Difference between revisions of "Angel"

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The Angel is Warren Worthington III, the rich kid and pretty boy from the original X-Men. His mutation manifested in the form of a pair of angellic wings with a 16-ft span. He gained some extra powers in the X-Men comics from the late 1980s, but lost them again in the early 90s. This write-up is meant to reflect him as he was for most of his career.
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'''Angel, PL 10'''
  
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'''Str''' 16 (+3), '''Dex''' 22 (+6), '''Con''' 18 (+4), '''Int''' 14 (+2), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
  
'''Angel, PL 8'''
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'''Skills:''' Acrobatics 4 (+10), Bluff 3 (+6/+10), Diplomacy 3 (+6/+10), Knowledge (business) 3 (+5), Knowledge (current events) 3 (+5), Knowledge (tactics) 1 (+3), Knowledge (technology) 1 (+3), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)
  
'''Str''' 15 (+2), '''Dex''' 18 (+4), '''Con''' 16 (+3), '''Int''' 12 (+1), '''Wis''' 13 (+1), '''Cha''' 16 (+3)
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'''Feats:''' Acrobatic Bluff, Attack Specialization (unarmed), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Improved Disarm, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2
 
 
'''Skills:''' Acrobatics 4 (+8), Bluff 3 (+6/+14), Diplomacy 3 (+6/+14), Knowledge (business) 4 (+5), Knowledge (current events) 4 (+5), Notice 5 (+6), Pilot 2 (+6), Profession (CEO) 3 (+4), Sense Motive 4 (+5), Stealth 4 (+8)
 
 
 
'''Feats:''' Accelerated Stealth, Acrobatic Bluff, Attack Specialization (unarmed), Attractive 2, Benefit (wealth) 3, Connected, Defensive Roll 2, Dodge Focus 2, Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 5, Favored Opponent (other fliers) 2, Improved Disarm, Improved Initiative, Martial Artist, Martial Strike, Move-By Action, Power Attack, Set-Up, Teamwork 2
 
  
 
'''Powers:'''
 
'''Powers:'''
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*'''Flight 5''' (250 MPH)
 
*'''Flight 5''' (250 MPH)
  
*'''Immunity 2''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocities)
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*'''Immunity 7''' (Falling Damage [''Flaw:'' Limited], High Altitude, High Velocities)
  
 
*'''Super-Senses 1''' (Extended Vision)
 
*'''Super-Senses 1''' (Extended Vision)
  
'''Combat:''' Attack +6 (+8 unarmed), Grapple +10, Damage +3 (unarmed), Defense +8 (+3 flat-footed), Knockback -1, Initiative +8
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'''Combat:''' Attack +5 (+7 unarmed), Grapple +10, Damage +3 (unarmed), Defense +7 (+3 flat-footed), Knockback -2, Initiative +6
 
 
'''Saves:''' Toughness +5 (+3 flat-footed), Fortitude +6, Reflex +8, Will +5
 
 
 
'''Drawbacks:''' Disability (Hollow Bones, Takes +1 Knockback), Power Loss (Flight, When wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and all Combat Feats, Only work when he is flying, -2)
 
 
 
'''Abilities 31 + Skills 9 (36 ranks) + Feats 31 + Powers 16 + Combat 28 + Saves 11 - Drawbacks 5 = Total 120'''
 
  
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'''Saves:''' Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +7, Will +3
  
I'm using some of the rules from the Mastermind's Manual in this write-up. The first of them is that his situational Combat Feats (Favored Environment and Favored Opponent), only count as half their value for purposes of his Power Level. He would be a weak PL 9 otherwise.
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'''Drawbacks:''' Disability (Hollow bones, +1 to Knockback, -1), Power Loss (Loses Flight power when wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and Combat Feats only work when he is flying, -1)
  
The Accelerated Stealth Feat allows him to use his Stealth with no penalty while moving at normal speed while flying. The Martial Artist and Martial Strike Feats simply enhance his damage bonus by +1 (the same thing as buying Strike 1 with the Mighty Extra, basically).
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'''Abilities 39 + Skills 9 (36 ranks) + Feats 25 + Powers 16 + Combat 22 + Saves 7 - Drawbacks 4 = Total 114'''

Latest revision as of 20:15, 30 April 2006

Angel, PL 10

Str 16 (+3), Dex 22 (+6), Con 18 (+4), Int 14 (+2), Wis 13 (+1), Cha 16 (+3)

Skills: Acrobatics 4 (+10), Bluff 3 (+6/+10), Diplomacy 3 (+6/+10), Knowledge (business) 3 (+5), Knowledge (current events) 3 (+5), Knowledge (tactics) 1 (+3), Knowledge (technology) 1 (+3), Notice 4 (+5), Pilot 2 (+8), Profession (CEO) 4 (+5), Sense Motive 4 (+5), Stealth 4 (+10)

Feats: Acrobatic Bluff, Attack Specialization (unarmed), Attractive, Benefit (wealth) 3, Connected, Defensive Roll 2, Distract (bluff), Environmental Adaptation (high altitude), Evasion, Favored Environment (air) 6, Improved Disarm, Luck, Move-By Action, Power Attack, Set-Up, Teamwork 2

Powers:

  • Flight 5 (250 MPH)
  • Immunity 7 (Falling Damage [Flaw: Limited], High Altitude, High Velocities)
  • Super-Senses 1 (Extended Vision)

Combat: Attack +5 (+7 unarmed), Grapple +10, Damage +3 (unarmed), Defense +7 (+3 flat-footed), Knockback -2, Initiative +6

Saves: Toughness +6 (+4 flat-footed), Fortitude +6, Reflex +7, Will +3

Drawbacks: Disability (Hollow bones, +1 to Knockback, -1), Power Loss (Loses Flight power when wings are restrained or fouled, -2), Power Loss (Acrobatics, Stealth, and Combat Feats only work when he is flying, -1)

Abilities 39 + Skills 9 (36 ranks) + Feats 25 + Powers 16 + Combat 22 + Saves 7 - Drawbacks 4 = Total 114