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[[Yunauth]]/
[[Yunauth]]/


Building costs are computed using the Stronghold Builder's Guidebook, rounded to the nearest 1000 gp. The SBG specifies building sizes in stronghold spaces, which are, on average, 400 square feet. Exact sizes are flexible and any construction includes a reasonable amount of corridor space at no additional cost. In Minecraft, this translates to about 64 blocks of floor space, though it might be a bit less depending on the position of walls. Each story is usually 4 blocks tall inside (so not counting the floors or ceiling).
__NOTOC__
 
Building costs are computed using the Stronghold Builder's Guidebook, rounded to the nearest 1000 gp. The SBG specifies building sizes in stronghold spaces, which are, on average, 400 square feet. Exact sizes are flexible and any construction includes a reasonable amount of corridor space at no additional cost. In Minecraft, this translates to about 64 blocks of floor space, though it might be a bit more or less depending on the position of walls. Each story is usually 4 blocks tall inside (not counting the floors or ceiling).


== Overview ==
== Overview ==
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Block Footprint refers to the approximate size of the ground floor.  
Block Footprint refers to the approximate size of the ground floor.  


Population is how many people are permanently housed in the building minus the number of people required to run it.
Population is how many people are permanently housed in the building minus the number of people required to run it. For many buildings, the staff lives there, so this will be 0. For housing, this will be negative.


Income is how much gp this building generates in profit. This is before taxes. This is calculated as 1% of the value of the revenue-generating parts of the building but the in-game value can change based on conditions.
Income is how much gp this building generates in profit each month. This is before taxes. This is calculated based on the average wages of the people that work there minus their cost of living. This is a theoretical, reasonable figure. The actual monthly profit can fluctuate for various reasons.


{| class="sortable"
{| class="sortable" border="1"
! Building !! Stronghold Spaces !! Block Footprint !! Price !! Population !! Income
! Building !! Stronghold Spaces !! Block Footprint !! Price !! Population !! Income
|-
|-
| [[Yunauth:BuildingCosts#Hovel|Hovels]] || 1 || 64 || 2000 per 3 || -10 per 3 || 0
| colspan="6" | [[Yunauth:BuildingCosts#Housing|Housing]]
|-
| align="right" | [[Yunauth:BuildingCosts#Hovel|Hovels]] || 1 || 64 each || 2,000 gp per 3 || -10 per 3 || 0 gp
|-
| align="right" | [[Yunauth:BuildingCosts#Split|Split]] || 2 || 128 || 2,000 gp || -7 || 0 gp
|-
| colspan="6" | [[Yunauth:BuildingCosts#Inns|Inns]]
|-
| align="right" | [[Yunauth:BuildingCosts#A Small Inn|Small]] || 5 || 320 || 4,000 gp || 0 || 40 gp
|-
| align="right" | [[Yunauth:BuildingCosts#A Tall Inn|Tall]] || 4.5 || 128 || 5,000 gp || 2 || 40 gp
|-
| align="right" | [[Yunauth:BuildingCosts#A Fully Featured Inn|Fully Featured]] || 17 || 640 || 21,000 gp || 0 || 120 gp
|-
|-
| [[Yunauth:BuildingCosts#A Fully Featured Inn|Inn]]  
| colspan="6" | [[Yunauth:BuildingCosts#Temples|Temples]]
|}
|}


== Details ==
== Details ==


=== Hovel ===
=== Housing ===
 
==== Hovel ====
A hovel is simply a cheap bedroom with cheap wooden walls. It is fairly uncomfortable in this cold climate.
A hovel is simply a cheap bedroom with cheap wooden walls. It is fairly uncomfortable in this cold climate.


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'''Total:''' 700 gp, 1 ss (1 ss on ground floor)
'''Total:''' 700 gp, 1 ss (1 ss on ground floor)


=== Inn ===
==== Split ====
A split house is a single building divided into two houses by a fireplace and interior wall.
 
'''Components:'''
* Bedroom, basic x2 (1900 gp, 2 ss)
 
'''Total:''' 1900 gp, 2 ss (2 ss on ground floor)
 
=== Inns ===
 
==== A Small Inn ====
This is a small inn for a small town. Only drinks and simple foods are served and there are few rooms. The two staff sleep in any of the 8 rooms left available.
 
'''Components:'''
* Tavern, basic (900 gp, 1 ss)
* Bedrooms, basic x4 (2800 gp, 4 ss)
 
'''Staff:'''
* 2 innkeepers/bartenders (Profession (Bartender) +5 or Profession (Innkeeper) + 5)
 
'''Total:''' 3700 gp, 5 ss (5 ss on ground floor)
 
==== A Tall Inn ====
This is an inn with a small footprint, but not many rooms. The staff sleeps elsewhere.
 
'''Components (Ground Floor):'''
* Tavern, basic (900 gp, 1 ss)
* Common area, basic (500 gp, 1 ss)
 
'''Components (Second Floor):'''
* Bedrooms, basic (1600 gp, 1 ss)
* Bath, basic (950 gp, 0.5 ss)
 
'''Components (Third Floor):'''
* Storage, basic (1550 gp, 1 ss)
 
'''Staff:'''
* 2 innkeepers/bartenders (Profession (Bartender) +5 or Profession (Innkeeper) + 5)
 
'''Total:''' 5,500 gp, 4.5 ss (2 ss on ground floor)


==== A Fully Featured Inn ====
==== A Fully Featured Inn ====
This may not be the largest or fanciest inn, but it offers all the amenities and has plenty of rooms most nights.
This may not be the largest or fanciest inn, but it offers all the amenities and has plenty of rooms most nights.


There's seating for up to 50 people, but the kitchen can only handle 30 at a time. The stables can house 12 horses. The six staff sleep in the servant's quarters most of the time.
There's seating for up to 50 people, but the kitchen can only handle 30 at a time. There are 2 nice rooms, 6 decent ones and 12 cheap ones upstairs. The stables can house 12 horses. The six staff sleep in the downstairs servant's quarters most of the time.


'''Components (Ground Floor):'''
'''Components (Ground Floor):'''
* Tavern, basic (900 gp, 1 ss)
* Tavern, basic (900 gp, 1 ss)
* Dining hall, basic (2000 gp, 2 ss)
* Dining hall (2000 gp, 2 ss)
* Kitchen, basic x2 (4000 gp, 2 ss)
* Kitchen, basic x2 (4000 gp, 2 ss)
* Storage, basic (250 gp, 1 ss)
* Storage, basic (250 gp, 1 ss)
* Servant's quarters (400 gp, 1 ss)
* Servant's quarters (400 gp, 1 ss)
* Stable, basic x2 (2000 gp, 2 ss)
* Stable, basic x2 (2000 gp, 2 ss)
* Bath, basic x2 (800 gp, 1 ss)


'''Components (Second Floor):'''
'''Components (Second Floor):'''
* Bedroom suite, basic x2 (1600 gp, 2 ss)
* Bedroom suite, basic x2 (3400 gp, 2 ss)
* Bedrooms, basic x5 (3500 gp, 5 ss)
* Bedrooms, basic x3 (4800 gp, 3 ss)
* Servant's quarters x2 (2600 gp, 2 ss)
 
'''Staff:'''
* 2 cooks (Profession (Cook) +5)
* 2 innkeepers/bartenders (Profession (Bartender) +5 or Profession (Innkeeper) + 5)
* 2 grooms (Handle Animal +5)
 
'''Total:''' 21,150 gp, 17 ss (10 ss on ground floor)


'''Total:'''
=== Temples ===

Latest revision as of 03:01, 18 May 2013

Yunauth/


Building costs are computed using the Stronghold Builder's Guidebook, rounded to the nearest 1000 gp. The SBG specifies building sizes in stronghold spaces, which are, on average, 400 square feet. Exact sizes are flexible and any construction includes a reasonable amount of corridor space at no additional cost. In Minecraft, this translates to about 64 blocks of floor space, though it might be a bit more or less depending on the position of walls. Each story is usually 4 blocks tall inside (not counting the floors or ceiling).

Overview[edit]

Stronghold Spaces refers to the total floor space of the building.

Block Footprint refers to the approximate size of the ground floor.

Population is how many people are permanently housed in the building minus the number of people required to run it. For many buildings, the staff lives there, so this will be 0. For housing, this will be negative.

Income is how much gp this building generates in profit each month. This is before taxes. This is calculated based on the average wages of the people that work there minus their cost of living. This is a theoretical, reasonable figure. The actual monthly profit can fluctuate for various reasons.

Building Stronghold Spaces Block Footprint Price Population Income
Housing
Hovels 1 64 each 2,000 gp per 3 -10 per 3 0 gp
Split 2 128 2,000 gp -7 0 gp
Inns
Small 5 320 4,000 gp 0 40 gp
Tall 4.5 128 5,000 gp 2 40 gp
Fully Featured 17 640 21,000 gp 0 120 gp
Temples

Details[edit]

Housing[edit]

Hovel[edit]

A hovel is simply a cheap bedroom with cheap wooden walls. It is fairly uncomfortable in this cold climate.

Components:

  • Bedroom, basic (700 gp, 1 ss)

Total: 700 gp, 1 ss (1 ss on ground floor)

Split[edit]

A split house is a single building divided into two houses by a fireplace and interior wall.

Components:

  • Bedroom, basic x2 (1900 gp, 2 ss)

Total: 1900 gp, 2 ss (2 ss on ground floor)

Inns[edit]

A Small Inn[edit]

This is a small inn for a small town. Only drinks and simple foods are served and there are few rooms. The two staff sleep in any of the 8 rooms left available.

Components:

  • Tavern, basic (900 gp, 1 ss)
  • Bedrooms, basic x4 (2800 gp, 4 ss)

Staff:

  • 2 innkeepers/bartenders (Profession (Bartender) +5 or Profession (Innkeeper) + 5)

Total: 3700 gp, 5 ss (5 ss on ground floor)

A Tall Inn[edit]

This is an inn with a small footprint, but not many rooms. The staff sleeps elsewhere.

Components (Ground Floor):

  • Tavern, basic (900 gp, 1 ss)
  • Common area, basic (500 gp, 1 ss)

Components (Second Floor):

  • Bedrooms, basic (1600 gp, 1 ss)
  • Bath, basic (950 gp, 0.5 ss)

Components (Third Floor):

  • Storage, basic (1550 gp, 1 ss)

Staff:

  • 2 innkeepers/bartenders (Profession (Bartender) +5 or Profession (Innkeeper) + 5)

Total: 5,500 gp, 4.5 ss (2 ss on ground floor)

A Fully Featured Inn[edit]

This may not be the largest or fanciest inn, but it offers all the amenities and has plenty of rooms most nights.

There's seating for up to 50 people, but the kitchen can only handle 30 at a time. There are 2 nice rooms, 6 decent ones and 12 cheap ones upstairs. The stables can house 12 horses. The six staff sleep in the downstairs servant's quarters most of the time.

Components (Ground Floor):

  • Tavern, basic (900 gp, 1 ss)
  • Dining hall (2000 gp, 2 ss)
  • Kitchen, basic x2 (4000 gp, 2 ss)
  • Storage, basic (250 gp, 1 ss)
  • Servant's quarters (400 gp, 1 ss)
  • Stable, basic x2 (2000 gp, 2 ss)
  • Bath, basic x2 (800 gp, 1 ss)

Components (Second Floor):

  • Bedroom suite, basic x2 (3400 gp, 2 ss)
  • Bedrooms, basic x3 (4800 gp, 3 ss)
  • Servant's quarters x2 (2600 gp, 2 ss)

Staff:

  • 2 cooks (Profession (Cook) +5)
  • 2 innkeepers/bartenders (Profession (Bartender) +5 or Profession (Innkeeper) + 5)
  • 2 grooms (Handle Animal +5)

Total: 21,150 gp, 17 ss (10 ss on ground floor)

Temples[edit]