Difference between revisions of "The Great Commorragh Campaign Gear"

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| Claw|| Damage +1d6 vs soft armor, can't be dropped
 
| Claw|| Damage +1d6 vs soft armor, can't be dropped
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{| {{table}}
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| align="center" style="background:#f0f0f0;"|'''Ranged weapons'''
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| align="center" style="background:#f0f0f0;"|'''Qualities'''
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| Splinter Pistol||Damage 4d6, Range 50
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| Splinter Rifle||Damage 5d6, Range 200
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| Shardcarbine ||Damage 5d6, Range 150, Area Fire
 
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Revision as of 10:43, 13 February 2013

Back to The Great Commorragh Campaign Main

Weapons

Melee weapons Qualities
Heavy Damage +1d6, Parry -2
Knife Damage -1d6
Spear Reach
Sword Parry +3
Flexible Enemy Parry -1d6
Claw Damage +1d6 vs soft armor, can't be dropped
Ranged weapons Qualities
Splinter Pistol Damage 4d6, Range 50
Splinter Rifle Damage 5d6, Range 200
Shardcarbine Damage 5d6, Range 150, Area Fire

Armor

Armor Type AR Weight Special '
Wych Suit Soft 2 None Parry +3
Kabalite Armor Soft 10 Light Ritual
Ghostplate Hard 14 Light Invulnerable 3
Warsuit Hard 18 Light