The Pilots and their Machines: Difference between revisions
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This page is for the pilots and their mecha. | This page is for the pilots and their mecha. | ||
'''Ken Saito''' | |||
Size: Small | |||
Cost: 4000 | |||
HP: 2000 | |||
EN:100 | |||
Mobility: 190 (1000) | |||
Armor: 1000 | |||
Accuracy: 260 (2000) | |||
Speed: 8 (300) | |||
Parts: 2 (500) | |||
Special: Flight (0), Small Energy Regen (200) | |||
Taser Strike | |||
The arms and legs of the mech energize before lashing out at a near by enemy unit. This attack is intended as an emergency melee option or as an attempt to immobilize a hostile unit, in the manner of an old fashioned taser or police baton. | |||
Type: Melee | |||
Power: 1900 (19) | |||
Range: 1-3 (3) | |||
Cost/Ammo: 5 EN | |||
Required Will: N/A | |||
Accuraccy Bonus: +20 (4) | |||
Critical Bonus: +0 | |||
Attack Type: Energy | |||
Attributes: Post-Movement (2) | |||
Tags: Mobility Down (2), Ignore Size (0) | |||
Cost: 30 | |||
Triple Beam Attack | |||
[I]Combing their beam rifes, the squad overpowers enemy barriers while frying enemy targeting systems. /I] | |||
Type: Ranged | |||
Power: 2500 (25) | |||
Range: 3-12 (10) | |||
Cost/Ammo: 10 | |||
Required Will: N/A | |||
Accuraccy Bonus: +40 (8) | |||
Critical Bonus: +25 (5) | |||
Attack Type: Energy | |||
Attributes: Post-Movement (2), TRI | |||
Tags: Barrier Pierce (0), Accuracy Down (2) | |||
Cost: 52 | |||
Beam Rifle | |||
Hunkering down and taking its time the mecha lines up a shot to disable foes from outside their rainge. | |||
Type: Ranged | |||
Power: 2000 (20) | |||
Range: 3-12 (10) | |||
Cost/Ammo: 10 EN | |||
Required Will: None | |||
Accuraccy Bonus: +40 (8) | |||
Critical Bonus: +0 | |||
Attack Type: Energy | |||
Attributes: None | |||
Tags: None | |||
Cost: 38 | |||
Overcharged Plasma Burst | |||
[I]Desperate times call for desperate measures. The pilot overides the safeties and charges the beam rife to the point of possible meltdown. The heat of the beams passing is hot enough to turn the gases in the Earth's atmosphere to plasma. The superheated, ionized air is pushed forward striking the enemy and exploding outwards upon striking a solid object such as an enemy. The backlash strikes any nearby objects such as squad mates of the enemy./I] | |||
Type: Ranged | |||
Power: 4500 (45) | |||
Range: 3-12 (10) | |||
Cost/Ammo: 20 EN | |||
Required Will: 120 | |||
Accuraccy Bonus: +0 | |||
Critical Bonus: None | |||
Attack Type: Energy | |||
Attributes: ALL (5) | |||
Tags: Barrier Pierce (2) | |||
Cost: 62 |
Latest revision as of 21:07, 17 March 2013
This page is for the pilots and their mecha.
Ken Saito
Size: Small
Cost: 4000
HP: 2000
EN:100
Mobility: 190 (1000)
Armor: 1000
Accuracy: 260 (2000)
Speed: 8 (300)
Parts: 2 (500)
Special: Flight (0), Small Energy Regen (200)
Taser Strike
The arms and legs of the mech energize before lashing out at a near by enemy unit. This attack is intended as an emergency melee option or as an attempt to immobilize a hostile unit, in the manner of an old fashioned taser or police baton. Type: Melee Power: 1900 (19) Range: 1-3 (3) Cost/Ammo: 5 EN Required Will: N/A Accuraccy Bonus: +20 (4) Critical Bonus: +0 Attack Type: Energy Attributes: Post-Movement (2) Tags: Mobility Down (2), Ignore Size (0) Cost: 30
Triple Beam Attack
[I]Combing their beam rifes, the squad overpowers enemy barriers while frying enemy targeting systems. /I] Type: Ranged Power: 2500 (25) Range: 3-12 (10) Cost/Ammo: 10 Required Will: N/A Accuraccy Bonus: +40 (8) Critical Bonus: +25 (5) Attack Type: Energy Attributes: Post-Movement (2), TRI Tags: Barrier Pierce (0), Accuracy Down (2) Cost: 52
Beam Rifle
Hunkering down and taking its time the mecha lines up a shot to disable foes from outside their rainge. Type: Ranged Power: 2000 (20) Range: 3-12 (10) Cost/Ammo: 10 EN Required Will: None Accuraccy Bonus: +40 (8) Critical Bonus: +0 Attack Type: Energy Attributes: None Tags: None Cost: 38
Overcharged Plasma Burst
[I]Desperate times call for desperate measures. The pilot overides the safeties and charges the beam rife to the point of possible meltdown. The heat of the beams passing is hot enough to turn the gases in the Earth's atmosphere to plasma. The superheated, ionized air is pushed forward striking the enemy and exploding outwards upon striking a solid object such as an enemy. The backlash strikes any nearby objects such as squad mates of the enemy./I] Type: Ranged Power: 4500 (45) Range: 3-12 (10) Cost/Ammo: 20 EN Required Will: 120 Accuraccy Bonus: +0 Critical Bonus: None Attack Type: Energy Attributes: ALL (5) Tags: Barrier Pierce (2) Cost: 62