Difference between revisions of "Angel"

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'''Angel, PL 10'''
 
'''Angel, PL 10'''
  
'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 20 (+5), '''Int''' 12 (+1), '''Wis''' 12 (+1), '''Cha''' 16 (+3)  
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'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 18 (+4), '''Int''' 14 (+2), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
  
'''Skills:''' Acrobatics 4 (+10), Bluff 4 (+7), Diplomacy 4 (+7), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Knowledge (popular culture) 4 (+5), Notice 4 (+5), Pilot 1 (+7), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 3 (+9)
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'''Skills:''' Acrobatics 4 (+10), Bluff 3 (+6/+10), Diplomacy 3 (+6/+10), Knowledge (business) 3 (+5), Knowledge (current events) 3 (+5), Knowledge (tactics) 1 (+3), Knowledge (technology) 1 (+3), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
  
'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed) 3, Attractive 2, Benefit (wealth) 3, Connected, Defensive Attack, Dodge Bonus 3, Environmental Adaptation (high altitude), Equipment, Evasion, Favored Environment (air) 4, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Move-By Action, Power Attack, Set-Up, Teamwork 2
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'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Improved Disarm, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2
  
 
'''Powers:'''
 
'''Powers:'''
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*'''Flight 5''' (250 MPH)
 
*'''Flight 5''' (250 MPH)
  
*'''Immunity 7''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocity)
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*'''Immunity 7''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocities)
 
 
*'''Mind Shield 2'''
 
  
 
*'''Super-Senses 1''' (Extended Vision)
 
*'''Super-Senses 1''' (Extended Vision)
  
'''Equipment:''' Costume (Gives +2 to saves vs. cold and heat)
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'''Combat:''' Attack +5 (+7 unarmed), Grapple +10, Damage +3 (unarmed), Defense +7 (+3 flat-footed), Knockback -2, Initiative +6
 
 
'''Drawbacks:''' Disability (Hollow bones make him lighter than a man of his size giving him +1 to Knockback, -1 point), Power Loss (Flight, if wings are restrained or fouled, -2 points), Power Loss (Acrobatics and Stealth are only usable when he is flying, -1 point)
 
  
'''Combat:''' Attack +5 (+11 unarmed), Grapple +14, Damage +3 (unarmed), Defense +11 (+4 flat-footed), Knockback -1, Initiative +10
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'''Saves:''' Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +7, Will +3
  
'''Saves:''' Toughness +5, Fortitude +6, Reflex +8, Will +4
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'''Drawbacks:''' Disability (Hollow bones, +1 to Knockback, -1), Power Loss (Loses Flight power when wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and Combat Feats only work when he is flying, -1)
  
'''Abilities 38 + Skills 10 (40 ranks) + Feats 30 + Powers 14 + Combat 26 + Saves 6 - Drawbacks 4 = Totals 120'''
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'''Abilities 39 + Skills 9 (36 ranks) + Feats 25 + Powers 16 + Combat 22 + Saves 7 - Drawbacks 4 = Total 114'''

Latest revision as of 20:15, 30 April 2006

Angel, PL 10

Str 16 (+3), Dex 22 (+6), Con 18 (+4), Int 14 (+2), Wis 13 (+1), Cha 16 (+3)

Skills: Acrobatics 4 (+10), Bluff 3 (+6/+10), Diplomacy 3 (+6/+10), Knowledge (business) 3 (+5), Knowledge (current events) 3 (+5), Knowledge (tactics) 1 (+3), Knowledge (technology) 1 (+3), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)

Feats: Acrobatic Bluff, Attack Specialization (unarmed), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Improved Disarm, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2

Powers:

  • Flight 5 (250 MPH)
  • Immunity 7 (Falling Damage [Flaw: Limited], High Altitude, High Velocities)
  • Super-Senses 1 (Extended Vision)

Combat: Attack +5 (+7 unarmed), Grapple +10, Damage +3 (unarmed), Defense +7 (+3 flat-footed), Knockback -2, Initiative +6

Saves: Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +7, Will +3

Drawbacks: Disability (Hollow bones, +1 to Knockback, -1), Power Loss (Loses Flight power when wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and Combat Feats only work when he is flying, -1)

Abilities 39 + Skills 9 (36 ranks) + Feats 25 + Powers 16 + Combat 22 + Saves 7 - Drawbacks 4 = Total 114