Merchantman: Difference between revisions

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=Stats=
=Stats=
* Crew - 80-320 men  (average - 160)
* Crew - 20-250 men  (average - 60)
* Passangers - 60
* Passangers - 50
* Speed (Knots) - 10
* Speed (Knots) - 10
* Max Guns 48 (24 broadside)
* Max Guns 24 (12 broadside)
* Max gun size - 24 lbs
* Max gun size - 18 lbs
* Hull Points - 550
* Hull Points - 220
* Cargo - 250 ton
* Cargo - 200 ton
* Length - 200 ft
* Length - 125 ft
* Draft - 30 ft
* Draft - 15 ft
* Manuever - 5
* Manuever - 4

Latest revision as of 16:58, 5 May 2013

Description[edit]

Larger adaptations of mariners were built to compensate for the growing number of colonies in the New World, and the name ‘merchantman’ became synonymous with these larger ships; the mariner became a trade ship, the merchantman a supply ship. Roughly the same in all respects, merchantmen often carry more precious goods than others, and thus seldom do they travel without an escort. They’re a fine prize for pirates—if they are rugged enough to attack two ships to their one.

Stats[edit]

  • Crew - 20-250 men (average - 60)
  • Passangers - 50
  • Speed (Knots) - 10
  • Max Guns 24 (12 broadside)
  • Max gun size - 18 lbs
  • Hull Points - 220
  • Cargo - 200 ton
  • Length - 125 ft
  • Draft - 15 ft
  • Manuever - 4