon the ground. The breeze brushing against the leaves creates a peculiar and most distinctive murmur for which the location was named in the distant past. In places this illumination glimmers and glitters against the surface of various ponds which adds to the mystique of the eerie area. As a matter of fact, the Whispering Glade is unexpectedly enough not known to have a strong elemental presence let alone a Forest King to rule upon it. In the dancing shadows, nothing waits but silence and contemplation.<br>
  
The Azure Court of Spider Lillies is easily one of the crowning jewels of the Deliberative in terms of efficiency and utility. Though it does act as the current center of the legal bureaucracy, through rather keen and subtle bureaucratic and legal manoeuvering on the part of Harmony it is currenly also the sole property of herself. She does not make much of it at the moment but should any attempt to seize it away from her she would bring the full weight of the law behind her to keep it from any hands she finds unworthy of the privilege. The five dots manse produces a Stone of Loyalty hearthstone and also is home to many useful miracles of its own. For one, it is entirely indestructible. Nothing short of an attack upon its geomancy could ever pierce the fundamental justice and the principles of law and order which flow unbound within its walls and foundations. It is effectively imperishable and eternal to those who would use physical force against it. Furthermore, the Court also acts as a rainbow tabernacle within the private quarters of Imperative Harmony of Order which allows her to further enhance her already potent sorcery if necessary. Not only that but the premise may sustain a population of up to Magnitude 6 with the help of the Provider trait in complete autarky. This miracle allows the manse to produce enough healthy food, clean water and purified air in absolute isolation for it to sustain such a population in perpetuity. Lastly through extremely complex rituals, deals with distant elemental courts and political manoeuvering within the celestial Bureau of Nature in Heaven, Harmony has managed to acquire for herself a complement of five hundred bound Ifrit to serve as guardians and custodians to her manse. She is particularly proud of that last feature as this has proven to be perhaps her greatest political achievement to date and has greatly helped with the enhancement of efficiency within the central bureaucracy she manages.<br>
+
Deep, very deep, in this milieu awaits a worn staircase surrounded by sparser trees and lined up with columns of stone. A large gate in surprisingly pristine shape ewn of fine and spotless brass awaits at the top, giving way to one of the forest's few clearings. There, light filters unbidden and nearly blinding, shining upon the ruins of what appears to be some manner of temple. The only idol inside has been disfigured and 'maimed', leaving it impossible to determine the deity to whom this place once offered tribute. There is an uneasy silence in this clearing and the murmur of the Whispering Glade seems most comforting by comparison. Few stay there long.<br>
  
However all of this comes at a price. Not only does the manse require weekly attention and maintenance of great complexity from occult experts, which currently reside in the manse itself and work for the Ministry of Justice, but in building this place she found even her great competence challenged and her knowledge strained to its very limits. As such she found herself in need of help and assistance by one who could even surpass her in certain areas of expertise and called upon none other than the Shining Lord of Gold and Ivory for help. Even if she did pay him handsomely in jade for his timely assistance, she still found herself to be in his debt for the tremendous service he granted upon her back then. The favors she owes him are not forgotten and to this day she is still willing to come to his assistance in what matters she can help should he request it until her debt is fully cleared.<br>
+
If only they knew the secret hidden in plain sight there, the sideway path which directs those who walk the gate not to the clearing but deeper into the rabbit hole...<br><br>
  
Mechanically, this five dots manse possesses the Rainbow Tabernacle, Provider, Bound Servant Force and Indestructible traits and the Maintenance 4 flaw.<br><br>
+
[[File:Whisper of Vitriol 2.jpg]]<br><br>
  
==History==
 
On a night of black snow, as tides of chaos stormed in waves of entropy from the lands of Chaos beyond the long pass in the mountains surrounding the Duchy of Ragarol to the East, the sole magistrate and notary of the largest economical powerhouse of that small nation Katraya del Zyxay and his wife took part in a most auspicious event. As per the astrologer's prediction, Smiling Harmony was born at once with both the sign of Change and the sign of Order, rare destiny of one who would impose order on that which had none. They called her Smiling Harmony for the small babe was indeed all smiles and what ill fate could such a pretty child inflict upon the world? Her order would certainly be harmony for all involved.<br>
 
  
Smiling Harmony, the daughter gifted of an intellect to make her father proud.<br>
+
Through the narrow gate and into ever growing flaura, until the claustrophobic environment is so tightly packed in that it is less passage and more hole, barely any light filtering such that only dancing firefly glowing a pale emerald and golden glow shine upon the intruders. As they continue to walk, the sensation that they have transitioned from the forest toward some entirely different place is hard to ignore. Until at last their eyes catch a glimpse of soft crimson glow on the horizon. Some structure can be seen outside. Perhaps they rush toward this promised land or they walk quietly toward it in mesmerized awe. Whatever the case...<br><br>
  
Smiling Harmony, the young genius who's understanding of law grew too quick.<br>
 
  
Smiling Harmony, the lonely girl who everyone could tell grew far too quick.<br>
+
[[File:Whisper of Vitriol 3.jpg]]<br><br>
  
Poor Smiling Harmony. Fortunate Smiling Harmony.<br>
+
They soon emerge into a verdant paradise of alien fauna and strange skies. The sun holds a silvery glint in this strange place as if it were a flame burning into the endless expanse of Cecelyne, the bark of trees holds a strange bronze gleam, the petals of flower an unnatural emerald sheen and the coursing water that cascades through this place seems to be painfully limpid and pure. As if begging for the unwary to take a sip of its crystal clear depths. Through this strange but idyllic landscape runs a road of stone held up into the void which snakes its way throughout, passing a few gates with doors held open and brightly burning green torches if it should be night to guide travelers toward the palace proper. The palace grounds are nothing short of stunning, immaculately maintained and groomed, strange birds that seem as if they are made of the stuff of night and day respectively flying about the premise and singing a lascivious and perverse but entirely charming and enticing song. The palace proper is a structure of bright crimson, deep brass and shining bronze, standing high and piercing the sky itself, a standard floating proudly and defiantly atop it the details of which cannot be made out. The premise itself can handily hold hundreds and the main entrance is a set of heavy brass doors with ancient history from before the Primordial War itself painted on them in excruciating detail. The sight would surely constitute a treat for any scholar of such esoteric history.<br><br>
  
Who knows what she thinks now that she smiles no more?<br>
 
  
For as she grew she always did as her father wouldst. She did what was fair and just. She did what was humble and right. She did what was upright and righteous. For after all, sin and atonement are for lesser people who could only bear witness to the law. So many expectations weighting heavily on her shoulders, if she could not endure and bear this burden what would have come to pass? But that is only an hypothetical situation for as fate would have it she took to this role inflicted upon her with gusto.<br>
+
[[File:Whisper of Vitriol 4.jpg]]<br><br>
  
As her father's assistant as she grew older in both his court, office and the mayor's personal retinue her smiles grew vanishingly rare. Until one day they just... disappeared as if they'd never graced her face.<br>
 
  
None could tell that Smiling Harmony was smiling no more but one person who could still see her smiles. But that is another story, of a daughter second born with no fate to call her own and no glory to show to her father. Suffice to say that sometimes, when no one could look and only in the privacy and sanctity of her heart she allowed herself to live vicariously through Bright White Rain as she looked at this life beyond the window which she seldom understood let alone partook of.<br>
+
The interior of the palace itself is a strange and opulent place. Elegant but unnatural flora growing all over the place and casting their dim emerald bio-luminescence over the hallways and boudoirs of the luxurious estate. The beautiful archways and sheer attention to detail in the architecture does little to draw away attention from the tasteful furnishing and decoration which is seen throughout. In particular, pieces of art which might be considered obscene or blasphemous in Creation proper are held here to be seen by all, their incredible awe-inspiring and heart-breaking beauty doing much to diminish the effect of their often slightly disturbing subject matter.<br>
  
Time went on ineluctably as it is wont to and both daughters stood before the grave of their father, mourning in garnments of black as carrion lords watched over the ceremony. It is a sad thing to see one beloved go so young. Harmony did not cry.<br>
+
Within, ceiling lights turn on at the approach of any visitors providing the current area with a more comfortable ambiance. Furthermore, the cooking area holds a cellar which can keep supplies cold for later consumption at the convenience of the residents. A large if entirely mundane workshop and forge can also be found on the premise. The entire palace receives clear flowing water, allowing for highly modern toiletries and steaming baths. Furthermore, the manse itself is capable of providing an opponent should it be so desired for any board game, card game and other such physical game with a clear set of rules. Should it be desired, said games can be played on a variety of different 'difficulties' too and provides residents with leisure and entertainment. A game parlor can be found in the building which also contains everything one might need for the purpose of gambling.<br>
  
But after that day she came to secretly loathe that name of hers, mocking what she felt but could never properly express. None knew of this but another who shared her blood and stood under the rain for all to see. She grew closer to her sister through this mundane yet severe adversity that they shared together.<br>
+
Aside from certain magical conveniences, every mundane convenience that money can reasonably purchase is available within the Whisper of Vitriol. Furthermore, the palace itself is mechanically considered a 'Fortress' despite its exterior aesthetic doing an excellent job of concealing such, the building being far more defensible and unassailable than might be surmised at first glance. A contingent of nearly three hundred vitriol elementals, most kept in aesthetically attractive human forms, is bound on the premise and acts as both serving staff and guards. More importantly, Alveua, the Keeper of the Forge of Night has been bound as a Guardian demon to the manse. She is bound to guard it and serve the mistress of the palace in whatever way she deigns to command. As a demon of the second circle, Alveua is a creature of no small power and majesty and holds unquestionable authority as steward of the manse over the masses of lesser servant demons in the absence of the mistress.<br>
  
And then four years later they came. In numbers beyond counting they came as one horde and one people and one great tsunami of madness. The Guild which had long since advised the mayor and stationed guards within the small city-state ran with its tail between its legs, thinking this a major incursion and Katraya del Zexay the lamb sacrifice which would appease their raksha partners and their bottomless hunger.<br>
+
Mechanically speaking, the Whisper of Vitriol is a four dots manse requiring one dot of Maintenance. Its powers are Magical Conveniences, Fortress, Bound Servants Force and Guardian. It is Malfeas-aspected.<br><br>
  
They were wrong but none forgot their cowardice as they were left with only a small militia to their name. They demanded tribute at first, slaughtering both mayor and most of the guards when their 'request' was not met with frightened and slavish compliance. They would have their tribute. Once the dust settled on the now strangely silent settlement in mourning Harmony decided that she would offer herself as the new mayor. None felt as if to deny her and many could appreciate if not her youth then her great wisdom. She soon after that appointed her sister to the post of captain of the militia as she instructed her to recruit whom she could and train them to utmost fitness. One year they had before the next 'tribute'.<br>
 
  
And now they came again but they were ready and they fought valiantly. Little is known to Harmony but that in this great fight though she could hold them all back not Bright White Rain still felt the call of Ignis Divine as she felt his hand direct her toward these blasphemous arrogant creatures. What she let through however could indeed be called nothing else than the King amongst Lords within his Court.<br>
 
  
At that time Harmony stood watch over the city's gate knowing that if her sister and her men fell then this city would no more have any mercy to fall back onto nor would their prayers be heard. And so she did not pray as she saw this fearsome nightmarish hunter-god of the Wyld upon his steed of blackest despair and blasphemy approaching on the horizon past the woods and the mountains.<br>
+
==History==
 
 
She came down past the gate and looked this horror in the eyes as he stopped before her with amusement at her shaking hand but indisputable conviction. Though her body would agree not her voice wouldn't waver as she started to speak.<br>
 
 
 
To shame and condemn such a monster with the fierce righteous glory of the sun itself as the words flowed from her mouth with the weight of fate behind them, her tirade growing feverishly inspired with every syllable even as the mighty aristocrat of the Wyld could do nothing but stare and listen in both rapt awe and terrified confusion.<br>
 
 
 
For she shone as the golden light of the Daystar itself now and the eternal eyes of an owl ate away at her soul. Without even thinking he fell to his knees beat not through the edge of a blade but the cutting sword of the truth. She exiled him back where he belonged sentencing him to forever walk these wretched lands as punishment for his crimes.<br>
 
 
 
In his soul, the fallen Lord of the Hunt knew that he would never be able to part his nature from this and so him and his steed returned whence they came never to be seen again.<br>
 
 
 
As she turned around to leave still unaware of what had come to pass she paused feeling an hand weighting upon her shoulder and pleasant warmth and infinite resplendent glories next to her. How she could feel such she knew not but that she certainly did.<br>
 
 
 
This is when Harmony met with her God and Heaven's King, the Unconquered Sun who told her of much and beseeched her bring his Law back upon a world which had fell to anarchy and strife.<br>
 
 
 
And so did the fates laugh softly at this odd day where sisters would both catch the sun's glance and meet again at the gates of a city for now sparred.<br>
 
 
 
Peace is fleeting however and events conspire, for the sisters indeed live in interesting times.<br>
 
 
 
Who could truly be ready for them? How many Wyld Hunts averted through cleverness and timely action all for the sake of their homeland's preservation and future. This far away from the mainland they were afforded a measure of safety. Yet this would prove their undoing.<br>
 
 
 
For they were on the first line when the Fae Lords came with armies stretching to the horizon and behemoths banging upon the sky in numbers incalculable.<br>
 
 
 
For they stood at dawn when they came for Creation with hunger in their empty eyes and no words to speak.<br>
 
 
 
For Katraya del Zexay stood at the brink when the day of the Second Balorian Crusade came.<br>
 
 
 
They fought valiantly for every inch of lost territory, their people running close behind them with the sisters all that stood between their cherished people and reality failing all around them in a cascade of madness and terror.<br>
 
 
 
Their homeland fell to the Wyld as much of Creation did but their people survived until the Grand Circle of Denandsor activated the Sword of Creation, saving Creation from the dire fate which awaited it when its other defenders could no more run.<br>
 
  
They rebuilt a new homeland on the edge of Creation's new frontier. The Duchy of Ragarol would be no more but the city of Katraya del Zexay would live on forever.<br>
 
 
As the new Deliberative took shape on the Blessed Isle with the Grand Circle of Denandsor as the primary partisans of this movement Harmony felt that this opportunity could not be ignored and joined the new ruling body of Creation as a Celestial Deliberator almost immediately.<br>
 
 
Quickly she learned that in this place she could find people to match her political acumen. The rest is rather bluntly history but suffice to say that over the last decade she has gone through a meteoric rise which allowed her to be declared after years of politicking and service as the Judge Supreme of the Deliberative who would take the head of the Ministry of Justice. Satisfied with this position she has since then served with both devotion and zeal such that it is admirable.<br>
 
 
Nowadays few remember Smiling Harmony, for she's long ago given away her name. Perhaps she did so out of hubris. Perhaps out of desire to let go of the past. Perhaps as necessary casualty to her destiny. Or perhaps even as one of many sacrifices on the path to sorcerous enlightenment.<br>
 
 
Whatever the real reason, she is now known as Imperative Harmony of Order.<br>
 
 
She who presides over the laws of Creation and Heaven alike.<br>
 
  
 
==Extra Material!==
 
==Extra Material!==
  
<b>Incorruptible Judge Attitude</b>
+
By Rage Recast Library<br>
Cost: 5m, 1wp; Mins: Socialize 3, Ess 2; Type: Reflexive (Step 2)<br>
+
Limb Regeneration (2)<br>
Keywords: Combo-OK, Social<br>
+
Weird Body (2)<br>
Duration: One scene<br>
+
Ambidextrous (1)<br>
Prerequisites: Any Socialize Excellency<br>
+
Large (3)<br>
 
+
Natural Armour (6)<br>
They who would preside over all Law under Heaven must be incorruptible by all those who would blackmail, influence or compromise them. To such scoundrels the Judges of the Sun are as unreadable and ephemeral as whisps of light at dawn and no matter where they look they see nothing but calm impartiality. This Charm protects the Solar from any effect that would discern his Motivations, Virtues, or Intimacies, reveal his goals or motives, or read his mind, preventing such attempts from revealing any information about the Solar. If another Charm’s effects contest this Charm’s effect, Incorruptible Judge Attitude adds the Solar’s Essence in automatic successes to the opposed roll to maintain the effects of this Charm.<br>
+
Natural Plating (6)<br>
 
+
Spirit Walker (4)<br>
A second purchase at Essence 4 changes the duration of the Charm to Indefinite, and at Essence 6 automatically to Permanent.<br>
+
Fast Running (6)<br>
 
+
Jumper (5)<br>
(Refluffed version of [http://wiki.rpg.net/index.php/User:Dakkareth/Custom_Charms#Socialize  Frozen Sunlight Mask])
+
Wall-Crawler (5)<br>
 
 
==BP & XP==
 
14 BP Abilities
 
4 BP Specialty
 
10 BP Background
 
5 BP Willpower
 
14 BP Essence
 
2 BP Virtues
 
-7 BP Flaws
 
 
 
Total 42/42 BP
 
  
15 Caste/Favored Charms (120 XP)
 
Socialize 3 (4XP)
 
  
Total 124/132 XP
+
==BP==

Latest revision as of 11:03, 23 January 2013

The Once and Future King Suria
Suria Deva
Biographical information
Birthplace

Katraya del Zexay

Birth

RY 741, 7th day of Ascending Air.

Occupation(s)

Knight-Errant, 'Goddess' of Hell, self-appointed inheritor of Ligier's legacy

Gender

Female

Hair color

Green, short and elegant

Eye color

Green

Height

5'8"

Statistics
Type

Infernal

Caste

Malefactor

Affiliation

Katraya del Zexay, Ligier, Hell, The Thing Infernal

The Once and Future King Suria Deva
Ruthless Aspiring Goddess of Hell

Real Name: Hollow
Periphrasis: "The people of Hell cry out for a savior. I will be the one."

Motivation[edit]

Ascend as the one True Goddess of Hell

Urge[edit]

Teach the Dragon-blooded of Lookshy to revere only power.

Intimacies[edit]

  • Authority (Aspiration)
  • Divinity (Envy)
  • Ligier (Respect/Admiration)
  • Malfeas (Pity)
  • Hell (Covetousness)
  • The Gods of Yu-Shan (Unworthy)
  • Suria Deva (Pride)
  • Power (Highest Virtue)

(Intimacies in italic are protected by Charm effects)

Anima[edit]

Infernals of the Malefactor Caste may channel their anima through sweet words and honeyed promises, beguiling the weak with their silvered tongues. By spending five motes, a Malefactor gains +1 Appearance, and adds a single automatic success on all social attacks against demons or characters of lower Essence for one scene. She also adds a single automatic success on any roll to sorcerously bind a demon. These effects come into play automatically once the warlock spends 11+ motes of Peripheral Essence.

Attributes[edit]

PHYSICAL: Strength ••, Dexterity •••••, Stamina ••••
SOCIAL: Charisma ••••, Manipulation •, Appearance ••••
MENTAL: Perception ••, Intelligence ••, Wits •••

Abilities[edit]

Caste Abilities[edit]

Integrity ••••• , Performance ••• (Oration +1), Presence •••, Resistance ••, Survival -

Favored Abilities[edit]

Awareness ••, Athletics •••, War •••, Lore •• (Prehistory +2), Martial Arts ••••• (Unarmed +3)

Unfavored Abilities[edit]

Dodge •, Socialize •, Linguistics • (Native: Forest-tongue, Old Realm)

Backgrounds[edit]

  • Artifact: ••••• (Tainted Moonsilver Celestial Bulwark)
  • Backing: • (Cecelyne)
  • Influence: • (Demons)
  • Cult: •
  • Wealth: •
  • Mentor: ••• (Ligier)
  • Manse: •••• (Gem of Adamant Skin)

Charms[edit]

General[edit]

1st Malfeas Excellency x4 (1m/die, add up to Attribute+Ability dice to one action)
Malfeas Mythos Exultant (Whenever stunted action could be enhanced with Malfeas Excellency, double motes awarded. Extra motes are considered Overdrive motes)
Effortless Malfeas Dominance (Whenever Malfeas Excellency is activated, reduce the cost to activate it for the rest of the scene by 1 mote cumulatively.)

Malfeas[edit]

By Pain Reforged
Scar-Writ Saga Shield x2
Viridian Legend Exoskeleton x2
Pathetic Distraction Rebuke
Invulnerable Wounding Futility
By Agony Empowered
Purity of Madness Defense
By Rage Recast
Devil-Tyrant Avatar Shintai
Insignificant Embers Intuition
Skyfire-Seizing Repast
Sun-Heart Furnace Soul
Rage-Stoked Inferno Soul


Ebon Dragon[edit]

Loom-Snarling Deception


Essence & Health[edit]

Essence: ••••
Personal: 19
Peripheral: 44 (34)
Committed to Charms:
Commited to Artifacts: 10m peripheral (Celestial Bulwark)

Health Levels: -0, -1, -1, -2, -2, -4, Incapacitated
(wounds are designated as bashing, lethal or aggravated)

Willpower[edit]

••••• ••

Static Values[edit]

Dodge DV: 5
Parry DV: 9
Dodge MDV: 8
Parry MDV: 4

Soak: 19A/31L/37B
Hardness: 15L/20B

Virtues[edit]

Compassion •
Conviction •••
Temperance ••
Valor •••
(Virtue Channels used: None)
Limit: ----- ----

Equipment[edit]

Tainted Moonsilver Celestial Bulwark (Artifact •••••)
The Celestial Bulkwark grants enhanced healing, healing one level of bashing damage per tick and one level of lethal per hour. It also grants the effects of Essence Gauntlets, Essence Shield and Essence Stride. Furthermore it allows for the regeneration of one level of bashing and one level of lethal damage at a reflexive cost of 4 motes. It otherwise come with the standard abilities of Celestial Battle Armor.

Soak 15L/20B, Mobility -0, Fatigue 1, Attune 10

Essence Gauntlets (Artifact -)
Hand-to-hand: Speed 5, Acc +4, Damage 10L/2||15B/2, Defense +3, Rate 2, Tags O,P,M
Ranged: Speed 5, Acc +4, Damage 10L/2||15B/2, Rate 2, Range 60||100, Cost: 2 motes/attack

Fine Buckler (Resources ••)
Speed 5, Accuracy +0, Damage +0B, Defense +4, Rate 1, Tags M, Sh0

Hardened Clothes
Soak 3L/2B, Mobility -0, Fatigue 0

Whisper of Vitriol (Manse ••••)[edit]

Whisper of Vitriol 1.png


The Whispering Glade is known as such due to the wind plays against the innumerable trees with canopy so thick the light filters only in rays through it as if everyday it rained light upon the ground. The breeze brushing against the leaves creates a peculiar and most distinctive murmur for which the location was named in the distant past. In places this illumination glimmers and glitters against the surface of various ponds which adds to the mystique of the eerie area. As a matter of fact, the Whispering Glade is unexpectedly enough not known to have a strong elemental presence let alone a Forest King to rule upon it. In the dancing shadows, nothing waits but silence and contemplation.

Deep, very deep, in this milieu awaits a worn staircase surrounded by sparser trees and lined up with columns of stone. A large gate in surprisingly pristine shape ewn of fine and spotless brass awaits at the top, giving way to one of the forest's few clearings. There, light filters unbidden and nearly blinding, shining upon the ruins of what appears to be some manner of temple. The only idol inside has been disfigured and 'maimed', leaving it impossible to determine the deity to whom this place once offered tribute. There is an uneasy silence in this clearing and the murmur of the Whispering Glade seems most comforting by comparison. Few stay there long.

If only they knew the secret hidden in plain sight there, the sideway path which directs those who walk the gate not to the clearing but deeper into the rabbit hole...

Whisper of Vitriol 2.jpg


Through the narrow gate and into ever growing flaura, until the claustrophobic environment is so tightly packed in that it is less passage and more hole, barely any light filtering such that only dancing firefly glowing a pale emerald and golden glow shine upon the intruders. As they continue to walk, the sensation that they have transitioned from the forest toward some entirely different place is hard to ignore. Until at last their eyes catch a glimpse of soft crimson glow on the horizon. Some structure can be seen outside. Perhaps they rush toward this promised land or they walk quietly toward it in mesmerized awe. Whatever the case...


Whisper of Vitriol 3.jpg

They soon emerge into a verdant paradise of alien fauna and strange skies. The sun holds a silvery glint in this strange place as if it were a flame burning into the endless expanse of Cecelyne, the bark of trees holds a strange bronze gleam, the petals of flower an unnatural emerald sheen and the coursing water that cascades through this place seems to be painfully limpid and pure. As if begging for the unwary to take a sip of its crystal clear depths. Through this strange but idyllic landscape runs a road of stone held up into the void which snakes its way throughout, passing a few gates with doors held open and brightly burning green torches if it should be night to guide travelers toward the palace proper. The palace grounds are nothing short of stunning, immaculately maintained and groomed, strange birds that seem as if they are made of the stuff of night and day respectively flying about the premise and singing a lascivious and perverse but entirely charming and enticing song. The palace proper is a structure of bright crimson, deep brass and shining bronze, standing high and piercing the sky itself, a standard floating proudly and defiantly atop it the details of which cannot be made out. The premise itself can handily hold hundreds and the main entrance is a set of heavy brass doors with ancient history from before the Primordial War itself painted on them in excruciating detail. The sight would surely constitute a treat for any scholar of such esoteric history.


Whisper of Vitriol 4.jpg


The interior of the palace itself is a strange and opulent place. Elegant but unnatural flora growing all over the place and casting their dim emerald bio-luminescence over the hallways and boudoirs of the luxurious estate. The beautiful archways and sheer attention to detail in the architecture does little to draw away attention from the tasteful furnishing and decoration which is seen throughout. In particular, pieces of art which might be considered obscene or blasphemous in Creation proper are held here to be seen by all, their incredible awe-inspiring and heart-breaking beauty doing much to diminish the effect of their often slightly disturbing subject matter.

Within, ceiling lights turn on at the approach of any visitors providing the current area with a more comfortable ambiance. Furthermore, the cooking area holds a cellar which can keep supplies cold for later consumption at the convenience of the residents. A large if entirely mundane workshop and forge can also be found on the premise. The entire palace receives clear flowing water, allowing for highly modern toiletries and steaming baths. Furthermore, the manse itself is capable of providing an opponent should it be so desired for any board game, card game and other such physical game with a clear set of rules. Should it be desired, said games can be played on a variety of different 'difficulties' too and provides residents with leisure and entertainment. A game parlor can be found in the building which also contains everything one might need for the purpose of gambling.

Aside from certain magical conveniences, every mundane convenience that money can reasonably purchase is available within the Whisper of Vitriol. Furthermore, the palace itself is mechanically considered a 'Fortress' despite its exterior aesthetic doing an excellent job of concealing such, the building being far more defensible and unassailable than might be surmised at first glance. A contingent of nearly three hundred vitriol elementals, most kept in aesthetically attractive human forms, is bound on the premise and acts as both serving staff and guards. More importantly, Alveua, the Keeper of the Forge of Night has been bound as a Guardian demon to the manse. She is bound to guard it and serve the mistress of the palace in whatever way she deigns to command. As a demon of the second circle, Alveua is a creature of no small power and majesty and holds unquestionable authority as steward of the manse over the masses of lesser servant demons in the absence of the mistress.

Mechanically speaking, the Whisper of Vitriol is a four dots manse requiring one dot of Maintenance. Its powers are Magical Conveniences, Fortress, Bound Servants Force and Guardian. It is Malfeas-aspected.


History[edit]

Extra Material![edit]

By Rage Recast Library
Limb Regeneration (2)
Weird Body (2)
Ambidextrous (1)
Large (3)
Natural Armour (6)
Natural Plating (6)
Spirit Walker (4)
Fast Running (6)
Jumper (5)
Wall-Crawler (5)


BP[edit]