Difference between revisions of "Sheldon Rewson"
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*CHA 10 (+0) | *CHA 10 (+0) | ||
− | Level | + | Level 7 human Cleric |
− | Skills: Physical + | + | Skills: Physical +8, Subterfuge +8, Knowledge +8, Communication +11. |
− | Can cast divine spells up to | + | Can cast divine spells up to 4th level incl. DC for all spells: 10+7+3 = 20. |
− | Signature spells: 1. Bless. 2. Cure moderate wounds. 3. Create food & water. | + | Signature spells: 1. Bless. 2. Cure moderate wounds. 3. Create food & water. 4. Divine power |
+ | |||
+ | (Re: divine power. See OOC posts [http://forum.rpg.net/showthread.php?658056-Isle-of-Dread&p=17038748#post17038748 119] and [http://forum.rpg.net/showthread.php?658056-Isle-of-Dread&p=17039147#post17039147 120].) | ||
Turn Undead ((M20: may be used 2+level+MIND bonus = 2+6+3 = 11 times/day -- but using DnD rules instead)) (magic attack). | Turn Undead ((M20: may be used 2+level+MIND bonus = 2+6+3 = 11 times/day -- but using DnD rules instead)) (magic attack). | ||
− | Max hp is | + | Advances: |
+ | * 1st Cosmopolitan -- you gain a +2 bonus to your Knowledge skill when recalling the traditions and cultures of other races. | ||
+ | * 3rd Meditative Healing -- any healing spells you cast receive a bonus to the number of hit points healed equal to their MIND (or CHA) bonus. | ||
+ | * 5th Improved Turning -- you gain a +2 bonus to Turn Undead DCs. | ||
+ | * 7th Adaptability -- Well-Versed – you gain a +2 bonus to your Knowledge skill when recalling myths, stories and legends. | ||
+ | |||
+ | Max hp is 43. | ||
− | *Melee attack bonus: + | + | *Melee attack bonus: +9 |
− | *Missile attack bonus: + | + | *Missile attack bonus: +7 |
− | *Magic attack bonus: + | + | *Magic attack bonus: +10 |
From http://www.d20srd.org/srd/variant/ad...fenseBonus.htm | From http://www.d20srd.org/srd/variant/ad...fenseBonus.htm | ||
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*<s>Potion of water breathing</s>(given to Cendica, http://forum.rpg.net/showthread.php?685213-Isle-of-Dread-Thread-II-Under-the-Black-Pyramid&p=16908849#post16908849) | *<s>Potion of water breathing</s>(given to Cendica, http://forum.rpg.net/showthread.php?685213-Isle-of-Dread-Thread-II-Under-the-Black-Pyramid&p=16908849#post16908849) | ||
*Spoiled potion of cure medium wounds | *Spoiled potion of cure medium wounds | ||
− | *7/8 of potion of invisibility | + | *7/8 of potion of invisibility |
+ | *Sling and stones |
Latest revision as of 06:06, 18 August 2013
Sheldon Rewson
- STR 14 (+2)
- DEX 10 (+0)
- MIND 16 (+3)
- CHA 10 (+0)
Level 7 human Cleric
Skills: Physical +8, Subterfuge +8, Knowledge +8, Communication +11.
Can cast divine spells up to 4th level incl. DC for all spells: 10+7+3 = 20.
Signature spells: 1. Bless. 2. Cure moderate wounds. 3. Create food & water. 4. Divine power
(Re: divine power. See OOC posts 119 and 120.)
Turn Undead ((M20: may be used 2+level+MIND bonus = 2+6+3 = 11 times/day -- but using DnD rules instead)) (magic attack).
Advances:
- 1st Cosmopolitan -- you gain a +2 bonus to your Knowledge skill when recalling the traditions and cultures of other races.
- 3rd Meditative Healing -- any healing spells you cast receive a bonus to the number of hit points healed equal to their MIND (or CHA) bonus.
- 5th Improved Turning -- you gain a +2 bonus to Turn Undead DCs.
- 7th Adaptability -- Well-Versed – you gain a +2 bonus to your Knowledge skill when recalling myths, stories and legends.
Max hp is 43.
- Melee attack bonus: +9
- Missile attack bonus: +7
- Magic attack bonus: +10
From http://www.d20srd.org/srd/variant/ad...fenseBonus.htm defence bonus is +5. With that defence bonus thing, are we saying his AC is 10 +0 (DEX "bonus") +5 (defence bonus) + 2 for shirt of protection: AC17.
- A +2 warhammer. (so damage is 1d8 +2(magic) +2(strength))
- A ring of swimming. Potion of persuasiveness.
- Somewhat tattered cleric's vestment's
- Silver holy symbol (he's still very careful about his devotions lest his deity abandon him)
- Flasks for holy water, some wineskins/waterskins
- bed roll
- blanket
- rucksack
- belt and belt pouch with coins
- iron rations for a week
- sack
- rope
- signal whistle
- lantern + 4 flasks oil
- flint & tinder,
- dagger (for utility purposes, not weapon).
- Shirt of protection.
- Candle of Truth
- Potion of water breathing
Potion of water breathing(given to Cendica, http://forum.rpg.net/showthread.php?685213-Isle-of-Dread-Thread-II-Under-the-Black-Pyramid&p=16908849#post16908849)- Spoiled potion of cure medium wounds
- 7/8 of potion of invisibility
- Sling and stones