Difference between revisions of "Reynard Marko"

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Binoculars (Encumbrance 1; TL3) [20c]<br>
 
Binoculars (Encumbrance 1; TL3) [20c]<br>
 
Climbing harness (Encumbrance 1; TL3) [50c]<br>
 
Climbing harness (Encumbrance 1; TL3) [50c]<br>
 +
1 month's rations (Encumbrance 30; TL1) [150c]<br>
 +
40 meter rope (Encumbrance 1; TL4) [40c]<br>
 +
Survival kit (Encumbrance 1; TL4) [60c]<br>
 +
Thermal flarex4 (TL3) [20c]<br>
 +
Vacc fresher (Encumbrance 1; TL4) [400c]<br>
 +
Vacc suit (Encumbrance 2; TL4) [100c]<br>
 +
3 Power cells, Type A (Encumbrance 1; TL4) [30c]<br>
  
1,500 credits<br>
+
700 credits<br>
  
 
[250c set aside to upgrade ship]<br>
 
[250c set aside to upgrade ship]<br>

Revision as of 18:35, 7 August 2013

Name: Reynard Marko
Class: Warrior
Level: 4
XP: 8,020
Homeworld: Far Haven
Background Package: Gunnery Crew
Training Package: Mercenary

Characteristics
Strength 14 (+1)
Intelligence 13 (0)
Dexterity 16 (+1)
Wisdom 8 (0)
Constitution 14 (+1)
Charisma 14 (+1)

Hit Points: 18

Skills:
Athletics 1
Business 0
Combat/Gunnery 1
Combat/Projectile 2
Combat/Unarmed 0
Culture/Criminal 0
Culture/Spacer 0
Computer 0
Perception 0
Stealth 0
Survival 0
Tactics 1

Equipment:
Armored undersuit (AC 7; Encumbrance 0; TL4)
Backpack (TL4)
Compad
Combat Field Uniform (AC 4; Encumbrance 0; TL4) [1000c]
Void Carbine (1d8+1; Range 100/300; Magazine 10; TL4) [400c] plus 100 rounds [50c]
Spike Thrower (3d6; Range 20/40; Magazine 15; TL4) [600c] plus 60 rounds [30c]
Atmofilter (Encumbrance 1; TL4) [100c]
Binoculars (Encumbrance 1; TL3) [20c]
Climbing harness (Encumbrance 1; TL3) [50c]
1 month's rations (Encumbrance 30; TL1) [150c]
40 meter rope (Encumbrance 1; TL4) [40c]
Survival kit (Encumbrance 1; TL4) [60c]
Thermal flarex4 (TL3) [20c]
Vacc fresher (Encumbrance 1; TL4) [400c]
Vacc suit (Encumbrance 2; TL4) [100c]
3 Power cells, Type A (Encumbrance 1; TL4) [30c]

700 credits

[250c set aside to upgrade ship]