Difference between revisions of "Yunauth:CustomFeats"

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You spent some time teaching yourself magic. It may not be as good as proper wizard schooling, but you've learned some things.
 
You spent some time teaching yourself magic. It may not be as good as proper wizard schooling, but you've learned some things.
  
'''Benefit:''' Choose four cantrips and one 1st level spell from the wizard spell list. You can use each of these once per day. These spells are cast as either a level 1 sorcerer or level 1 wizard, your choice.
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'''Prerequisites:''' 11 Int or 11 Cha, see below.
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'''Benefit:''' Choose four cantrips and one 1st level spell from the wizard spell list. You can use each of these once per day. These spells are cast as either a level 1 sorcerer or level 1 wizard, your choice. You must have at least an 11 in the appropriate casting stat.
  
 
== Divine Bargain ==
 
== Divine Bargain ==

Revision as of 00:28, 31 May 2013

Yunauth/

These feats are freely available, though their effects are not set in stone. It may be that I've overlooked something when writing them up.

If you want to try extracting a new feat from Eclipse: Codex Persona (feats are 6 CP) let me know.

Legendary Craftsman

You are capable of amazing, near-magical feats of craftsmanship.

Prerequisites: Master Craftsman, 9 ranks in the Craft skill chosen for Master Craftsman

Benefit: Once per day when using the Craft skill chosen with Master Craftsman, you can duplicate the effects of the masterwork transformation or fabricate spell. This is an extraordinary ability.

Subtle Spells

You can cast spells without being obvious about it.

Benefit: Your magic is difficult to detect. You may whisper your magic words and limit your gestures to subtle hand movements. You may make a stealth check to prevent people from noticing that you've cast a spell at all. In addition, people using detect magic must make a Will save to see the magical effects.

Normal: You must normally speak in a firm voice to cast spells, making it difficult to be subtle.

Arcane Dabbler

You spent some time teaching yourself magic. It may not be as good as proper wizard schooling, but you've learned some things.

Prerequisites: 11 Int or 11 Cha, see below.

Benefit: Choose four cantrips and one 1st level spell from the wizard spell list. You can use each of these once per day. These spells are cast as either a level 1 sorcerer or level 1 wizard, your choice. You must have at least an 11 in the appropriate casting stat.

Divine Bargain

You've made a personal vow to a deity (or devil) in return for a small measure of divine protection.

Prerequisite: 3 hit dice

Benefit: Once per week if you are killed your deity will cast breath of life on you. You must detail your vow and uphold it. The GM has final say on what vows are suitable and whether or not you're currently upholding it. You lose the benefits of this feat if you break your vow and usually must undergo some form of penance or some divine quest to regain it.